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Re: [Gameplay] Area Attack

Posted: 2008-08-27 10:01
by gclark03
Personally, I believe this is a great change, but it doesn't hold a stick to the manual artillery we've been asking for.

Did you DEVs ever attempt to develop manual artillery for 0.8 before finishing this new system?

Re: [Gameplay] Area Attack

Posted: 2008-08-27 10:01
by Technoelite
i can see base spamming again unless that is gonna be a no go area becasue that would be utter gayness and hope the arty and that isnt vbf2 style

Re: [Gameplay] Area Attack

Posted: 2008-08-27 10:40
by evya
Good job! cant wait to 0.8 :(
and what the cellphone will be all about?
also with the 60 artillery barrage we going see civilians go into it or you will make some way so they wont go into it and sucide?

Re: [Gameplay] Area Attack

Posted: 2008-08-27 10:49
by LtSoucy
Really looks great, cant wait for 0.8. We all Know Rhino spilled the beans, once again. :p

Re: [Gameplay] Area Attack

Posted: 2008-08-27 11:01
by Rhino
LtSoucy wrote:Really looks great, cant wait for 0.8. We all Know Rhino spilled the beans, once again. :p
You can blame Ancient Man for giving me thous loading maps :p

Re: [Gameplay] Area Attack

Posted: 2008-08-27 11:09
by AncientMan
:-P

Re: [Gameplay] Area Attack

Posted: 2008-08-27 11:11
by LtSoucy
Fine, Rhino for showing use the loading screen, and ancient for making them. :p

Re: [Gameplay] Area Attack

Posted: 2008-08-27 11:34
by HunterMed
coool

Re: [Gameplay] Area Attack

Posted: 2008-08-27 11:58
by thebusdriver
thats awesome ... :mrgreen:
but did you really give the insurgents arty ??? theyll bomb the sh*t out of the british main/vcp

other than that, i like it :mrgreen:

:shrk:

Re: [Gameplay] Area Attack

Posted: 2008-08-27 12:03
by Polka
[R-DEV]Rhino wrote:You can blame Ancient Man for giving me thous loading maps :p
nubs :p

Anyways, will these things have to load like 30 minutes before being used ?

Re: [Gameplay] Area Attack

Posted: 2008-08-27 12:08
by foxxravin
this is so lovely! :D

Re: [Gameplay] Area Attack

Posted: 2008-08-27 12:11
by Sundance Kid
yeah! finally artillery and mortars,cant wait for .8

Re: [Gameplay] Area Attack

Posted: 2008-08-27 12:48
by Epim3theus
Sorry for the double but i can't seem to find the edit button. Here some incoming arty, that will get your blood running for sure. Watch the second part.

http://nl.youtube.com/watch?v=LlkziSSo0Bg[/youtube]

Re: [Gameplay] Area Attack

Posted: 2008-08-27 12:51
by Fatal-M
this release is gonna be sick !!
i cant wait :D

Re: [Gameplay] Area Attack

Posted: 2008-08-27 12:52
by arjan
Nice update :) .

but 1 thing that bothers me, is the amount of times you can call support.

how bout:
Mortars: 15 minutes
Artillery: 30 Minutes
JDAM: 30

? or something else

Re: [Gameplay] Area Attack

Posted: 2008-08-27 14:07
by Boda1
Very cool.

Re: [Gameplay] Area Attack

Posted: 2008-08-27 14:18
by darkwarrior666
Renegade Warrior wrote:What happens when you run out of phone credit though? D:
Insurgents will also be getting 'Pay as you go' booths littered all over the maps, which are Cell Leader placed assets that the NATO army needs to blow up, lest they be owned by Sprint's 9-11 Mortar Service.

Re: [Gameplay] Area Attack

Posted: 2008-08-27 14:20
by markonymous
arjan wrote:Nice update :) .

but 1 thing that bothers me, is the amount of times you can call support.

how bout:
Mortars: 15 minutes
Artillery: 30 Minutes
JDAM: 30

? or something else
i THINK he meant there will only be one type of support per map.

Re: [Gameplay] Area Attack

Posted: 2008-08-27 15:55
by =Romagnolo=
Where is the MEC mobile artillery ?