[Weapon] Artillery Shell IED [WIP]
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GR34
- Posts: 471
- Joined: 2007-04-07 03:08
Re: [Weapon] Artillery Shell IED [WIP]
30mm? so a shell from warrior? whay not make it a 155mm or a 105mm
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: [Weapon] Artillery Shell IED [WIP]
We're already over this, it is not a 30mm.
While waiting for feedback, I went ahead I thought about the tweak and con, etc. as far as explosion radius, force and damge. The values are radius-50, force-55, damage-4000. Compared to the regular IED: radius-20, force-25, damage-3000. Which translates to the Artillery Shell IED doing this in game:



The blued areas are what got destroyed and the red dot is the approximate location of the IED itself.
Look/sound good to you guys? Personally, I'm thinking I'm going to tone down the explosive radius, but heighten the force and damage. I'm figuring I'll heighten the force just so it feels like an explosion with a really big magnitude, and the damage just to even it out after lowering the radius.
While waiting for feedback, I went ahead I thought about the tweak and con, etc. as far as explosion radius, force and damge. The values are radius-50, force-55, damage-4000. Compared to the regular IED: radius-20, force-25, damage-3000. Which translates to the Artillery Shell IED doing this in game:



The blued areas are what got destroyed and the red dot is the approximate location of the IED itself.
Look/sound good to you guys? Personally, I'm thinking I'm going to tone down the explosive radius, but heighten the force and damage. I'm figuring I'll heighten the force just so it feels like an explosion with a really big magnitude, and the damage just to even it out after lowering the radius.
Last edited by EOD_Security-2252 on 2008-09-11 01:21, edited 2 times in total.
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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steve_06-07
- Posts: 916
- Joined: 2008-04-27 23:36
Re: [Weapon] Artillery Shell IED [WIP]
That phone is a "ForceMobile" too, right. Also sweet round on Ramiel EOD(2nd time playing with you
Keep us updated.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
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steve_06-07
- Posts: 916
- Joined: 2008-04-27 23:36
Re: [Weapon] Artillery Shell IED [WIP]
Yeah the tone could be turned down a bit, I found this video on youtube YouTube - 105mm direct fire, shows a 105mm Howitzer round exploding 650mm away(for reference) Look around :41 for the explosion.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: [Weapon] Artillery Shell IED [WIP]
Here's it again after some modification and the addition of a new explosion effect:
Explosion radius (same key as last time):




Here's the explosion from 99m away (don't mind the dying thing, I jumped out of my car):

How's that?
Explosion radius (same key as last time):




Here's the explosion from 99m away (don't mind the dying thing, I jumped out of my car):

How's that?
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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steve_06-07
- Posts: 916
- Joined: 2008-04-27 23:36
Re: [Weapon] Artillery Shell IED [WIP]
Looking good.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: [Weapon] Artillery Shell IED [WIP]
Actually, it uses a jdam explosion sound (just like regular IED).
I'll try to export the model sometime soon.
I'll try to export the model sometime soon.
Last edited by EOD_Security-2252 on 2008-09-11 23:43, edited 6 times in total.
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: [Weapon] Artillery Shell IED [WIP]
Success! All that's left now is to make a collision mesh and give it some animations (neither of which I know how to do yet).
There are a lot of pictures so I figured you could see it first thing and then get the full view with links so I wouldn't image spam.

http://i185.photobucket.com/albums/x95/ ... final1.png
http://i185.photobucket.com/albums/x95/ ... final2.png
http://i185.photobucket.com/albums/x95/ ... final7.png
http://i185.photobucket.com/albums/x95/ ... final8.png
http://i185.photobucket.com/albums/x95/ ... final5.png
http://i185.photobucket.com/albums/x95/ ... final6.png
http://i185.photobucket.com/albums/x95/ ... final4.png
http://i185.photobucket.com/albums/x95/ ... final3.png
http://i185.photobucket.com/albums/x95/ ... inal10.png
http://i185.photobucket.com/albums/x95/ ... final9.png
There are a lot of pictures so I figured you could see it first thing and then get the full view with links so I wouldn't image spam.

http://i185.photobucket.com/albums/x95/ ... final1.png
http://i185.photobucket.com/albums/x95/ ... final2.png
http://i185.photobucket.com/albums/x95/ ... final7.png
http://i185.photobucket.com/albums/x95/ ... final8.png
http://i185.photobucket.com/albums/x95/ ... final5.png
http://i185.photobucket.com/albums/x95/ ... final6.png
http://i185.photobucket.com/albums/x95/ ... final4.png
http://i185.photobucket.com/albums/x95/ ... final3.png
http://i185.photobucket.com/albums/x95/ ... inal10.png
http://i185.photobucket.com/albums/x95/ ... final9.png
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Weapon] Artillery Shell IED [WIP]
looks like a big *****.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: [Weapon] Artillery Shell IED [WIP]
I can't comment on that comment. Anyone else?
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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steve_06-07
- Posts: 916
- Joined: 2008-04-27 23:36
Re: [Weapon] Artillery Shell IED [WIP]
Any way we can see a High res pic?
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: [Weapon] Artillery Shell IED [WIP]
Sure, sorry, I do all my mod work in 600x800.
http://img520.imageshack.us/img520/7272/highressa7.png
http://img518.imageshack.us/img518/6716/highres1bp7.png
http://img520.imageshack.us/img520/3074/highres2ef3.png
http://img516.imageshack.us/img516/5647/highres3fj6.png
http://img519.imageshack.us/img519/728/highres4sw3.png
http://img520.imageshack.us/img520/7272/highressa7.png
http://img518.imageshack.us/img518/6716/highres1bp7.png
http://img520.imageshack.us/img520/3074/highres2ef3.png
http://img516.imageshack.us/img516/5647/highres3fj6.png
http://img519.imageshack.us/img519/728/highres4sw3.png
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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Ironcomatose
- Posts: 3471
- Joined: 2007-02-21 06:07
Re: [Weapon] Artillery Shell IED [WIP]
The phone textures need to be redone. Everything looks much to smooth IMO. I also think you should change the color of the shell to a dark OD green or something.
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: [Weapon] Artillery Shell IED [WIP]
Good work on getting up to this stage, however.. your textures are a little lacking. Post up the texture sheets in jpg format and I'll give a couple bits of advice.
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tupla_s
- Posts: 145
- Joined: 2007-05-24 17:14
Re: [Weapon] Artillery Shell IED [WIP]
Maybe work on the texture a bit more. Something like this

Just a quick mock-up in photoshop.
Made that with some good custom brushes, if you want them add me to xfire "tuplas"

Just a quick mock-up in photoshop.
Made that with some good custom brushes, if you want them add me to xfire "tuplas"

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motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: [Weapon] Artillery Shell IED [WIP]
it doesn't seem like the shell is round enough after my opinion but it might just be me. but you should be able to load some more polygons onto it.
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: [Weapon] Artillery Shell IED [WIP]
Cool work with the textures. I am a bit of a failure with Photoshop so pointers are definately welcome. I also totally agree that the shell should be darker, when I saw it in gane, especially high res, I was kind of disapointed.
Also, the shell is like a 10 sided polygon because you guys said to keep it low poly, but I could always up it to 15 for the high resolution one (I forget, is lod0 or lod1 high res.?)
Here's the texture I'm using, I posted a png (photobucket doesn't let you do tga) format; however, obviously, I use dds for the texture in game - DX5 and 13 mipmaps, and I use tga when I'm not saving in PSD. I also have various pieces and versions of the shell still in PSD format. The general progession is PSD --> TGA --> DDS.
http://i185.photobucket.com/albums/x95/kahega/arty_ied.png
As far as stuff I've done, I've just either done colors or used images from google. Then, I did film grain, rough strokes and some other Photoshop filters on different parts of the texture.
Thanks guys.
Also, the shell is like a 10 sided polygon because you guys said to keep it low poly, but I could always up it to 15 for the high resolution one (I forget, is lod0 or lod1 high res.?)
Here's the texture I'm using, I posted a png (photobucket doesn't let you do tga) format; however, obviously, I use dds for the texture in game - DX5 and 13 mipmaps, and I use tga when I'm not saving in PSD. I also have various pieces and versions of the shell still in PSD format. The general progession is PSD --> TGA --> DDS.
http://i185.photobucket.com/albums/x95/kahega/arty_ied.png
As far as stuff I've done, I've just either done colors or used images from google. Then, I did film grain, rough strokes and some other Photoshop filters on different parts of the texture.
Thanks guys.
Informally retired modder - Projects: Artillery Shell IED,PSC Faction



