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Re: [Weapon] Artillery Shell IED [WIP]

Posted: 2008-09-10 22:39
by GR34
30mm? so a shell from warrior? whay not make it a 155mm or a 105mm

Re: [Weapon] Artillery Shell IED [WIP]

Posted: 2008-09-10 23:31
by EOD_Security-2252
We're already over this, it is not a 30mm.

While waiting for feedback, I went ahead I thought about the tweak and con, etc. as far as explosion radius, force and damge. The values are radius-50, force-55, damage-4000. Compared to the regular IED: radius-20, force-25, damage-3000. Which translates to the Artillery Shell IED doing this in game:
Image
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The blued areas are what got destroyed and the red dot is the approximate location of the IED itself.

Look/sound good to you guys? Personally, I'm thinking I'm going to tone down the explosive radius, but heighten the force and damage. I'm figuring I'll heighten the force just so it feels like an explosion with a really big magnitude, and the damage just to even it out after lowering the radius.

Re: [Weapon] Artillery Shell IED [WIP]

Posted: 2008-09-11 01:17
by steve_06-07
That phone is a "ForceMobile" too, right. Also sweet round on Ramiel EOD(2nd time playing with you :) Keep us updated.

Re: [Weapon] Artillery Shell IED [WIP]

Posted: 2008-09-11 02:47
by steve_06-07
Yeah the tone could be turned down a bit, I found this video on youtube YouTube - 105mm direct fire, shows a 105mm Howitzer round exploding 650mm away(for reference) Look around :41 for the explosion.

Re: [Weapon] Artillery Shell IED [WIP]

Posted: 2008-09-11 20:53
by EOD_Security-2252
Here's it again after some modification and the addition of a new explosion effect:
Explosion radius (same key as last time):
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Here's the explosion from 99m away (don't mind the dying thing, I jumped out of my car):
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How's that?

Re: [Weapon] Artillery Shell IED [WIP]

Posted: 2008-09-11 21:49
by steve_06-07
Looking good.

Re: [Weapon] Artillery Shell IED [WIP]

Posted: 2008-09-11 22:44
by EOD_Security-2252
Actually, it uses a jdam explosion sound (just like regular IED).
I'll try to export the model sometime soon.

Re: [Weapon] Artillery Shell IED [WIP]

Posted: 2008-09-11 23:44
by EOD_Security-2252

Re: [Weapon] Artillery Shell IED [WIP]

Posted: 2008-09-11 23:50
by =Romagnolo=
looks like a big *****.

Re: [Weapon] Artillery Shell IED [WIP]

Posted: 2008-09-12 00:11
by EOD_Security-2252
I can't comment on that comment. Anyone else?

Re: [Weapon] Artillery Shell IED [WIP]

Posted: 2008-09-12 00:47
by steve_06-07
Any way we can see a High res pic?

Re: [Weapon] Artillery Shell IED [WIP]

Posted: 2008-09-12 01:15
by EOD_Security-2252

Re: [Weapon] Artillery Shell IED [WIP]

Posted: 2008-09-12 01:33
by Ironcomatose
The phone textures need to be redone. Everything looks much to smooth IMO. I also think you should change the color of the shell to a dark OD green or something.

Re: [Weapon] Artillery Shell IED [WIP]

Posted: 2008-09-12 01:50
by Chuc
Good work on getting up to this stage, however.. your textures are a little lacking. Post up the texture sheets in jpg format and I'll give a couple bits of advice.

Re: [Weapon] Artillery Shell IED [WIP]

Posted: 2008-09-12 01:52
by tupla_s
Maybe work on the texture a bit more. Something like this
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Just a quick mock-up in photoshop.

Made that with some good custom brushes, if you want them add me to xfire "tuplas"

Re: [Weapon] Artillery Shell IED [WIP]

Posted: 2008-09-12 07:17
by motherdear
it doesn't seem like the shell is round enough after my opinion but it might just be me. but you should be able to load some more polygons onto it.

Re: [Weapon] Artillery Shell IED [WIP]

Posted: 2008-09-12 17:56
by EOD_Security-2252
Cool work with the textures. I am a bit of a failure with Photoshop so pointers are definately welcome. I also totally agree that the shell should be darker, when I saw it in gane, especially high res, I was kind of disapointed.
Also, the shell is like a 10 sided polygon because you guys said to keep it low poly, but I could always up it to 15 for the high resolution one (I forget, is lod0 or lod1 high res.?)
Here's the texture I'm using, I posted a png (photobucket doesn't let you do tga) format; however, obviously, I use dds for the texture in game - DX5 and 13 mipmaps, and I use tga when I'm not saving in PSD. I also have various pieces and versions of the shell still in PSD format. The general progession is PSD --> TGA --> DDS.
http://i185.photobucket.com/albums/x95/kahega/arty_ied.png
As far as stuff I've done, I've just either done colors or used images from google. Then, I did film grain, rough strokes and some other Photoshop filters on different parts of the texture.

Thanks guys.