First..... I've been playing PR since 0.5, ppl do play and not post on the
forums

..... I'm an old OFP/VBS guy along with alot of the aussie
scene (the game had it's major scene here in Australia with some devs being
located here and ADFA being early adopters of VBS for training). Been
playing realism based FPS for around 10 years or more. Before that there
wasn't really any FPS that focused on this area.
.......
Symptom: No one plays commander anymore. Simple fact. It shows there
is most definitely a problem with the slot.
Causes: Restricted to CP, forced to play a certain way with no room for
changing the location/tactics of the commander as the situation dictates.
He's stuck with only one option to play with. Always at the rear instead of
being able to move up his CP as the front moves, costing him situational
awareness while costing the squads the benefit of having their command
nearby and at hand if needed in some way other then a coms relay.
Contra-indications: CP restriction counters against "Rambo
commanders", while making the CO job linear and restricted in how they
approach the job.
..........
Functional Requirements:
As I understand your purposes for this change. Is it possible to have the
functional requirements for this change listed? So we can see other
possible solutions easier.... Maybe answering my earlier questions would
help us understand the devs thinking on this better.
1. Reduction of "Rambo commanders".
2. Refocus of CO slot onto command and away from inf.
3. Decoupling of SQD leaders from CO for build orders.
Possible Solutions:
1. 3 min respawn timer on commander would stop a lot of Rambo while
enabling the CO to play the game how they determine to be best. Instead of
being forced to play in one way and one way only.
2. A mobile CP would help greatly, being suck way back behind the lines
with no option of getting closer really does restrict the CO too much.
3. Map markers, hotkeys for voice to each individual squad (without map
screen up, if possible), more/different tactical support tools. I think the
current features with some tweaking cover refocusing CO onto command well
enough without the CP restriction.
4. Making SQD leaders more effective with assets deployment seems to be
covered by the patch with SQD leaders being able to build without approval,
however we do sometimes hit issues with FOPs being in the wrong spot and
then being restricted by number of OPs that can be deployed in an area.
Can a CO remove FOPs remotely or does he have to drive up to them?
If he has to drive up to them then how does this fit with the CP
restriction? Doesn't that mean he'll have to spend ages driving from the
very rear to the FOP and then back again?
-Ben