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Re: More realistic jet landing approach

Posted: 2009-03-14 22:36
by Sniperdog
Im a pilot in real life and when I learned how to fly last year landing took me about 3 days of practice to do reliably, and when I worked with the J-10 and SU-37 it took me about the same amount of time to get the landings for them right. Granted I will admit that both learning how to, and actually landing in real life are both much easier than in this game (with those two aircraft). In real life you are essentially gliding in to the runway at a fixed rate while adjusting the power. In this game I could land reliably by literally flying the aircraft in just above the stall speed and cutting the power off as soon as I knew the runway was captured, very little flare or anything like that. I will admit the one thing the game did right with landing was making it hard to learn and preform which is somewhat realistic as I'm sure landing a real fighter aircraft is much harder than the cessna I did it with.

Re: More realistic jet landing approach

Posted: 2009-03-15 01:18
by SocketMan
Can't a break or parachute be added to slow the aircraft upon the touchdown ?
btw there is no su-34 in PR (yet)

Re: More realistic jet landing approach

Posted: 2009-03-15 01:37
by JohnTheRipper
Oh the runways are pure shit, and have to agree on that. When i land always come to close to the end of the runway and sometimes almost into the wall. and if the runway is being used or damaged that only makes it next to impossible to land and break in time, which i why I practice landing on roads so much because if the runways aren't clear i can't land safely.

so please devs on air maps have two runways and longer ones because the current ones sorry but are shit.

Also people the tornado is easy to land i just keep power at 35% and have a very low angle of attack, then full throttle in reverse once i hit the ground, then once in the 100's i pull back on sit to go reverse which helps act like a brake.