One thing i really would like to try on some city map though would be the C&C mode with Us/brit vs. MEC/what you feel like
[Map] Karbala
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Chubben
- Posts: 118
- Joined: 2007-01-22 08:57
Re: [Map] Karbala
Holy looks really good can't wait to try it 
One thing i really would like to try on some city map though would be the C&C mode with Us/brit vs. MEC/what you feel like
One thing i really would like to try on some city map though would be the C&C mode with Us/brit vs. MEC/what you feel like
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hall0
- Posts: 1700
- Joined: 2007-06-09 17:20
Re: [Map] Karbala
hmm ok again a ins city map 
We have now Albasrah, Ramiel, Fallujah (which i think its also city based) and this one. So PR has lots of urban maps but the most of them are ins
And most of the people like me like playing ins mode but not all the time.
Still waiting for a big chinese city map. Theres a big black hole at the moment.
But now to the map
The map itself looks awesome but 2- Apaches and 2 Abrams Tanks
The tanks arent a problem but the apaches are. Even if you have (3) AA guns in key locations as you said, the AA guns are nearly useless agains a good chopper team. As we seen in Basrah 0.5. There were also two aa guns but if you used them you get killed so fast, it was just .....
I also don´t like the car cemetery in the backyard. It don´t looks like a real junkyard so what is this? creativity of the mapper
Also the construction side looks a little bit "dead". A structural work have normal a cran but there isnt one and its way to clean, like nobody ever worked there. Just have a look to th econstruction in sunset city it looks more alive. Also placing a mound at the corner would be nice.
On one of the last pictures you can see a village next to a factory. Even there aren´t any streets there should be paths. Without them this looks like a sum of statics placed in the middle of nowhere.
We have now Albasrah, Ramiel, Fallujah (which i think its also city based) and this one. So PR has lots of urban maps but the most of them are ins
Still waiting for a big chinese city map. Theres a big black hole at the moment.
But now to the map
The map itself looks awesome but 2- Apaches and 2 Abrams Tanks
I also don´t like the car cemetery in the backyard. It don´t looks like a real junkyard so what is this? creativity of the mapper
Also the construction side looks a little bit "dead". A structural work have normal a cran but there isnt one and its way to clean, like nobody ever worked there. Just have a look to th econstruction in sunset city it looks more alive. Also placing a mound at the corner would be nice.
On one of the last pictures you can see a village next to a factory. Even there aren´t any streets there should be paths. Without them this looks like a sum of statics placed in the middle of nowhere.
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: [Map] Karbala
This will lagg to death....
But it sure looks good
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
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Nugiman
- Posts: 358
- Joined: 2008-06-25 11:42
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
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Farks
- Posts: 2069
- Joined: 2007-01-20 00:08
Re: [Map] Karbala
This is EXACTLY they type of map I've been wanting to suggest! But how about MEC instead of insurgents?
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$pyker
- Posts: 623
- Joined: 2007-12-27 18:49
Re: [Map] Karbala
YES!!!! finally a insurgent map with attack helis love the map but we need more GBvsINS maps as theres only one now compared with 4 us maps (if you include this one)
Combined Offensive Mod
"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
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masterceo
- Posts: 1914
- Joined: 2008-08-25 23:00
Re: [Map] Karbala
looks absolutely fantastic, ins will have a hard time defending those caches, unless you'll balance it somehow, like giving ins BFG pickup kit 
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H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: [Map] Karbala
Epic epic map. 
+
*2- Apaches
=
Epic win.
Time to play iraq/afghanistan or whatever.
+
*2- Apaches
=
Epic win.
Time to play iraq/afghanistan or whatever.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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mongol-horde
- Posts: 166
- Joined: 2008-04-11 00:34
Re: [Map] Karbala
i hope opfor would have enough arms to resist all those american vehicles
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Hans Martin Slayer
- Retired PR Developer
- Posts: 4090
- Joined: 2007-01-21 02:20
Re: [Map] Karbala
outstanding job, pirate!
you made some incredible progress there!
you made some incredible progress there!
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
Re: [Map] Karbala
It doesn't and won'tWaaah_Wah wrote:This will lagg to death....![]()
Can't ABSOLUTELY garantee it to be completely lag free on everyone's pc, i.e. if you've got 1GB RAM you could be struggling in the same way some people used to struggle with 1GB on basrah, but I very much doubt many people will have performance issues with this one. You get a good idea for how well a map's gonna run on a variety of pcs when you've been mapping for a couple of years.
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: [Map] Karbala
As long as it doesn't lag when in your looking at the tv screen for the apaches gun/hellfire - everything should just be fine
.
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Rapier
- Posts: 132
- Joined: 2008-05-20 08:48
Re: [Map] Karbala
Looking forward to this map hardcore.... Maybe someday PR will make a NYC type map, with huge skyscrapers and **** all within close proximity to eachother. That'll be fun for you helo guys. Heheheh.
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HAwkY
- Posts: 14
- Joined: 2008-08-19 22:31
Re: [Map] Karbala
2 apaches!!!!!!!!!!!!!!!!!! and 2 abarams!!!!!!!!plus 5 humvees satryker, holy ****, id like to know how u are gona balance this out for the insurgents i mean, as uve seen in earlier releases for apaches and al basrah with tank they were hard enough with one to take out but 2 of each, i hope u hav a plan to blacance this or its a bit of a waste, but so far looking great!!!!!!!!
not meaning to be annoying, just constructive critisism, u knw 
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
Re: [Map] Karbala
Speaking about balancing, would the ins get any type of armoured vehicle or stationary AT weapon for this map?
I understand this may be unrealistic but mybe have some old T-62s, a zis-3 or (as suggested in another thread) a SPG-9
I understand this may be unrealistic but mybe have some old T-62s, a zis-3 or (as suggested in another thread) a SPG-9


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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PlatinumA1
- Posts: 381
- Joined: 2007-06-25 07:31
Re: [Map] Karbala
HAwkY wrote:2 apaches!!!!!!!!!!!!!!!!!! and 2 abarams!!!!!!!!plus 5 humvees satryker, holy ****, id like to know how u are gona balance this out for the insurgents i mean, as uve seen in earlier releases for apaches and al basrah with tank they were hard enough with one to take out but 2 of each, i hope u hav a plan to blacance this or its a bit of a waste, but so far looking great!!!!!!!!not meaning to be annoying, just constructive critisism, u knw
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yepAlso, to help balance the map out a bit, the insurgents have (3)AA guns in key locations and also they will have (2)Mosin Nagants (2)Draganov's and quite a few high vantage points to plan and carry out IED and RPG ambushes. I have tried to keep a realistic balance, but remember as well, that the US has always had the overwhelming firepower but the insurgents have the element of surprise and ambush. Believe me when I say that this map has tons of great ambush spots
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MAINERROR
- Retired PR Developer
- Posts: 1873
- Joined: 2007-07-22 17:54
Re: [Map] Karbala
Lightmapped this map looks just awesome! Very nice!
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HAwkY
- Posts: 14
- Joined: 2008-08-19 22:31
Re: [Map] Karbala
thx for answering my quiry but i just got one more question, how many rpg's roughly r u tinking of having in this map?






