[Map] Karbala

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Chubben
Posts: 118
Joined: 2007-01-22 08:57

Re: [Map] Karbala

Post by Chubben »

Holy looks really good can't wait to try it ;)

One thing i really would like to try on some city map though would be the C&C mode with Us/brit vs. MEC/what you feel like
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Map] Karbala

Post by hall0 »

hmm ok again a ins city map :neutral:
We have now Albasrah, Ramiel, Fallujah (which i think its also city based) and this one. So PR has lots of urban maps but the most of them are ins :-? And most of the people like me like playing ins mode but not all the time.

Still waiting for a big chinese city map. Theres a big black hole at the moment.

But now to the map :mrgreen:
The map itself looks awesome but 2- Apaches and 2 Abrams Tanks :shock: The tanks arent a problem but the apaches are. Even if you have (3) AA guns in key locations as you said, the AA guns are nearly useless agains a good chopper team. As we seen in Basrah 0.5. There were also two aa guns but if you used them you get killed so fast, it was just .....

I also don´t like the car cemetery in the backyard. It don´t looks like a real junkyard so what is this? creativity of the mapper :confused:

Also the construction side looks a little bit "dead". A structural work have normal a cran but there isnt one and its way to clean, like nobody ever worked there. Just have a look to th econstruction in sunset city it looks more alive. Also placing a mound at the corner would be nice.

On one of the last pictures you can see a village next to a factory. Even there aren´t any streets there should be paths. Without them this looks like a sum of statics placed in the middle of nowhere.
Waaah_Wah
Posts: 3167
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Re: [Map] Karbala

Post by Waaah_Wah »

This will lagg to death.... :( But it sure looks good
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Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: [Map] Karbala

Post by Nugiman »

i came.
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Map] Karbala

Post by Mora »

Apaches ftw!!
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Re: [Map] Karbala

Post by Farks »

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This is EXACTLY they type of map I've been wanting to suggest! But how about MEC instead of insurgents?
$pyker
Posts: 623
Joined: 2007-12-27 18:49

Re: [Map] Karbala

Post by $pyker »

YES!!!! finally a insurgent map with attack helis love the map but we need more GBvsINS maps as theres only one now compared with 4 us maps (if you include this one)
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masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: [Map] Karbala

Post by masterceo »

looks absolutely fantastic, ins will have a hard time defending those caches, unless you'll balance it somehow, like giving ins BFG pickup kit :D

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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: [Map] Karbala

Post by Alex6714 »

Epic epic map. :D

+

*2- Apaches :D

=

Epic win.

Time to play iraq/afghanistan or whatever. :D
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Polka
Posts: 6245
Joined: 2007-07-08 14:18

Re: [Map] Karbala

Post by Polka »

Holy sh.. epic win.
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mongol-horde
Posts: 166
Joined: 2008-04-11 00:34

Re: [Map] Karbala

Post by mongol-horde »

i hope opfor would have enough arms to resist all those american vehicles
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Re: [Map] Karbala

Post by Hans Martin Slayer »

outstanding job, pirate!

you made some incredible progress there!
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Re: [Map] Karbala

Post by Dr Rank »

Waaah_Wah wrote:This will lagg to death.... :(
It doesn't and won't ;) (unless your pc is from the 90's)

Can't ABSOLUTELY garantee it to be completely lag free on everyone's pc, i.e. if you've got 1GB RAM you could be struggling in the same way some people used to struggle with 1GB on basrah, but I very much doubt many people will have performance issues with this one. You get a good idea for how well a map's gonna run on a variety of pcs when you've been mapping for a couple of years.
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Map] Karbala

Post by Mora »

As long as it doesn't lag when in your looking at the tv screen for the apaches gun/hellfire - everything should just be fine :) .
Rapier
Posts: 132
Joined: 2008-05-20 08:48

Re: [Map] Karbala

Post by Rapier »

Looking forward to this map hardcore.... Maybe someday PR will make a NYC type map, with huge skyscrapers and **** all within close proximity to eachother. That'll be fun for you helo guys. Heheheh.
HAwkY
Posts: 14
Joined: 2008-08-19 22:31

Re: [Map] Karbala

Post by HAwkY »

2 apaches!!!!!!!!!!!!!!!!!! and 2 abarams!!!!!!!!plus 5 humvees satryker, holy ****, id like to know how u are gona balance this out for the insurgents i mean, as uve seen in earlier releases for apaches and al basrah with tank they were hard enough with one to take out but 2 of each, i hope u hav a plan to blacance this or its a bit of a waste, but so far looking great!!!!!!!! :) not meaning to be annoying, just constructive critisism, u knw :)
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Re: [Map] Karbala

Post by G.Drew »

Speaking about balancing, would the ins get any type of armoured vehicle or stationary AT weapon for this map?
I understand this may be unrealistic but mybe have some old T-62s, a zis-3 or (as suggested in another thread) a SPG-9
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PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Re: [Map] Karbala

Post by PlatinumA1 »

HAwkY wrote:2 apaches!!!!!!!!!!!!!!!!!! and 2 abarams!!!!!!!!plus 5 humvees satryker, holy ****, id like to know how u are gona balance this out for the insurgents i mean, as uve seen in earlier releases for apaches and al basrah with tank they were hard enough with one to take out but 2 of each, i hope u hav a plan to blacance this or its a bit of a waste, but so far looking great!!!!!!!! :) not meaning to be annoying, just constructive critisism, u knw :)
Also, to help balance the map out a bit, the insurgents have (3)AA guns in key locations and also they will have (2)Mosin Nagants (2)Draganov's and quite a few high vantage points to plan and carry out IED and RPG ambushes. I have tried to keep a realistic balance, but remember as well, that the US has always had the overwhelming firepower but the insurgents have the element of surprise and ambush. Believe me when I say that this map has tons of great ambush spots
yep
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Re: [Map] Karbala

Post by MAINERROR »

Lightmapped this map looks just awesome! Very nice!
HAwkY
Posts: 14
Joined: 2008-08-19 22:31

Re: [Map] Karbala

Post by HAwkY »

thx for answering my quiry but i just got one more question, how many rpg's roughly r u tinking of having in this map? :p :!: :!: :!: :!:
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