Spec_Operator wrote:Please, can we keep this a bit less personal?
Perhaps a Dev can clear this up, until then, we can only guess what exactly the bag is meant to represent.
Why guess? We have years of playing with the ammo bags ability to resupply specialist ammo. Clearly that would have been addressed at some earlier release if they didn't want us to get LAT rockets and such off bags.
What they did was make it so we couldn't keep on getting bags off of bags, by reducing its overall resupply ability.
This thread is just about addressing the fact that I think there are better ways to cure that exploit, through having more bags and tweaking the values of how many points items take from ammo bags. If they want us to stop getting LAT rockets form ammo bags (which I don't think they do), increase the number of "ammo points" it takes from a bag.
It seems like they just reduced the # of "ammo points" the BAG has, instead of tweaking the points each type of ammo has.
This leads to ridiculous things like bags disappearing when trying to resupply dressings, rockets, and getting nothing. It's lame that once you really understand how the system works, you never throw smoke or use your specialty items because you know that when you need a dressing (which has priority over everything else, if you like staying alive that is), you need to have a virtually unused kit just to get a dressing, or else the item you used will conflict with your "ammo points" and you end up getting nothing
I don't know how that isn't considered a bug of some sort.
[R-COM]TheScot666 wrote:
Secondly, the reason you can't resupply your LAT is because if you give you 3, then you can put them down and slowly re supply your ammo bags = Constant ammo.
Thirdly, I do not think this mod is perfect. But I do not agree that this needs looking at.
Like I said already, the "ammo point" values need tweaking, uncluding the ammo point values for an actual ammo bag. Right now it's leading to rediculous scenarious that are more frustrating than I can take. Whole ammo crates disapearing due to taking a few rockets off of them, smokes and dressings taking WAY too much "ammo points" off bags leading to bags that sinmply disappear instead of resupplying.






