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Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-09 22:07
by Chubben
Holy mother of god, and i love Korengal o.O
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-09 22:07
by Scot
I can't see the Screenies...
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-09 22:15
by CodeRedFox
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-09 22:26
by Threedroogs
sounds like an awesome map. i hope it works out.
just have to say that korengal is a work of art. i love how there are deathtraps you can step in if you're not careful. treacherous terrain really adds a lot to the firefights, in my opinion. well done!
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-09 22:31
by [uBp]Irish
this map cry's for more armor than just strykers.... pleeeeease i beg you on behalf of all those that love armor
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-09 22:33
by CodeRedFox
Still way to early for that.

Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-09 22:41
by Tirak
If you take long enough on this map, I'd bet the Chinook would be ready for it

Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-09 22:42
by Psyko
will we have to capture underfed goats and cows for additional assets?
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-09 22:45
by =Romagnolo=
A bit late, but it is here

Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-09 22:46
by Priby
cant wait, cant wait, CANT WAIT!!
good job, fox
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-09 23:00
by hiberNative
'[uBp wrote:Irish;822119']this map cry's for more armor than just strykers.... pleeeeease i beg you on behalf of all those that love armor
if they are against insurgents, the insurgents will need a LOT of rpg spawns then. i'd like to see a map tipping towards the insurgents advantage in the hills of their hom turfs.

Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-09 23:00
by llPANCHOll
Beautiful.. Stunning.. This is truley amazing for early into the build process
OPFOR will be a Insurgent force that will relies on holding towns to keep assets and spawn points. The actual gameplay modes are still way to far out to be locking down or even talked about
This statement gives me a real Thrill!!!
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-09 23:21
by maverick551
Simply Gorgeous. Can't wait to find out the type of aircraft will be available for the US

Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-09 23:23
by rangedReCon
Looks cool
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-09 23:33
by Rudd
maverick551 wrote:Simply Gorgeous. Can't wait to find out the type of aircraft will be available for the US
did I miss something or the factions arent decided yet
God Save the Queen!
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-10 01:44
by scandhi
Like the approval sign there, Native!! Love it! It's sooo crazy.

Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-10 02:31
by NYgurkha
Just so you know, my mother was walking by (She's a geologist who has been studying Hindukush, Himalaya area all her life), and saw the map and immediately latched on to it.
She said that a braided sedimentation of the river (on the NW corner of the map) after a bend never occurs and was asking where the satellite image was from (she didn't know it was a game map).
Either way, after i told her it was for PR, she told me that in order to be geologically accurate, the braided characteristic you have on the northern end of the river should actually be on the southern end, if the river is flowing south.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-10 02:35
by Chuc
That's some very interesting information gurkha.. wish all of us had mothers who are geologists

Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-10 02:35
by NYgurkha
Also, snow capped peaks, or the snow line, occur over larger distances, so seeing the peak, snow line, and river all within a 4km * 4km area is strange.
/but my mom is a weirdo who likes rocks so don't listen to her.
//Your map rocks!!!
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-10 02:40
by azreal64
Hmmm good start but I think I will wait for better more complete pics to judge.