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Re: Making wrecks more of a pain in the booty

Posted: 2011-05-14 18:57
by badmojo420
goguapsy wrote:Hmm, I figured everything was actually harder to move than asphalt (you can't move anything at all in-game XD).

If we are to move things around with vehicles (which could be AWESOME for BH moments), we would first need to fix the weird statics properties the game has, because right now you basically explode XD
I meant the ground surfaces in bf2 give your tires as much grip as asphalt. For example, climbing steep dirt hills with ease.

True about the physics, you either explode or go flying into the air. But, it's still worth mentioning that in real life they would just push small wrecks out of the way, so maybe keep the gunfire = disappear for smaller wrecks, and just make the changes on larger vehicles like tanks, aps, & aircraft.

Re: Making wrecks more of a pain in the booty

Posted: 2011-05-15 00:11
by HAAN4
NickO wrote:Maybe make the wrecks look better and more "durable" then? Metallic maybe, I have seen burnt out vehicles in real life and they dont look like the wreckages found in PR right now.. They could really make kashan look Alot nicer with some Good Looking wreckages lying around especially if they are going to become a large part of the game(atleast some kind of part).

Most wrecked vehicles hardly change in RL such as tanks which usually just have their tracks taken out etc and keep most of their details unless someone lit them on fire afaik.

Image

You can clearly still see the paint job even though some things might have been moved around.

Helicopter wreckages could become more debree like with scattered parts instead of a blackened box.. Or even just seperate into several pieces and parts such as the rotor blade. I know that certain plane wreckages do separate when destroyed but instead of disappearing it would be possible to after the crash find parts scattered around the area.

Image

Personally the quality of the wreckages have always been a pet peeve for me :/
Paper mache tanks, Sirius bad *** anti tanks weopows, those days are a hell to be a crewman. not that tanks aren,t armored enough, but a jevelin fuck off it real cool and nice.

for that reasons i go Infantry.

still talking about the topic, it is possible to make litle less fucked tanks when they hit by a Light anti tank weopows, and more SCREW when by a heavy one? that will be quite realistic for sure.

Re: Making wrecks more of a pain in the booty

Posted: 2011-05-16 02:32
by goguapsy
HAAN4 wrote:still talking about the topic, it is possible to make litle less fucked tanks when they hit by a Light anti tank weopows, and more SCREW when by a heavy one? that will be quite realistic for sure.
Well.

I don't believe you can have different "wrecks" for a BF2 vehicle (namely, one destroyed by a LAT and another one by a HAT). Would SURE be awesome, though.

Re: Making wrecks more of a pain in the booty

Posted: 2011-05-16 06:24
by Mouthpiece
Commando_Jenkins wrote:What stops a person from blocking an entrance with a vehicle wreck? At least we can destroy wrecks with ease now, and blocking objects really isn't seen in this patch, but if stronger wrecks were added, wouldn't that just encourage asshats to block entrances knowing they take forever to be destroyed?
True.

Once a griefer put a mine on Fools Road bridge and it resulted in a blown vehicle that was quite hard to move and blocked the way for whole team. There was chaos for few minutes, but than it got destroyed (after numerous attempts to push it off the bridge).

Re: Making wrecks more of a pain in the booty

Posted: 2011-05-16 10:58
by piepieonline
Hmm... Maybe allow the combat engineer to remove them? Should put a dent in the griefer's plan to block doors...
But yes, I love this idea

Re: Making wrecks more of a pain in the booty

Posted: 2011-05-16 12:49
by Tarranauha200
Pilot:We are going down, got hit by AA-missile
*Crash landing*
Squad Leader: Everyone jump out!
SL: Enemy on that hill, take cover behind Wrecked BH
SL: Shit enemy tank get away from there!
*Boomb tank blows up BH wreck*

People suggested thing like this in tread:
Helis no always exbloding when hittin ground and engine cutting out when hit by AA.
Wrecks more durable
More realistic wreck models

1+
Great suggestion and can really change the way infantry fights as even if you kill enemy vehicle in open, they can still take cover and shoot back.

Re: Making wrecks more of a pain in the booty

Posted: 2011-05-16 16:26
by goguapsy
I don't see the problem with using car wrecks to block entrances.

I thought incendiaries could destroy wrecks; otherwise, this should be implemented.

Re: Making wrecks more of a pain in the booty

Posted: 2011-05-16 16:41
by HAAN4
Commando_Jenkins wrote:What stops a person from blocking an entrance with a vehicle wreck? At least we can destroy wrecks with ease now, and blocking objects really isn't seen in this patch, but if stronger wrecks were added, wouldn't that just encourage asshats to block entrances knowing they take forever to be destroyed?
it still a part of warfare use wrecked tanks to block parts, you can do amazing things ploting all trash and making barricates, it,s a prety fact of war. not necessary of military assets but civilian cars.

still even though it,s possible to move assets and atacht then to other vehicles to move then, it will not be done, so we don,t worry about people using enemy wrecks to block things.

also building a wiring is alot more cheaper, but a wreck don,t atract the attetion of a fire base near, it is alot more ''cunning''.

but fact is, people in war DO take cover in wrecks. and i have been saved my a *** a few times and some other times get explosed by ones since after a litle time it get KABOM in my face.

i still wandering if the sandbags still have gunpowder inside, because defined it,s not funny to get cover in a explosive object.

regards.

Re: Making wrecks more of a pain in the booty

Posted: 2011-05-16 16:42
by HAAN4
Mouthpiece wrote:True.

Once a griefer put a mine on Fools Road bridge and it resulted in a blown vehicle that was quite hard to move and blocked the way for whole team. There was chaos for few minutes, but than it got destroyed (after numerous attempts to push it off the bridge).
it,s better ginving the combat eginer a few more tools to remove such obstacles, so we don,t need to be so much carefull about then.

Re: Making wrecks more of a pain in the booty

Posted: 2011-05-16 16:54
by Redamare
yeah i agree . . . cars that get blown up especially should be able to be used as road blocks almost to slow down light vehicles . . and not just get ripped to shreds after a minute of continuous fire

Re: Making wrecks more of a pain in the booty

Posted: 2011-05-16 17:07
by Mikemonster
With regard to being able to block entrances with wrecks, I believe Jenkins was referring to asshats who would blow up a Logi at the only entrance to Main, etc.

Re: Making wrecks more of a pain in the booty

Posted: 2011-05-16 18:30
by Ninjam3rc
Could lead to the addition of armored recovery vehicles, or perhaps even engineer vehicles if this was implemented. It's a shame towing can't be properly implemented for ARVs but the engineer vehicle could have a blade and invulnerability to impacts in that area so you could push things around without your vehicle exploding.

Re: Making wrecks more of a pain in the booty

Posted: 2011-05-16 21:27
by goguapsy
Mikemonster wrote:With regard to being able to block entrances with wrecks, I believe Jenkins was referring to asshats who would blow up a Logi at the only entrance to Main, etc.
Incendiate it! (If this isn't implemented already, it should have been, for gameplay reasons.)

Re: Making wrecks more of a pain in the booty

Posted: 2011-05-17 11:23
by HAAN4
Ninjam3rc wrote:Could lead to the addition of armored recovery vehicles, or perhaps even engineer vehicles if this was implemented. It's a shame towing can't be properly implemented for ARVs but the engineer vehicle could have a blade and invulnerability to impacts in that area so you could push things around without your vehicle exploding.
you talking about vehicles how can pick up wrecks and go to main bases? it would be amazing

has i hear about it there is some vehicles capable of doing so. but if make wrecks repaired it must take a lot of time to rebuild the tank it self. otherwise this would be overpower and unrealistic.

so just let do like this, you have 3 tanks spawns in your base, 2 tanks is destrowed, and one of then are coming to main has a wreck, the 2 tanks spawn in it,s time. but the returned wrecked vehicles comes or for Free, or for half ticket cost. that,s i let to be up to your guys.

also those ARF vehicles will let we resolve wreck problems more easy 2.

Re: Making wrecks more of a pain in the booty

Posted: 2011-05-17 21:18
by goguapsy
^
"Wreck Recovery" vehicles have been discussed.

I believe it is irrelevant to gameplay reasons.

Re: Making wrecks more of a pain in the booty

Posted: 2011-05-17 23:29
by HAAN4
goguapsy wrote:^
"Wreck Recovery" vehicles have been discussed.

I believe it is irrelevant to gameplay reasons.
indeed

we alert have to few men in the game, and mortars take more 4 soldiers to properly operate then.

if we have more men in logistic there will be no men enough for the front line. has you must cover all ground when you advance in order to both scout and prevent the enemy to flak you so easy.

unfortunate squads rarely see moving though flaks, since we have a very far flag in one point and a other very far flag in other point, forcing you to make a defensive force and a offensive force normalcy about one squad in defense and other in offensive.

in PR we actually face very limited resources in both equipment and manpower to cover a 4 km sector. adding this will only make the problem even more apparently.

Re: Making wrecks more of a pain in the booty

Posted: 2011-05-18 00:24
by goguapsy
HAAN4 wrote:in PR we actually face very limited resources in both equipment and manpower to cover a 4 km sector. adding this will only make the problem even more apparently.
With 128 players though... :D


But I wasn't actually thinking about the players limit (that's a great point, btw). I actually believe that the spawn timers are already pretty balanced out.

If you guys wanted this to "rescue" an unspawnable vehicle, though...

Re: Making wrecks more of a pain in the booty

Posted: 2011-05-19 03:00
by Ninjam3rc
I was thinking more like push wrecks out of the way and less recover them. More smashing and less towing.
Image

Note: That pic is a reference as pretty much everybody has some version or the other

Re: Making wrecks more of a pain in the booty

Posted: 2011-05-19 21:39
by HAAN4
Ninjam3rc wrote:I was thinking more like push wrecks out of the way and less recover them. More smashing and less towing.
Image

Note: That pic is a reference as pretty much everybody has some version or the other
nah this Dozer Tank mod is usually used in cold environment where snow make a pain to move,

the ARF vehicle is something different, it use very strong hopes to do the job.

however nice post.

and something that i am strongly suport is warfare vehicles mod, because to do the right job you need the right tank, right?