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Re: [TASK] Dutch Voices

Posted: 2009-01-18 17:20
by cyberzomby
Hey dudes!

Ill post a try out this evening. Im not in a soundproof room but see if you can use it. I dont mind hearing my voice in games. I also do video reviews so Im usde to talking in to a mic and hearing it online

EDIT:

here you go :) I added a quick noise reduction. Dont pay attention to those AIR puffs. This is only a test to see if you like the voice and quality I can produce.

http://www.wiimonkeys.nl/geluidstest.wav

Re: [TASK] Dutch Voices

Posted: 2009-01-18 21:50
by NyteMyre
Sounds good to me.
Hope you got some acting skills :p

Re: [TASK] Dutch Voices

Posted: 2009-01-18 22:59
by cyberzomby
cool :) at least got 1 vote ;)

Well when you all agree that I can do some voices I need to know just at what level you need the "acting" to be. And how angry or scared some voices can be. I dont mind doing them a few times just to get the best one.

Would be fun. All alone in my room, screaming in to my mic: Vijandelijke Pantser voertuig gezien!

Re: [TASK] Dutch Voices

Posted: 2009-01-19 06:13
by AfterDune
Sounds alright. Could you try to reduce the noise on the "p", see what it does?

Re: [TASK] Dutch Voices

Posted: 2009-01-19 07:20
by Glimmerman
I agree with AfterDune. :)

Re: [TASK] Dutch Voices

Posted: 2009-01-19 07:36
by cyberzomby
Yeh thats because of my breath. When I do reviews I do the line again when I hear that in the final version. So Ill do this one again as well. doing that today

Re: [TASK] Dutch Voices

Posted: 2009-01-19 07:51
by Glimmerman
Ok make sure and check this topic befire doing some final recording:

https://www.realitymod.com/forum/f189-m ... sound.html

Re: [TASK] Dutch Voices

Posted: 2009-01-19 08:22
by cyberzomby
okay cool. Well before Im gonna do any of the translated final versions/voices I want to post up some test version ones to see if the "acting" is overdone, good or just plain bad. :P

First things first: Another quality test.

Re: [TASK] Dutch Voices

Posted: 2009-01-19 14:22
by cyberzomby
Doublepost:

Here is the second clip. It hasnt got any puffs in it. It does sounds like theres a little distortion from the other noise reduction experiment. Sorry guys!

Just listen to the first clip for quality and this one as a proof that I can record without air puffs in them.

If you want I can post a third test or try out one of the lines.

http://www.wiimonkeys.nl/tweedetest.wav

Re: [TASK] Dutch Voices

Posted: 2009-01-19 15:25
by cyberzomby
Works over here. Not downloading just a quicktime stream bar in my browser

Re: [TASK] Dutch Voices

Posted: 2009-01-19 15:39
by Sgt1 v/d Sluis
Perfect!

Re: [TASK] Dutch Voices

Posted: 2009-01-19 15:43
by cyberzomby
Good to hear! Hey man! I think I saw you in T&T a couple a days ago. not sure if I was in your squad but I did see you around.

Re: [TASK] Dutch Voices

Posted: 2009-01-19 17:20
by Durkie
Sounds good

Re: [TASK] Dutch Voices

Posted: 2009-01-19 18:05
by Glimmerman
Ok sounds better, now can you do some real acting, make a file where you give some orders and/or yell for a medic, call in a airstrike etc ect.

Re: [TASK] Dutch Voices

Posted: 2009-01-19 18:09
by cyberzomby
Ok cool! Will check the script and try out some lines! Might do that in a few moments.

Re: [TASK] Dutch Voices

Posted: 2009-01-19 18:58
by cyberzomby
So should I listen to the US voices and try to use the same intonation and stuff as that? Or just figure out something by myself