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Re: [Map] Blackout
Posted: 2008-11-26 17:50
by LtSoucy
cat, your buildings dont look finished, you can still see the edges of the parts used to create it. here is a picture of some of mine.

Re: [Map] Blackout
Posted: 2008-11-26 21:01
by cat
run lightmaps then say the same thing again
Re: [Map] Blackout
Posted: 2008-11-26 21:07
by CodeRedFox
Those black lines are from low or medium light map render. Plus having a blackish shadow color. Same thing happens with all interpenetrates objects.
Oh and nice Norton Button there LtSoucy, does it come in small

Re: [Map] Blackout
Posted: 2008-11-26 21:35
by LtSoucy
Oh and nice Norton Button there LtSoucy, does it come in small
No, its too big, tried making it smaller and it closed the program.
Re: [Map] Blackout
Posted: 2008-11-27 18:00
by cat
Re: [Map] Blackout
Posted: 2008-11-27 18:03
by Panzerfire

Seems you gotta forestate those hills quite a bit
The map is looking real good keep up

Re: [Map] Blackout
Posted: 2008-11-27 18:11
by THE.FIST
wow heh i see you know how ground look like in our area nice work - also we have many rocks and stones
Re: [Map] Blackout
Posted: 2008-11-27 18:28
by cat
Yeah the rockification layer will come after I have place all buildings.
btw As I have stated a few times the combat distance / actual view distance (how much the cview is obstructed by trees) will be similar to korengal. That is more or less out of need to hide the fading out bushes. All hand placed bushes do fade out after 100m. The overgrowht ones fad out at 200m. So it is necessary for the map play style to have many obstructing objects, like trees. Once I have placed all buildings there will be about ~150-180 buildings, almost any enterable. (I did not count because I am too lazy for that. When we add in the dense hedges and Trees, the map will feel quite large, hopefuly creating some lenghty needle searching in the haystack
Re: [Map] Blackout
Posted: 2008-11-27 18:39
by cat
wow heh i see you know how ground look like in our area nice work - also we have many rocks and stones
I watch a lot of al-jazeera news and as fate would have it they appear to show alot of The Palestine area.
Re: [Map] Blackout
Posted: 2008-11-27 19:15
by marcoelnk
Lovely

Re: [Map] Blackout
Posted: 2008-11-28 07:33
by ZZEZ
Cat that is AWESOME, I like your idea regarding combat range since its less then 100 meters most of the time here.
Re: [Map] Blackout
Posted: 2008-11-28 12:59
by Waaah_Wah
Looks brilliant. But hopefully this wont be another Korengal

Re: [Map] Blackout
Posted: 2008-11-28 14:17
by =Romagnolo=
Cat, you are not normal ! FANTASTIC WORK !
ps: not so many trees.
Re: [Map] Blackout
Posted: 2008-12-03 18:44
by cat
Re: [Map] Blackout
Posted: 2008-12-03 18:50
by Waaah_Wah
You really like tiberium dont you?
The map looks really great btw.
Re: [Map] Blackout
Posted: 2008-12-03 18:55
by Wilkinson
looks super nice... its kinda green though dont you think. Like somewhat too green?
Re: [Map] Blackout
Posted: 2008-12-03 18:58
by xatu miller
I like green its good for youre eyes

But yeah it looks awsome, nice little hills.
Re: [Map] Blackout
Posted: 2008-12-03 19:20
by marcoelnk
Sorry but id really suggest you check your eyes at a doctor... maybe you are a bit colourblind...

i really dont understand why you again use this weird colour...you could as well use pink and say its red sand. you are a good mapper thats abvious but your tiberium-affinity is really strange

dont take it personal

Re: [Map] Blackout
Posted: 2008-12-03 19:27
by Rudd
^ yea, could you post your monitor and video card settings please as well? (that wasn't a joke)
But your maps looks great otherwise mate
Re: [Map] Blackout
Posted: 2008-12-03 19:31
by CodeRedFox
You know...you might be color blind. No offense but your green color choices don't seems to work out. My buddies a graphic designer and one day after constantly noticing his color choices we caught him describing a color when it wasent even close. Hes still a GD but uses the color picker to test his projects.
Very Korengal feeling, but more village based. I sure the community would enjoy another small based map. I like the tree amount too. Definatly feel free to break open my level to grab any starting setting. Also those tarps are missing lightmaps. There should be a new lightmap download soon which will include all my statics.