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Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 19:46
by AnRK
*Delete me!*
Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 19:47
by AnRK
*Delete me!*
Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 19:47
by chimpyang
I am presuming that the x's are wrong in places.
Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 20:12
by AnRK
Switched all ixd to IED
Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 20:13
by hall0
WEAPONS: Ixxxxxxxd sxxxd of gxxd pxxxxxxxxx (jaymz) Increased sound of gxxd pxxxxxxxxx
KITS: Gave ixxxxxxxt rxx, SA7 and sxxxxr kxxs sxxxe wxxxxx (fuzzhead)Gave insurgent rpg, SA7 and sxxxxr kxxs sxxxe wxxxxx
Btw. think ixxxxxxxt is allways insurgent
Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 20:14
by AnRK
*Delete me!*
Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 20:15
by DeltaFart
HUD: Txxxd dxxn
Toned Down
Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 20:16
by G.Drew
hall0 wrote:HUD: Added new kit icons (chuc) icons
LOCALIZATION: Added ru localisation (ancientman) localisation
VEHICLES: Set tow hmmmv to use a different weapon texture with less damage (tow 2 to take out a tank, 1 for an axxx (jaymz)(jaymz) Mybe 'APC' mispelled
WEAPONS: New AK47 animationss added (chuc)
SOLDIERS: Added newer type 07 digital cams for PLA faction (chuc)
VEHICLES: Added the un vxxxxxn of the mxxxxn and added the un vxxxxxn textures of the sxxxxxp to the rxxxx (rhino) Dont know what this mean exactly but i bet this are the un vehicles we had in the community match.
WEAPONS: Increased sound of gxxd pxxxxxxxxx (jaymz)
KITS:Gave insurgent rpg, SA7 and sniper kits smoke wxxxxx(fuzzhead)
edited as much as i could think of
Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 20:25
by AnRK
Changed o***c to optic, no occurrence of anything that seems to be "optics", also found an "Assigned" and changed all "s***d" to "sound" in "SOUND" section.
Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 20:25
by AnRK
*Delete me!*
Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 20:25
by badmojo420
AnRK wrote:Switched all ixd to IED
I came across some differences when decrypting. ixd was a good example. Some places it was ixx. So i get the feeling that it was either encrypted in different sections, or by different people. Because ixd and ixx are both IED. I've also found encrypted words that are the same, but after some decryption, they are obviously not the same words. Especially words like new, now, with, what, when, etc.
Oh and theres a few places where i had to put a period in place of an x to make sense of it. Like the tow humvee line about blowing up an AXXX is APC.
Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 20:33
by badmojo420
heres some i decoded from the other thread...
EFFECTS: Added artillery ied explsives expert (chuc)
WEAPONS: ied to use old .xx9 c4 animations (chuc)
WEAPONS: Added artillery ied from explosivesexpert (chuc)
WEAPONS: arty ied Put to weapon slot #x (fuzzhead)
WEAPONS: Updated artillery ied mxxxxs and animations (chuc)
WEAPONS: Changed grenade txxp space to 5 so it can fit on sniper with ied (fuzzhead)
WEAPONS: Changed artillery ied space to 8 to protect cxxxxxxg with the ap ied (chuc)
KITS: Added arty ied to ambusher, txxxxxd insurgent kxxx (fuzzhead)
WEAPONS: new pkm 1p reload animation added (chuc)
HUD: Added new kit icons (chuc)
VEHICLES: Set tow hmmwv to use a different weapon template with less damage (now 2 to take out a tank, 1 for an apc) (jaymz)
KITS: Added copy of mec kits to be used for "RF" faction (jaymz)
KITS: Added incendiary grenade x1 to all faction riflemen (fuzzhead)
KITS: Gave medic 1 x incendiary grenade (fuzzhead)
KITS: Gave engineer 2 x incendiary grenade (fuzzhead)
KITS: Gave militia medic incendiary grenade (fuzzhead)
KITS: Increased smoke count on most limited kits to 2 (ins 1) to help with ammo problem with only 1 in weapon (fuzzhead)
WEAPONS: M4 reload animation sound fix (chuc)
KITS: Gave insurgent rpg, sa7 and sniper kits smoke weapon (fuzzhead)
PYTHON: Fixed issue with insurgent hideouts limitationn of 2 insted of 4. (dbzao)
MENU: Updated main menu (ancientman)
MENU: Updated main menu audio (ancientman)
VEHICLES: Set hmmwv tow to use it's oxn tow varient with a longer reload time. (jaymz)
GENERAL: Added numerous ru assets (jaymz)
WEAPONS: Moved incendiary grenades to weapon space 6 (fuzzhead)
WEAPONS: Fixed issue where you had to reload the insurgent rpg twice sometimes when you dont let the animation play all the way. (fuzzhead)
WEAPONS: Updated insurgent pkm pickup weapon (chuc)
ATLAS: Updated with new vehicle icons (chuc)
ATLAS: Updated with nicer minimap icons (chuc)
ATLAS: Updated with new icons (chuc)
ATLAS: Updated with new machine gun icon (chuc)
KITS: all insurgent kits with ak-47 new have ak-47 bayonet
KITS: Added med kit to collaborator (fuzzhead)
KITS: Added new insurgent g3 and insurgent sks carbine (fuzzhead)
KITS: militia medic new hxs ak47 and bayonet (fuzzhead)
KITS: Added type86 frag grenades to pla kits (fuzzhead)
KITS: Added incendiary grenade to most infantry kits (fuzzhead)
Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 20:34
by CodeRedFox
DB posted the code words translations were using right? Its part of the renaming process for leaks.
Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 21:02
by motherdear
updated my first post with lots of new translations.
Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 21:07
by Outlawz7
WEAPONS: Changed grenade txxp space to 5 so it can fit on sniper with ied (fuzzhead)
Somehow reading that doesn't make sense. "sniper with ied"?
Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 21:27
by Nickbond592
sapper

Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 22:13
by Waaah_Wah
BOOO! No snipers with IEDs?!?
0.85 will suck balls...
Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 22:26
by steve_06-07
Arty IED! Is that EOD's I assume?
Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 22:49
by AnRK
[quote=""'[R-DEV"]CodeRedFox;856240']DB posted the code words translations were using right? Its part of the renaming process for leaks.[/quote]
Da man tryin to beat us down brothers! Don't let him beat yo spirit y'all!
Anyway...
Yeah there are alot of words that don't end in the (first letter)xxxxx(last letter) format, and instead just have (first letter)xxxxx, or even punctuation marks that are marked as Xes at the end of things...
[quote="Waaah_Wah""]BOOO! No snipers with IEDs?!?
0.85 will suck balls...[/quote]
Hahahah, balls! Another one for re-evaluation, sniper/sapper thing has been put on the list of things to look at.
Not gonna do much more on the list tonight, it's getting late and I actually wanna play some PR rather then just speculate about the next release of it, plus I had a few drinks in the pub with my dad and brothers since my last post

Re: PR v.0.851 changelog decription coalition!
Posted: 2008-11-25 22:53
by AnRK
*Delete me!*