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Re: Kashan Blue Sky

Posted: 2008-12-05 06:00
by crazy11
Teek wrote:I will have to disagree... Why is the sky blue...? That doesnt make any sense. The sky should be brown, it will add to realism and feel of Real Life.

Look at these.

DeltaFart wrote:want to repeat that?
Image
Airs0ft_S0ldier11 wrote:looks blue to me (and i've been to the deserts in Neveda they are plenty blue)

Image
Image

Re: Kashan Blue Sky

Posted: 2008-12-05 06:14
by ReaperMAC
ragchan wrote:I will have to disagree... Why would a desert have a blue sky... That doesnt make any sense. The brown sky adds to realism and feel of the map.
Teek wrote:I will have to disagree... Why is the sky blue...? That doesnt make any sense. The sky should be brown, it will add to realism and feel of Real Life.
LOL.... :lol:

Anyways... the blue sky looks cleaner and "less stuffy" than the current one. :thumbsup:

Re: Kashan Blue Sky

Posted: 2008-12-05 06:47
by Teek
uuhhhhh.....Its a parody guys, Im relying to his silly question with the age old question, "why is the sky blue?" (referring to Real Life in the last sentence)

Re: Kashan Blue Sky

Posted: 2008-12-05 07:06
by Blitz.ph
Wow this looks awesome! this will help if youre trying to line up for an attack run with a jet :D

Re: Kashan Blue Sky

Posted: 2008-12-05 07:08
by ghOst819
Most desert skys are blue,if they are brown its because its windy and alot of sand is kicking up.

Image

Image

Re: Kashan Blue Sky

Posted: 2008-12-05 15:24
by Drav
Agree, increase hellfire range on kashan to 1800m with increased view distance. Also increase the scout helos zoom distance, and increase the laser lock on range to 1800m

However, I've been playing Black Shark a bit these past weeks, and you get shot by tanks quite a lot in that. Also from playing that I've discovered that the Mi-28 and Ka50 dont have radar.
They rely on using a scout aircraft to spot targets then pass the info across. If we could get something like this going on Kashan it would well, rock!

Re: Kashan Blue Sky

Posted: 2008-12-05 15:35
by Kruder
Tirak wrote:That's a problem with the chopper, not the tank and therefore no nerfing of the tank should occur, but buffing of the chopper. That and idiots who decide they want to play close air support for infantry by the bunkers or hovering really slowly high up. Part of the reason tanks take down attack helicopters so easily in PR is because the Attack Helos don't use real life tactics of hiding behind terrain and only showing themselves to fire, which in the case of the hellfire is not even necessary.
You probably havent flown in Kashan,or maybe didnt even see Kashan or maybe didnt even play PR since 0.7.


All i can say is at least make the goddamn gunner HUD more easy to use,not like a 30 year old TV.

Re: Kashan Blue Sky

Posted: 2008-12-05 15:37
by Tirak
Kruder wrote:You probably havent flown in Kashan,or maybe didnt even see Kashan or maybe didnt even play PR since 0.7.


All i can say is at least make the goddamn gunner HUD more easy to use,not like a 30 year old TV.
I'm a tanker on Kashan, and when the need arises I go transport pilot. If there's problems with the chopper taking on a tank it's fault with the chopper, not the tank. Just because you don't like it when us tankers send a sabot round through your pretty little helo, doesn't mean you should go on the forums demanding the tank be nerfed. Instead, go on the forums and say "Choppers have this, this and this in RL, I want it in PR because the balance between tanks and choppers is skewed.

Re: Kashan Blue Sky

Posted: 2008-12-05 16:19
by Rudd
that would be a nice terrain colour :D

Re: Kashan Blue Sky

Posted: 2008-12-05 17:09
by Smuke
Great work Feure, hope to see in this .85/.9

Re: Kashan Blue Sky

Posted: 2008-12-06 02:52
by PlaynCool
Ok the tank is limited to high flying helicopters because it cant aim with the turret very high, if you want to avoid sabbots hitting you just fly higher !

Re: Kashan Blue Sky

Posted: 2008-12-06 11:46
by Alex6714
Kruder wrote:All i can say is at least make the goddamn gunner HUD more easy to use,not like a 30 year old TV.
Done. :)
Tirak wrote:I'm a tanker on Kashan, and when the need arises I go transport pilot. If there's problems with the chopper taking on a tank it's fault with the chopper, not the tank. Just because you don't like it when us tankers send a sabot round through your pretty little helo, doesn't mean you should go on the forums demanding the tank be nerfed. Instead, go on the forums and say "Choppers have this, this and this in RL, I want it in PR because the balance between tanks and choppers is skewed.
I dont want tanks nerfed for example, but choppers definately need to be more deadly. The thing is, as a tanker you wont know, but I have seen decent pilots face tanks and the tank wins 80% of the time. Just not right.

Like someone said, helicopters in pr dont act realistically, but the problem is that they cant. If you had the ability to fire and forget, or perfect stabilisation and a range advantage then choppers would fly realistically, but otherwise they just cant. With which the balance is off.

Re: Kashan Blue Sky

Posted: 2008-12-07 01:19
by CAS_117
PlaynCool wrote:Ok the tank is limited to high flying helicopters because it cant aim with the turret very high, if you want to avoid sabbots hitting you just fly higher !
Try driving up the reverse side of a hill.

Re: Kashan Blue Sky

Posted: 2008-12-07 01:56
by Astromici
In RL, Deserts usually have moutains nearby. The desert is a valley, and the moutains draw all the clouds near them, so Kashan, being the way it is, would at most times of the year be dry with a cloudless sky, and windswept. Being windswept, a lot of dust would fly into the air, creating a distance fog.

Re: Kashan Blue Sky

Posted: 2008-12-07 02:15
by ghOst819
Astromici wrote:In RL, Deserts usually have moutains nearby. The desert is a valley, and the moutains draw all the clouds near them, so Kashan, being the way it is, would at most times of the year be dry with a cloudless sky, and windswept. Being windswept, a lot of dust would fly into the air, creating a distance fog.


Exactly,thats why this should be the new version of kashan.

http://www.shrani.si/?2o/hy/1MVskAKH/screen021.jpg

Re: Kashan Blue Sky

Posted: 2008-12-07 05:35
by M_Striker
jayceon515 wrote:I always wanted Kashan to look like this:
ImageImageImageImageImageImageImage :mrgreen:

This is with standard 1000m view distance. It would of course require new lightmaps due to the sun being in a different position than in current version.
This looks like a new map, i LOVE this.

Re: Kashan Blue Sky

Posted: 2008-12-07 20:19
by STORM-Mama
Love those pics. Feels hot and dry, just like a real desert.

Re: Kashan Blue Sky

Posted: 2008-12-07 20:25
by hall0
Agree now it looks realy more like a real desert.

Re: Kashan Blue Sky

Posted: 2008-12-07 21:40
by DeltaFart
not going to lie, but the sunlooks like its falling into the bunkers
Anyway to add heat waves to the map, or is that not possible? Be like an overlay for the soldiers on the map

Re: Kashan Blue Sky

Posted: 2008-12-07 22:56
by PlaynCool
[R-DEV]CAS_117 wrote:Try driving up the reverse side of a hill.
I tried that, in dont works each time, plus attack heli pilot has a time of takin down the tanker, while hes maneuvering.

Any way im suggesting to bring back the old .75 spot system representing the heat-cams(choppers can easily spot tanks)