'= wrote:H[=TangFiend;868893']Actually doofus you can do all of that ^ ^ ^ as well as the addition of four (04) bonus infantry with you *IF*
1. Cut the hero BS, nobody cares about a single Gunner's K/D
2. Learn about the real life military (acronyms can clue you in here) "A P C" they make em simple for a reason son.
3. Read between the lines of why this thread was created.
4. Reread Fuzzhead's post (its not a baby tank)
5. Learn how to play PR.
Yes, I am being a tad venomous but I read your post a few days ago and found it bothersome. Then reread it and realized how much it was the antithesis of what makes Project Reality a great mod.
The creator of this thread Nytemyre had it right. There is a reason there are seats in the back of these vehicles.
Calm yourself child.
1: When I'm involved with APCs, I drive them, I rarely gun them. I play PR to win, and APCs are most effective used as hunter killers to disrupt and kill enemies. Ticket bleed is generally negligible, but firebase maintenance and K/D ratios are very important to winning 0.8 PR. APCs are very good at killing people for few deaths, and at WTFBBQPWNing firebases.
2: In the real life military, anti-armour tactics are substantially more effective because infantry are more effective. PR wants to be realistic, it doesn't mean it is.
3: Read between the lines? The OP was trying to get PR's game dynamics changed so that APCs have more incentive to act as carriers, and less to act as killers. If they're not Carrying at the moment it's because gameplay as a cab service isn't sufficiently gratifying or rewarding for your team's victory prospects, while hunting and killing isn't sufficiently dangerous, and offers greater rewards for yourself and your team.
4: Fuzzhead's post signalled that APCs don't work the way they do IRL in PR. That's what I said too. He just took it a step further and said the devs were fixing it. I'm inclined to think this is probably by nerfing APCs rather than buffing Infantry, but beggars can't be choosers. I'm not exactly sure what you want me to re-read in the post - am I supposed to ignore that APCs currently function more effectively as light tanks than as APCs and play make believe because DEVs want us to?
5: I know how to play PR, I might even go as far as to say I'm sort of good at it. I haven't played in a little while because of some CD Key problems, and I'm not going to be drawn into an E-Peen discussion over who's better at PR. Frankly it's not relevant to this discussion.
I have led Mechanised Infantry squads before, and to be blunt it's largely a waste of everyone's time at the moment. Having a 4 man infantry component makes life hell when you dismount and have to clear buildings, and having an APC that can't work proactively to use and abuse its mobility and firepower doesn't work as well as other options either. The slower, more predictable tempo that infantry support forces on APCs makes them much easier targets for LAT and even moreso HATs, which also endangers the whole squad. Sometimes APCs are most effectively used in direct support of infantry, but more often they're not.
You get better mobility out of either a humvee (which offers most of the firesupport you need) or a helicopter in some maps. Both of them also let you keep your squad largely intact, and available for grunt work.
Edit:
And yes, of course there's a reason for those seats in the back. They're meant to be used for transporting infantry, it just so happens that that doesn't work very well at the moment. They'd see far more use on Kashan and Quinling if transport helicopters weren't on such short cooldowns.