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Re: [Statics] New Fields

Posted: 2008-12-19 18:30
by Threedroogs
nice! looks great.

Re: [Statics] New Fields

Posted: 2008-12-19 20:03
by =Romagnolo=
[quote=""'[R-DEV"]Rhino;874660']no it just means there are higher priority stuff I need to be working on.[/quote]

Like..... ?




[quote="NyteMyre""]Looks nice,
Kinda reminds me of those screenshots that Invasion 1944 for Operation Flashpoint usually released. (they had some nice flower/grass fields in their mod aswell)

Example #1, Example #2, Example #3, Example #4.[/quote]


LOL at the Halftrack roll !

Re: [Statics] New Fields

Posted: 2008-12-19 20:45
by CodeRedFox
=Romagnolo= wrote:Like..... ?
Making fastrope movies.

Re: [Statics] New Fields

Posted: 2008-12-19 20:49
by MAINERROR
[R-DEV]CodeRedFox wrote:Making fastrope movies.
Nah wrong, making fast ropes!

Re: [Statics] New Fields

Posted: 2008-12-19 21:42
by M.Warren
[R-COM]Outlawz wrote:Finally no more game play issues with undergrowth fields \o/

I do think that maybe a smaller version of the grass patch would be useful, in those Qwai screenshots you can notice that it's actually a bunch of round grass fields stuck together
Murphy's Law: If it's stupid but it works; it's not stupid.
[R-DEV]Rhino wrote:a smaller version would mean you would notice the "honey cone" effect even more. We feel that its a very little thing compared to how many advantages this gives and all in all, gives it colour variation which at most levels looks good, just when your look from high up down looks a little odd but still, fine for the most part.
That's the exact kind of effect we need. Inconsistancies are best suited for grassy areas because we wouldn't want players to stare at the grass and look for a singular means to identify if an enemy soldier is in it. The harder the better.

Concealment and cover is the key to any infantryman. Something that's always been missing from out PR experience for some time. It appears our soldiers will have a chance to perform better now against armored units.

Re: [Statics] New Fields

Posted: 2008-12-19 22:16
by Skodz
Very nice, I love these long draw distance field. We want more of it.

Re: [Statics] New Fields

Posted: 2008-12-19 22:19
by agentscar
Looks waaay better than the old ones.Great work as usual Rhino! :)

Re: [Statics] New Fields

Posted: 2008-12-20 06:56
by evya
awesome work! great news about the drawing distance :)

Re: [Statics] New Fields

Posted: 2008-12-20 07:45
by DeadSmile187
[R-CON]MAINERROR wrote:Nah wrong, making fast ropes!
loled on that :lol:

Re: [Statics] New Fields

Posted: 2008-12-20 07:56
by GR34
the popies will add some nice color to the battlefield. I hope they wont turn into Flanders fields.

Re: [Statics] New Fields

Posted: 2008-12-20 08:20
by maverick551
simply gorgeous Rhino. Just another reason why PR is its own game :)

Re: [Statics] New Fields

Posted: 2008-12-20 09:08
by cyberzomby
Looks very realistic! Really great

Re: [Statics] New Fields

Posted: 2008-12-20 12:28
by slayer
cute :D

Re: [Statics] New Fields

Posted: 2008-12-20 13:34
by hiberNative
dude, i appreciate this. a lot. especially if it draws at really long distances.
please spam it everywhere on every map ;P

Re: [Statics] New Fields

Posted: 2008-12-20 13:39
by sn1p3rslippinz
good job buddy :D

Re: [Statics] New Fields

Posted: 2008-12-20 15:41
by Claymore
Oh my god, this is one of the best news ever. Apart from a fact that it looks very good one of the big issues in the game was solved. Bravo!

Re: [Statics] New Fields

Posted: 2008-12-20 16:06
by ExisSellos
awsome o 3000

Re: [Statcs] New Fields

Posted: 2008-12-20 16:27
by D4rk_l0rdBR
Scot wrote:Excellent work Rhino, bring back Mao Vallay :D

Yeah and Steel Thunder too!!!

With this nem grass will be great ;)

Re: [Statics] New Fields

Posted: 2008-12-20 16:29
by D4rk_l0rdBR
*new

ps: where is the edit button :confused: