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Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 09:08
by Marmorkaka
Great!
But can 50 cal fire take it out?
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 09:36
by hall0
Cool
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 09:41
by ERASERLASER
Can engies have there C4 back now pweety pwease

Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 10:29
by evya
ERASERLASER wrote:Can engies have there C4 back now pweety pwease
+1

also looks really cool!
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 10:39
by HeXeY
[R-DEV]CodeRedFox wrote:Sounds like a management problem

Consult your local CO.
New deplyable: Jump to get out of too heavily fortified bunkers and firebases
Nice work anyway, really looking forward to the next release, as always

Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 10:42
by Rangu
Oooh, that's very cool!
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 14:56
by LeChuckle
Marc-5ive wrote:Wait,how do vehicles get out if they spawn at a firebase thats boxed in by these new barbed wire fences?
with a vodnik- theres always a way out
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 15:04
by Smuke
Looks Great!
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 15:09
by J.F.Leusch69
[R-DEV]CodeRedFox wrote:Did you ever think its something wrong with YOUR account thing

Seems like all R-COM are missing permissions. I'll see if we can have someone look into it.
yeah i always have the problem of "i cant see the pics" when coderedfox makes a post...
!get it fixed now

!
...but i think looks great, even if i cant see anything

Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 15:15
by HunterMed
nice!
although I would also want to keep the normal razor wire...
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 18:03
by Dizakui
Looks like a great update can't wait to see it in action.
But on the last page I saw people mentioning Bangalores for engineers, woulden't it be smarter to use the APOBS(America) and RAMBSII(Britain) for clearing them, as they are the more modern tools replacing the Bangalores?
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 18:20
by Water_Is_Poison18
Dizakui wrote:Looks like a great update can't wait to see it in action.
But on the last page I saw people mentioning Bangalores for engineers, woulden't it be smarter to use the APOBS(America) and RAMBSII(Britain) for clearing them, as they are the more modern tools replacing the Bangalores?
What about a MICLIC? That would be pretty badass.
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 18:51
by agentscar
Looks cool,good asset to gameplay.But it shall NOT STOP MY TANK SQUADS!!! NEVER!!!!! lol.

Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 20:41
by single.shot (nor)
why cant u separate vehicle and player obstacles? i think itll look better too
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 20:57
by PlaynCool
single.shot (nor) wrote:why cant u separate vehicle and player obstacles? i think itll look better too
+1 and also give th c4 back to the engineer !
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 21:07
by Rezza
Nice one
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 21:55
by Robbi
so a space will always have to be left for exit, also meaning entrance? As a vehicle that is either friend or foe wont have access?
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 22:03
by CodeRedFox
The idea that you can drive a car through an object, especially rolls of barb wire is silly. The biggest issue with the other ware was it was missing a correct collision object. No longer will putting up barb wire mean nothing to vehicles.
Maybe in the future we will have more deployables but for now this solves a major gameplay flaw.
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-23 22:25
by TJ-XRL
Re: [Deployable] Razor wire & Tank traps
Posted: 2008-12-24 00:09
by Outlawz7
I can't see the pictures again.