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Re: Glock 17 Texturing
Posted: 2009-01-26 15:46
by johnandreas
It is supposed to be black

But wear and tear have made it more of a gray/shiny finish.
Re: Glock 17 Texturing
Posted: 2009-01-27 07:02
by MadSquirts
Excellent skinning and modeling done there. If it was me I would have put a few scratches near the beginning of the mag (the side that would hit the weapon as it goes in the weapon), might have added a more realistic effect as the mag does get banged up a bit when in combat. But don't get me wrong. The clean style with a little wear and tear on the texture looks great too!
MadSquirts
Re: Glock 17 Texturing
Posted: 2009-01-29 19:49
by FPaiva
Final Update
Here it comes the Gran Finale. I finished everthing on the Glock, now i'm moving to remake the HK-416. In this Glock, i managed to make only 2 Texture files (1024x1024) + Normal Maps (Bump maps) + DDS Files + Proper Smooths. It's ready to be coded and i hope you like it.

Re: Glock 17 Texturing
Posted: 2009-01-29 19:51
by FPaiva
If anyone wants to see the Normal Maps, talk to me.
Re: Glock 17 Texturing
Posted: 2009-02-02 05:20
by MadSquirts
That's very nice indeed.
Re: Glock 17 Texturing
Posted: 2009-03-12 15:24
by FPaiva
I just got a idea for this weapon. Check it out:
It features the Exec's Glock 17 model + the KP's M3X model + My UVs and Tetxures.
Re: Glock 17 Texturing
Posted: 2009-03-12 15:29
by marcoelnk
Nice work !
Re: Glock 17 Texturing
Posted: 2009-03-12 15:43
by Zimmer
Very nice indeed.
Re: Glock 17 Texturing
Posted: 2009-03-12 18:11
by Rangu
Looks amazing!
Re: Glock 17 Texturing
Posted: 2009-03-12 18:28
by Gore
Sweet man!
Re: Glock 17 Texturing
Posted: 2009-03-12 18:34
by RAW HOMICIDAL
looks great.
Re: Glock 17 Texturing
Posted: 2009-04-11 02:26
by FPaiva
Just a texture variation made on my own concept:

Re: Glock 17 Texturing
Posted: 2009-04-11 12:58
by pleym
The Glock 17 is damn nice, but don't use the flashlight(extra equipment) in-game 
Its much more sexy without the flashlight
