Page 3 of 5

Re: [Changelog] PR v0.853 third test build

Posted: 2009-01-01 08:42
by bigpimp83
damn i thought .85 was coming out today

Re: [Changelog] PR v0.853 third test build

Posted: 2009-01-01 09:45
by RedAlertSF
I'll try the kit part:

KITS: Mxxxd axxxxd with the kit geometries on the mountaineers (chuc)
KITS: KITS: Gave militia rifleman at sxxxxd axxx instead of ixxxxxxxs (fuzzhead)
KITS: gave crewman x smoke (fuzzhead)
KITS: Fixed crewman kits not having rxxxxr axxxxxy. (dbzao)
KITS: Added AKM Bayonet to the taliban, iraqi insurgents and cxxxxxn militia wxxxe axxxxxxxxe (chuc)
KITS: Fixed rxxxxxn pxxxt pxxxxl in position x. (dbzao)
KITS: Switched out weapons on pickup kits to Iraqi insurgent gxxxxxxxxs to prevent cxxxxxxxxxc errors from taking place (chuc)
KITS: Taliban dxxxxxxs added, with taliban flag on it (chuc)
KITS: Added ixxxxxxxxxxxxd kit icons on the drop bags (chuc)
KITS: Sniper kit fixes for the Chinese, Taliban, Iraqi Insurgents, pickup kits and Cxxxxxn militia have been updated with ixxxxxxxxl icon changes (chuc)
KITS: US Army and USMC kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: Russian kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: MEC kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: British kits updated with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: I gave insurgent cell leader G3 (fuzzhead)
KITS: Set the MEC sxxxxxxxxt to use the Sxxxa xxk sxxxxxxt (x+x mxxs) (chuc)
KITS: Iraqi insurgent AK47, Taliban LAT and Taliban Insurgent x now have AK74(?); Cxxxxxn medic has AKS74U and Cxxxxxn militant AB has Bayonet AK47 (chuc)
KITS: updated taliban rxxxxxxn sxxxxxr nxxxs to wxxxxxr (fuzzhead)
KITS: Set all conventional rxxxxxxn AT kits to use normal rifleman kit geometries (chuc)
KITS: Gave Iraqi insurgent SKS spawn kit the sxxxxxxt sxxxxxn and ixxxx x Rxxx (chuc)
KITS: Rxxxxxxxxd RPG on bxxk kit geometries to look the same as the RPG rounds currently in use (chuc)
KITS: Nxxxxxo bxxxxxxt added to Insurgent SKS, rxxxxxxxg the SKS (chuc)
KITS: Insurgents given the sxxxxxxt sxxxxxn, insurgents given the grenade trap (rxxxxxxxg the sxxxe grenade) (chuc)
KITS: Gave RKG3 to Taliban insurgent and Iraqi AKS74U insurgent (chuc)
KITS: Fxxxxxn sxxxxxxc weapon pxxxxxxs added to dxxp gxxxxxxxxs (chuc)
KITS: Cleaned up Taliban kit txxxxxe rxxxxxxxxs (chuc)
KITS: Fixed kit bag icon on the US army pilot kit (chuc)

Can't figure out more..this is hard lol. :D

Re: [Changelog] PR v0.853 third test build

Posted: 2009-01-01 10:36
by jeeao
KITS: Mxxxd axxxxd with the kit geometries on the mxxxxxxxxxxs (chuc)
KITS: gave militia rifleman at sxxxxd axxx instead of ixxxxxxxs (fuzzhead)
KITS: gave crewman 1 sxxxe (fuzzhead)
KITS: Fixed crewman kits not having repair ability. (dbzao)
KITS: Added AKM Bajonet to the taliban, ixxxi insurgents and crewman militia wxxxe axxxxxxxxe (chuc)
KITS: Fixed russian pilot pxxxxl in pxxxxxxn x. (dbzao)
KITS: Sxxxxxxd oxt wxxxxxs on pxxxxp kits to Ixxxi ixxxxxxxt gxxxxxxxxs to pxxxxxt cxxxxxxxxxc exxxxs fxxm txxxxg pxxxe (chuc)
KITS: Taliban dxxxxxxs added, with taliban flag on it (chuc)
KITS: Added ixxxxxxxxxxxxd kit ixxxs on the drop bxxs (chuc)
KITS: Sniper kit fxxxs for the Chinese, Taliban, Ixxxi Insurgents, pxxxxp kits and Crewman militia have been uxxxxxd with ixxxxxxxxl ixxn cxxxxxs (chuc)
KITS: US Army and USMC kits uxxxxxd with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: Russian kits uxxxxxd with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: MEC kits uxxxxxd with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: Britishh kits uxxxxxd with new dxxxxxg cxxxxxxxxxxxxs (chuc)
KITS: x give insurgent cell leader G3 (fuzzhead)
KITS: Set the MEC sxxxxxxxxt to use the Sxxxa xxk sxxxxxxt (x+x mxxs) (chuc)
KITS: Ixxxi insurgent Axxx, Taliban LxT and Taliban Insurgent x new have Axxx; Cxxxxxn mxxxc hxs AxxxxU and Cxxxxxn mxxxxxxt AB hxs Bxxxxxt Axxx (chuc)
KITS: uxxxxxd taliban rifleman sxxxxxr nxxxs to wxxxxxr (fuzzhead)
KITS: Set all cxxxxxxxxl rifleman AT kits to use normal rifleman kit geometries (chuc)
KITS: Gave Ixxxi insurgent SkS spawn kit the sxxxxxxt sxxxxxn and ixxxx x Rxxx (chuc)
KITS: Rxxxxxxxxd RPG on bxxk kit geometries to look the same as the RPG rxxxxs cxxxxxxxy in use (chuc)
KITS: Nxxxxxo bxxxxxxt added to Insurgent SKS, rxxxxxxg the SKS (chuc)
KITS: Ixxxxxxxxx gxxxn the sxxxxxxt sxxxxxn, ixxxxxxxxx gxxxn the gxxxxxe txxp (rxxxxxxxg the sxxxe gxxxxxe) (chuc)
KITS: Give RKG3 to Taliban ixxxxxxxxx and Ixxxi Ak-74u insurgent (chuc)
KITS: Fxxxxxn sxxxxxxc wxxxxn pxxxxxxs added to drop geometries (chuc)
KITS: Cxxxxxd up Taliban kit texture rxxxxxxxxs (chuc)
KITS: Fixed kit bug icon on the US army pilott kit (chuc)

ya thats all i can do right now.

Re: [Changelog] PR v0.853 third test build

Posted: 2009-01-01 11:39
by Madhouse
0.85 got delayed because the DEVs got too drunk D:

Re: [Changelog] PR v0.853 third test build

Posted: 2009-01-01 11:45
by sn1p3rslippinz
SOLDIERS: Changed out a US face to look Axxxn (ixh) (chuc)
SOLDIERS: Changed UN face to look Ixxxxn (chuc)
SOLDIERS: Changed out a US face to look Asian (ish) (chuc)
SOLDIERS: Changed UN face to look Indian (chuc)

All i could figure out :P I bet thats wrong though ;)

Re: [Changelog] PR v0.853 third test build

Posted: 2009-01-01 13:37
by Scot
KITS: Covered up Taliban kit texture rxxxxxxxxs (chuc)

Re: [Changelog] PR v0.853 third test build

Posted: 2009-01-01 13:46
by PlayOldgray
We want a release PR v0.853, but not jokes with Changelog PR v0.853

Re: [Changelog] PR v0.853 third test build

Posted: 2009-01-01 13:50
by Chuc
sn1p3rslippinz wrote:SOLDIERS: Changed out a US face to look Asian (ish) (chuc)
SOLDIERS: Changed UN face to look Indian (chuc)

All i could figure out :P I bet thats wrong though ;)
100% accuracy there :mrgreen:

Re: [Changelog] PR v0.853 third test build

Posted: 2009-01-01 14:00
by elemanoel
KITS: KITS: Gave militia rifleman at sxxxxd axxx instead of ixxxxxxxs (fuzzhead) (KITS: Gave militia rifleman an standard ammo instead of insurgents (fuzzhead)

Re: [Changelog] PR v0.853 third test build

Posted: 2009-01-01 14:26
by Brummy
VEGETATION: Field sxxe dxxxg axxxxxxxxs in wxxxxxxxxxxxxxp (Rxxxo, plz check to make sure it's working ok)x (dbzao)

Re: [Changelog] PR v0.853 third test build

Posted: 2009-01-01 14:27
by Brummy
Brummy wrote:VEGETATION: Field sxxe dxxxg axxxxxxxxs in wxxxxxxxxxxxxxp (Rxxxo, plz check to make sure it's working ok)x (dbzao)
Rxxxo is Rhino of course :p

Re: [Changelog] PR v0.853 third test build

Posted: 2009-01-01 14:49
by General Dragosh
wiiiiiiiii here we go again with the teasing :neutral:

Re: [Changelog] PR v0.853 third test build

Posted: 2009-01-01 15:02
by HunterMed
torture this is!

Re: [Changelog] PR v0.853 third test build

Posted: 2009-01-01 16:11
by DrugKoala
I did a little bit of digging around, and found few interesting stuff... i.e. I thought Karbala would be included later, but its ready for .85

And I'm not a tester :D

Re: [Changelog] PR v0.853 third test build

Posted: 2009-01-01 16:17
by gumball
Jonny, Its not Crewman Militia, its Chechen Milita

Re: [Changelog] PR v0.853 third test build

Posted: 2009-01-01 16:28
by Onil
Guys, check this thread: https://www.realitymod.com/forum/f10-pr ... post885219

I think it is best to keep the PR DEV Journal for oponions.

Re: [Changelog] PR v0.853 third test build

Posted: 2009-01-01 16:29
by Onil
Opinions*

meh, no edit option :|

Re: [Changelog] PR v0.853 third test build

Posted: 2009-01-01 17:00
by gclark03
I miss the days when you DEVs would just post the changelogs. Sure, it wasn't as fun, but it was a lot more satisfying...