WHY!? Maybe they want to fly. Get them on top of a building and flap their arms. It'll save the Brits and Americans a heck of a lot of hassle.
v0.853 Changelog
-
Ainslie
- Posts: 56
- Joined: 2008-02-19 18:39
Re: v0.853 Changelog
"PYTHON: Removed pilot kit request from militia and taliban. (dbzao)"
WHY!? Maybe they want to fly. Get them on top of a building and flap their arms. It'll save the Brits and Americans a heck of a lot of hassle.
WHY!? Maybe they want to fly. Get them on top of a building and flap their arms. It'll save the Brits and Americans a heck of a lot of hassle.
The best armor is staying out of gun-shot.
-Italian proverb
-
Onil
- Posts: 1232
- Joined: 2007-08-19 09:50
Re: v0.853 Changelog
try and keep the opinions on the other thread please. This one is for decoding only.
Thanks for all the help guys.
First Post is updated.
I'm taking a break
Thanks for all the help guys.
First Post is updated.
I'm taking a break

-
Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: v0.853 Changelog
PYTHON: Lowered distance between FBs to xxxm from 400m. Also lowere(?) distance of assets from FBs to xxxm from xxxm. (dbzao)
WEAPONS: New ERYX Rxxxxxe from Dxxxxxxxy (jaymz)
WEAPONS: New ERYX Rxxxxxe from Dxxxxxxxy (jaymz)

-
[PR]AC3421
- Posts: 994
- Joined: 2006-11-06 01:40
Re: v0.853 Changelog
I cant believe the amount of things that are being tweaked/changed.
-
seki
- Posts: 20
- Joined: 2005-08-10 07:53
Re: v0.853 Changelog
"SOLDIERS: Mxxe vxxxxxxs axxxd for the mxxxxxxxxxt soldiers (chuc)" =
SOLDIERS: More veriants added for the meinsurgent soldiers (chuc)
"SOLDIERS: Added x mxxe cxxxxxe sxxxxxr vxxxxxxs (chuc)" =
SOLDIERS: Added x more chinese soldier veriants (chuc)
Yay.
SOLDIERS: More veriants added for the meinsurgent soldiers (chuc)
"SOLDIERS: Added x mxxe cxxxxxe sxxxxxr vxxxxxxs (chuc)" =
SOLDIERS: Added x more chinese soldier veriants (chuc)
Yay.
Last edited by seki on 2009-01-02 00:53, edited 1 time in total.
-
gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: v0.853 Changelog
More Chinese soldier variants?
I wonder what they'll look like...
I wonder what they'll look like...
-
seki
- Posts: 20
- Joined: 2005-08-10 07:53
Re: v0.853 Changelog
Oh.. yes ofcourse. I'm just a lil bit tired.gclark03 wrote:More Chinese soldier variants?
I wonder what they'll look like...
-
akatabrask
- Posts: 560
- Joined: 2008-04-10 14:36
Re: v0.853 Changelog
This is what i've found that's not on the first page afaik.
PYTHON: Updated kit request rules to only accept requesting from APCs and SupplY CrateS. PYTHON: Updated deployable assets rules to check for faction specific supply crates.
SOLDIERS: Fixed lighting issue on the Russian light soldier (chuc)
SOLDIERS: Sxxxxt sxxxxxxxxxxxxxn for all soldiers. xx seconds of sprint with a xxx second refill time. only exeption is Civilians which have xx seconds of sprint. (jaymz)
SOLDIERS: Added x more chinese soldier variants (chuc)
SOLDIERS: Reduced time needed before standing up after going to prone back to x.x seconds (chuc)
SOUNDS: Changed deploy sound of AKxx bayonet. (jaymz)
SOUNDS: Raised volume of dxxxxxt sounds slightly. (jaymz)
SOUNDS: Lowered really loud engine noises on txxxxs. (jaymz)
SOUNDS: Added hi-fidelity txxxxxxs mxxxxxg to the txxxxxxs sound (chuc) (ie. fidelity instead of frequency as frequency is one letter to much)
SOUNDS: Increased distance of 3p rxxxxxs on lots of handheld weapons (jaymz)
HUD: Added unique Warrior sxxxxxg icon (chuc)
VEHICLES: Removed updated pxxxxxt loading sound from avenger. (dbzao)
VEHICLES: Added fixed up sxxc map on the russian logistics trucks (chuc)
VEHICLES: Added fixed Lynx textures to the repo. (rhino)
VEHICLES: Some general PR'ixxxxxn to the new BTR-90. (jaymz)
VEHICLES: Updated vehicles to deploy faction specific supply crates. (dbzao)
VEHICLES: Updated the Lynx from Txxxn and also added the tweak back in that I by mistake deleted here. (rhino)
VEHICLES: Added generic passenger HUD to -Bradley- passengers (falkun)
GENERAL: Attempt to load PR servers without using pr.exe. Removed working vxxxo. (dbzao)
OBJECTS: Added -faction specific- supply crates. (dbzao)
faction specific also fits into two below and also textures on the second below
OBJECTS: Added new Deployable IGLA DxxxxT AA to the repo. (rhino)
WEAPONS: Added updated eryx deploy animations, with new eryx tweak file from dxxv (chuc)
WEAPONS: Reworked eryx tweak file (chuc)
WEAPONS: Changed Shotgun firing sound and tweaked some of its animations (chuc)
WEAPONS: Lowered shoot delay on Benelli M4 shotgun since it's semi-auto. (jaymz)
You should mark this on as green as we don't know whether it's an mp5, m16 or so ---> WEAPONS: Added new Mxx reload animation (chuc)
Same as above--->WEAPONS: Added no bayonet versions of AKxx's for both insurgents and generic russian weapons. (katarn)
should be green allready right?--->WEAPONS: Edited SVD texture (chuc)
WEAPONS: Added 3p animations for the Artillery shell IED (chuc)
should be green aswell (to avoid confusion)--->WEAPONS: More 3p animation tweaks (chuc)
And I don't know about these ones but they wern't included on the first page:
MUSIC: New Russian win/lose themes. (jaymz)
STATICS: Added new dxxxxxxxxe xxxxl nxxt and pxxxxxx from Cxxxxxxxxx. (jaymz)
STATICS: Fixed the txxxxxn cxxxr and added lxxs and increased the cxxl distance for a few objects. (rhino)
STATICS: New dual-pxxxxxe dxxxxxxxxe rxxxxxxxe fxxm Fxx. (jaymz)
ASSETS: Added new lxxx textures I just more for Txxxn in .psd format to the rxxo. (rhino)
ASSETS: Added rxxxxr cxxxe and both rxxxxxxxxg txxxxxxxt icons to Chuc's icons (chuc)
ASSETS: Updated new razorwire to spawn as wreck. Fixed some dirty objects. (dbzao)
ASSETS: Reworked razorwire spawning wreck as it actually doesn't have a wreck model. (dbzao)
MENU: Updated fonts used in menus (ancientman)
MENU: Updated CP name font, should be easier to read on more maps now (ancientman)
MENU: Updated changes (nxxxs a good look at for any cxxxxxxxxxs) (ancientman)
PROJECTILES: Increased x.xx dxxxxe drop off from xxxm->xxxm (jaymz)
MATERIALS: Wxxxxh is now used for more Rxxxxxl, nxxxxxg exxe. (jaymz)
MATERIALS: Rxxxxxxd wxxxxh being used for more rxxxxxl. not nxxxxd.xx (jaymz)
MATERIALS: Set Ixxxxxxxxy gxxxxxe to dxxxxxy mxxxs. (jaymz)
MATERIALS: Prevented sxxxxl from dxxxxxxxg lxxxxxxxs. (jaymz)
MATERIALS: Lxxxxxd dxxxxe of Bxxxxxxxg rxxxxs vs Mxxxl Pxxxxxg (jaymz)
MATERIALS: Hxxxxxxxs from pxxxxxxxxxs lxxxr txxn xxxxl no lxxxxr cxxxe un-rxxxxxxxe dxxxxs. (jaymz)
MATERIALS: Axxxxxr axxxxxt to more ixxxxxxxxy gxxxxxxs dxxxxxy mxxxs. (jaymz)
EFFECTS: Fixed issue with exxxxxxxe effect. (dbzao)
EFFECTS: Set C4 to use Xxxxxe explosion effect (jaymz)
VEGETATION: Fixed some dxxxg animations in wxxxxxxxxxxxxxp (Rhino, plz check to make sure it's working ok). (dbzao)
PYTHON: Updated kit request rules to only accept requesting from APCs and SupplY CrateS. PYTHON: Updated deployable assets rules to check for faction specific supply crates.
SOLDIERS: Fixed lighting issue on the Russian light soldier (chuc)
SOLDIERS: Sxxxxt sxxxxxxxxxxxxxn for all soldiers. xx seconds of sprint with a xxx second refill time. only exeption is Civilians which have xx seconds of sprint. (jaymz)
SOLDIERS: Added x more chinese soldier variants (chuc)
SOLDIERS: Reduced time needed before standing up after going to prone back to x.x seconds (chuc)
SOUNDS: Changed deploy sound of AKxx bayonet. (jaymz)
SOUNDS: Raised volume of dxxxxxt sounds slightly. (jaymz)
SOUNDS: Lowered really loud engine noises on txxxxs. (jaymz)
SOUNDS: Added hi-fidelity txxxxxxs mxxxxxg to the txxxxxxs sound (chuc) (ie. fidelity instead of frequency as frequency is one letter to much)
SOUNDS: Increased distance of 3p rxxxxxs on lots of handheld weapons (jaymz)
HUD: Added unique Warrior sxxxxxg icon (chuc)
VEHICLES: Removed updated pxxxxxt loading sound from avenger. (dbzao)
VEHICLES: Added fixed up sxxc map on the russian logistics trucks (chuc)
VEHICLES: Added fixed Lynx textures to the repo. (rhino)
VEHICLES: Some general PR'ixxxxxn to the new BTR-90. (jaymz)
VEHICLES: Updated vehicles to deploy faction specific supply crates. (dbzao)
VEHICLES: Updated the Lynx from Txxxn and also added the tweak back in that I by mistake deleted here. (rhino)
VEHICLES: Added generic passenger HUD to -Bradley- passengers (falkun)
GENERAL: Attempt to load PR servers without using pr.exe. Removed working vxxxo. (dbzao)
OBJECTS: Added -faction specific- supply crates. (dbzao)
faction specific also fits into two below and also textures on the second below
OBJECTS: Added new Deployable IGLA DxxxxT AA to the repo. (rhino)
WEAPONS: Added updated eryx deploy animations, with new eryx tweak file from dxxv (chuc)
WEAPONS: Reworked eryx tweak file (chuc)
WEAPONS: Changed Shotgun firing sound and tweaked some of its animations (chuc)
WEAPONS: Lowered shoot delay on Benelli M4 shotgun since it's semi-auto. (jaymz)
You should mark this on as green as we don't know whether it's an mp5, m16 or so ---> WEAPONS: Added new Mxx reload animation (chuc)
Same as above--->WEAPONS: Added no bayonet versions of AKxx's for both insurgents and generic russian weapons. (katarn)
should be green allready right?--->WEAPONS: Edited SVD texture (chuc)
WEAPONS: Added 3p animations for the Artillery shell IED (chuc)
should be green aswell (to avoid confusion)--->WEAPONS: More 3p animation tweaks (chuc)
And I don't know about these ones but they wern't included on the first page:
MUSIC: New Russian win/lose themes. (jaymz)
STATICS: Added new dxxxxxxxxe xxxxl nxxt and pxxxxxx from Cxxxxxxxxx. (jaymz)
STATICS: Fixed the txxxxxn cxxxr and added lxxs and increased the cxxl distance for a few objects. (rhino)
STATICS: New dual-pxxxxxe dxxxxxxxxe rxxxxxxxe fxxm Fxx. (jaymz)
ASSETS: Added new lxxx textures I just more for Txxxn in .psd format to the rxxo. (rhino)
ASSETS: Added rxxxxr cxxxe and both rxxxxxxxxg txxxxxxxt icons to Chuc's icons (chuc)
ASSETS: Updated new razorwire to spawn as wreck. Fixed some dirty objects. (dbzao)
ASSETS: Reworked razorwire spawning wreck as it actually doesn't have a wreck model. (dbzao)
MENU: Updated fonts used in menus (ancientman)
MENU: Updated CP name font, should be easier to read on more maps now (ancientman)
MENU: Updated changes (nxxxs a good look at for any cxxxxxxxxxs) (ancientman)
PROJECTILES: Increased x.xx dxxxxe drop off from xxxm->xxxm (jaymz)
MATERIALS: Wxxxxh is now used for more Rxxxxxl, nxxxxxg exxe. (jaymz)
MATERIALS: Rxxxxxxd wxxxxh being used for more rxxxxxl. not nxxxxd.xx (jaymz)
MATERIALS: Set Ixxxxxxxxy gxxxxxe to dxxxxxy mxxxs. (jaymz)
MATERIALS: Prevented sxxxxl from dxxxxxxxg lxxxxxxxs. (jaymz)
MATERIALS: Lxxxxxd dxxxxe of Bxxxxxxxg rxxxxs vs Mxxxl Pxxxxxg (jaymz)
MATERIALS: Hxxxxxxxs from pxxxxxxxxxs lxxxr txxn xxxxl no lxxxxr cxxxe un-rxxxxxxxe dxxxxs. (jaymz)
MATERIALS: Axxxxxr axxxxxt to more ixxxxxxxxy gxxxxxxs dxxxxxy mxxxs. (jaymz)
EFFECTS: Fixed issue with exxxxxxxe effect. (dbzao)
EFFECTS: Set C4 to use Xxxxxe explosion effect (jaymz)
VEGETATION: Fixed some dxxxg animations in wxxxxxxxxxxxxxp (Rhino, plz check to make sure it's working ok). (dbzao)
-
Onil
- Posts: 1232
- Joined: 2007-08-19 09:50
Re: v0.853 Changelog
Mark your changes with some other color or it is way too difficult for me to find what you changed....
EDIT: Ok already updated first post with most of the changes i could find in yours, even though i already had some and some im not too sure about. Also your first page reference should have been an old one since you're missing alot of changes that were made some time ago.
Thanks for the help though, it is always appreciated.
EDIT: Ok already updated first post with most of the changes i could find in yours, even though i already had some and some im not too sure about. Also your first page reference should have been an old one since you're missing alot of changes that were made some time ago.
Thanks for the help though, it is always appreciated.
Last edited by Onil on 2009-01-02 04:26, edited 1 time in total.

-
fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: v0.853 Changelog
previous versions had much much much larger changelogs. v0.6 and v0.7 had absolutely massive changelogs....I cant believe the amount of things that are being tweaked/changed.
-
[PR]AC3421
- Posts: 994
- Joined: 2006-11-06 01:40
Re: v0.853 Changelog
yeah I can imagine, its just the first time I really looked at the in depth change logs.
-
Tartantyco
- Posts: 2796
- Joined: 2006-10-21 14:11
Re: v0.853 Changelog
PYTHON: Added cxxxxxn rxxxxxxxxxn to the lxxxxxxxs txxxk axd removed the rxxxxxxxxxxs from normal txxxxs. (dbzao)
is
PYTHON: Added cxxxxxn rxxxxxxxxxn to the logistics truck and removed the rxxxxxxxxxxs from normal trucks. (dbzao)
PYTHON: Some changes to mxxxxxs to txy mxxe txxm mxxe rxxxxxxe. You may need to wait x seconds to do an axxxxn like dxxxxe one so the cxxe can load it. (dbzao)
is
PYTHON: Some changes to mxxxxxs to try make them more reliable. You may need to wait x seconds to do an action like dxxxxe one so the cxxe can load it. (dbzao)
SOUNDS: Added mxxxxxg sxxxd to lxxxe exxxxxxxn exxxxt (jaymz)
is
SOUNDS: Added missing sound to lxxxe exxxxxxxn exxxxt (jaymz)
BUILDS: Fixed bug wxxxe pxxxxn axxxxs weren't dxxxxxd from core build. (egor)
is
BUILDS: Fixed bug where pxxxxn assets weren't deleted from core build. (egor)
I think you can swap all "sxxxxxr" with "soldier"
The word "bxxxxs" appears 4 times, in relation to "sxxxxxr/soldier". Not sure what it is yet.
The word "rxxxxxd" appears 8 times, might be "removed" though it does not appear to fit in every place.
is
PYTHON: Added cxxxxxn rxxxxxxxxxn to the logistics truck and removed the rxxxxxxxxxxs from normal trucks. (dbzao)
PYTHON: Some changes to mxxxxxs to txy mxxe txxm mxxe rxxxxxxe. You may need to wait x seconds to do an axxxxn like dxxxxe one so the cxxe can load it. (dbzao)
is
PYTHON: Some changes to mxxxxxs to try make them more reliable. You may need to wait x seconds to do an action like dxxxxe one so the cxxe can load it. (dbzao)
SOUNDS: Added mxxxxxg sxxxd to lxxxe exxxxxxxn exxxxt (jaymz)
is
SOUNDS: Added missing sound to lxxxe exxxxxxxn exxxxt (jaymz)
BUILDS: Fixed bug wxxxe pxxxxn axxxxs weren't dxxxxxd from core build. (egor)
is
BUILDS: Fixed bug where pxxxxn assets weren't deleted from core build. (egor)
I think you can swap all "sxxxxxr" with "soldier"
The word "bxxxxs" appears 4 times, in relation to "sxxxxxr/soldier". Not sure what it is yet.
The word "rxxxxxd" appears 8 times, might be "removed" though it does not appear to fit in every place.
-
White Rock
- Posts: 181
- Joined: 2008-07-19 23:04
Re: v0.853 Changelog
PYTHON: Added cxxxxxn restriction to the lxxxxxxxs txxxk axd removed the restrictions from normal txxxxs. (dbzao)
is
PYTHON: Added crewman restriction to the logistics truck and removed the restrictions from normal trucks. (dbzao)
SOUNDS: Added missing sound to lxxxe exxxxxxxn exxxxt (jaymz)
SOUNDS: Added missing sound to large explosion effect (jaymz)
More Words - Search Dictionary - Word Games Crosswords and Anagrams
This site is VERY useful, just replace the xxx's with ---'s and they will bring up all the words with those letter combinations.
Example: cxxxxxn = c-----n and then press search.
Edit: VERY usefull, i just did another!
PYTHON: Added ticket loss to different vehicles types for all game modes x-xx x armor, jets, apcs, helicopters, forward outposts,x-x x transport jeeps/trucks,x-x x ground defences,x-x x sandbags)x (dbzao)
is
PYTHON: Added crewman restriction to the logistics truck and removed the restrictions from normal trucks. (dbzao)
SOUNDS: Added missing sound to lxxxe exxxxxxxn exxxxt (jaymz)
SOUNDS: Added missing sound to large explosion effect (jaymz)
More Words - Search Dictionary - Word Games Crosswords and Anagrams
This site is VERY useful, just replace the xxx's with ---'s and they will bring up all the words with those letter combinations.
Example: cxxxxxn = c-----n and then press search.
Edit: VERY usefull, i just did another!
PYTHON: Added ticket loss to different vehicles types for all game modes x-xx x armor, jets, apcs, helicopters, forward outposts,x-x x transport jeeps/trucks,x-x x ground defences,x-x x sandbags)x (dbzao)
Last edited by White Rock on 2009-01-02 14:09, edited 2 times in total.
-
Onil
- Posts: 1232
- Joined: 2007-08-19 09:50
Re: v0.853 Changelog
Thanks boys, we will have this done in no time if more people collaborate.
First Post Updated.
First Post Updated.

-
Onil
- Posts: 1232
- Joined: 2007-08-19 09:50
-
Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
Re: v0.853 Changelog
n1PYTHON: Removed rxxxxxxxxxxxxxxr to rxxxxxxxxxxxs just because I want to and I can, and nobody will do anything about it. (dbzao)
why this?WEAPONS: Removed ammo counter for rpg-x (fuzzhead)
erm? wtf?^^MATERIALS: Wrench is now used for Mine Removal, nothing else. ? (jaymz)
MATERIALS: Replaced wrench being used for Mine removal. Not needed. (jaymz)
Last edited by Zoddom on 2009-01-02 16:32, edited 1 time in total.
-
Dougalachi
- Posts: 346
- Joined: 2008-03-24 18:34
Re: v0.853 Changelog
I'm adding this last part b/c it wont let me post w/o more words...Dougalachi wrote:VEHICLES: Cxxxxr adjusted the Huey to be closer to the british model on the Cobra (chuc)
VEHICLES: Sxxxxxd UH-60 pxxxxxxxxs(passengers?) rxxxxxxg(resting?) in their sxxxs(sides/seats?) (jaymz)
Last edited by Dougalachi on 2009-01-03 08:02, edited 6 times in total.
-
akatabrask
- Posts: 560
- Joined: 2008-04-10 14:36
Re: v0.853 Changelog
PYTHON: Some changes to mxxxxxs to try make them more reliable. You may need to wait x seconds to do an action like dxxxxe one so the cxxe can load it. (dbzao)
think they might be talking about molotovs in this one, and the code needs to load it
PYTHON: Added the new soldier bxxxxs to the cxxxxxxxs fxxe. (dbzao)
think that they add soldier bodies perhaps to some file? (some more sentences like this one) and bxxxxs might be bodies in more places
the word rxxxxxxd seen on a lot of places might be "replaced"
SOLDIERS: Cxxxxt fxxxs for the new rxxxxxd fxxxxxxs axxxd (chuc)
SOLDIERS: Cxxxxt faces for the new rxxxxxd factions added (chuc)
SOLDIERS: Fxxxl sxxxxxxxxxxxxxn of sxxxxt txxxs. xx sxxxxxs of sxxxxt txxe (xx for cxxxxxxxxxxxs)x Rxxxxl txxe is xx sxxxxxs. (jaymz)
SOLDIERS: Final sxxxxxxxxxxxxxn of sprint times. xx seconds of sprint time (xx for collaborators)x Refill time is xx seconds. (jaymz)
SOUNDS: New xxm, x.xxxm, x.xxxm dxxxxxt sounds. (jaymz)
SOUNDS: New 9mm, 5.56mm, 7.62mm distant sounds. (jaymz)
SOUNDS: Fixed sxxxd fxr the lxxxe exxxxxxxn exxxxt bxxxg ixxxxxxy lxxd. (jaymz)
SOUNDS: Fixed sound for the large explosion effect being ixxxxxxy loud. (jaymz)
SOUNDS: Lxxxxxd volume of wxxk x sxxxxt sounds. Pxxt x of dxxxxxc rxxxe oxxxxxxl. (jaymz)
SOUNDS: Lowered volume of walk + sprint sounds. Part? x of dynamic range original?. (jaymz)
HUD: Brand new Russian HUD's, cxxxxxxxxxs of Gxxe and Axxx. New Sxxxxxxl gunner sight, Fixed BPM3 Gunner sight. Brand new Russian Tank/APC commander sight. (jaymz)
HUD: Added a nxxxxr of new vxxxxxe pxxxxxxxr icons (chuc)
HUD: Added a number of new vehicle passenger icons (chuc)
VEHICLES: Added zoom cxxxxxxxxy to Gxxxxn gunner (chuc)
VEHICLES: Added zoom capability to Gxxxxn gunner (chuc) - what is Gxxxxn?
WEAPONS: Added a sxxxe zoom cxxxxxxxxy to sxxxxxxxxy Axxxs axd axxxd sxxxxh zoom txxxxxxxxxxs for AxxxS axd AA (chuc)
WEAPONS: Added a sxxxe zoom capability to stationary Axxxs and added sxxxxh zoom txxxxxxxxxxs for AxxxS and AA (chuc)
You can replace the other two sxxxxxxxxy with stationary too as both seem to be about stationary weapons
WEAPONS: Rxxxxxxxd Axxxm sxxxe and UGL zoom and fire 3p animations so that the eye is looking through the sxxxe (chuc)
WEAPONS: Remodeled Axxxm scope and UGL zoom and fire 3p animations so that the eye is looking through the scope (chuc) - Axxxm perhaps some weapon in the AKxx-family?
WEAPONS: Removed ammo counter for russian txxxxm RPG (fuzzhead)
WEAPONS: Removed ammo counter for rpg-7 (fuzzhead) - only rpg 7 which has one decimal, at least it should be green to avoid confusion
think they might be talking about molotovs in this one, and the code needs to load it
PYTHON: Added the new soldier bxxxxs to the cxxxxxxxs fxxe. (dbzao)
think that they add soldier bodies perhaps to some file? (some more sentences like this one) and bxxxxs might be bodies in more places
the word rxxxxxxd seen on a lot of places might be "replaced"
SOLDIERS: Cxxxxt fxxxs for the new rxxxxxd fxxxxxxs axxxd (chuc)
SOLDIERS: Cxxxxt faces for the new rxxxxxd factions added (chuc)
SOLDIERS: Fxxxl sxxxxxxxxxxxxxn of sxxxxt txxxs. xx sxxxxxs of sxxxxt txxe (xx for cxxxxxxxxxxxs)x Rxxxxl txxe is xx sxxxxxs. (jaymz)
SOLDIERS: Final sxxxxxxxxxxxxxn of sprint times. xx seconds of sprint time (xx for collaborators)x Refill time is xx seconds. (jaymz)
SOUNDS: New xxm, x.xxxm, x.xxxm dxxxxxt sounds. (jaymz)
SOUNDS: New 9mm, 5.56mm, 7.62mm distant sounds. (jaymz)
SOUNDS: Fixed sxxxd fxr the lxxxe exxxxxxxn exxxxt bxxxg ixxxxxxy lxxd. (jaymz)
SOUNDS: Fixed sound for the large explosion effect being ixxxxxxy loud. (jaymz)
SOUNDS: Lxxxxxd volume of wxxk x sxxxxt sounds. Pxxt x of dxxxxxc rxxxe oxxxxxxl. (jaymz)
SOUNDS: Lowered volume of walk + sprint sounds. Part? x of dynamic range original?. (jaymz)
HUD: Brand new Russian HUD's, cxxxxxxxxxs of Gxxe and Axxx. New Sxxxxxxl gunner sight, Fixed BPM3 Gunner sight. Brand new Russian Tank/APC commander sight. (jaymz)
HUD: Added a nxxxxr of new vxxxxxe pxxxxxxxr icons (chuc)
HUD: Added a number of new vehicle passenger icons (chuc)
VEHICLES: Added zoom cxxxxxxxxy to Gxxxxn gunner (chuc)
VEHICLES: Added zoom capability to Gxxxxn gunner (chuc) - what is Gxxxxn?
WEAPONS: Added a sxxxe zoom cxxxxxxxxy to sxxxxxxxxy Axxxs axd axxxd sxxxxh zoom txxxxxxxxxxs for AxxxS axd AA (chuc)
WEAPONS: Added a sxxxe zoom capability to stationary Axxxs and added sxxxxh zoom txxxxxxxxxxs for AxxxS and AA (chuc)
You can replace the other two sxxxxxxxxy with stationary too as both seem to be about stationary weapons
WEAPONS: Rxxxxxxxd Axxxm sxxxe and UGL zoom and fire 3p animations so that the eye is looking through the sxxxe (chuc)
WEAPONS: Remodeled Axxxm scope and UGL zoom and fire 3p animations so that the eye is looking through the scope (chuc) - Axxxm perhaps some weapon in the AKxx-family?
WEAPONS: Removed ammo counter for russian txxxxm RPG (fuzzhead)
WEAPONS: Removed ammo counter for rpg-7 (fuzzhead) - only rpg 7 which has one decimal, at least it should be green to avoid confusion



