I seriously hope this is sarcasm...R.J.Travis wrote:Oh cry me a river please
stop trying to get shot don;t throw the rock if you cant take the spawn time
I have 1 question for you: Do you or have ever play as a civi in pr 0.8?
I seriously hope this is sarcasm...R.J.Travis wrote:Oh cry me a river please
stop trying to get shot don;t throw the rock if you cant take the spawn time



If! IF!Colonelcool125 wrote:Just FYI, if you shoot them with the shotgun it's the same as if you knife them.




1 problem thoughAblack77 wrote:I suggest giving a much stiffer penalty to players who kill collaborators.
The current system of punishment for the coalition who kill collaborators is simply not enough of a deterrent for
(I would say) 99.9% of players.
Players don't give a **** about killing a collaborator and most of the information I'm hearing is
"hey if they're going to throw rocks at me they're going to die"
Since the inception of the long spawn times for collaborators on any given round you'll be lucky if one player out of 32 decides that the kit is worth it.
Since 0.8 has arrived I've chosen the collaborator class approximately 20 times and out of those 20 times I estimate I've been shot 16-17 times (indicating the lack of regard in choosing targets),
twice I've fallen off something ie a building
(which results in a "suicide" punishment for me ie 5 minute spawn time)
and I can only recall being handcuffed/knifed 3 times total.
All in all, every time I've chosen to go collaborator I've ended up totally frustrated and either quit out of the round or sworn to never choose the collaborator class EVER again,
which is where I stand now.
And since I get punished with long spawn times when a coalition soldier couldn't give a toss about how the game is meant to be played.........
I simply refuse to choose the civi kit ever again.
If my squad leader asks me to choose the collaborator kit on my next respawn my answer is NO!
I don't get any enjoyment out of staring at a black screen for long periods of time
and if the enemy team isn't willing to play ball then neither am I.
Which is why I suggest forcing players to play ball.
I have a strong feeling that if players are penalised with death for shooting a collaborator that they will very quickly learn to abide by the ROE (rules of engagement) and designed gameplay and start to actually try to identify their targets instead of having a shoot first ask questions later attitude.
You could actually use the excuse and have a message show up on screen while your waiting to respawn
"you have been brought in for questioning after your acts of aggression on civilians"
This "instant death" idea could also possibly be carried over to team killing
"you have been brought in for questioning after a friendly fire incident"
I think it was RO (Red Orchestra) which I used to play a long time ago which had death as a penalty for killing team mates,
which seems like a great idea to me don't you think?
Think of the tards and griefers that join servers just to team kill, our Oz servers have their fair share of them,
wouldn't instant death make their job harder.
Would stop people from going on rampages killing teammates left, right and center and at the same time force all players to choose their targets properly.
But team killing = insta death is not what this thread is about, hey it's an idea, take it or leave it.
I don't think I can explain it any better or suggest any more than I have why I think it should be implemented,
all I ask is that you (the developers) consider this idea as a valid one.
I expect that all the people who don't care about shooting collaborators and who don't care about the dev's attempt to make another side of gameplay by including the collaborators in PR will hate this idea and you will probably voice your opinions here.
And since it's been made aware to us that the dev's aren't really fussed if we like something or not and they make the mod according to how they see fit
I'm more interested in the dev's opinion of this suggestion and hopefully an R-DEV or two can give me some feedback.
Peace out![]()
Wow! Thanks for the constructive feedback, I'm amazed at your level of maturity, your attitude, intelligenceR.J.Travis wrote:Oh cry me a river please
stop trying to get shot don;t throw the rock if you cant take the spawn time
Astromici wrote:Dumb idea



YES, YES HE'S IS NOT, HE IS NOT REALISTIC WELL DONE.1 problem though
its not reality. You're not shot on the spot for accidentally killing a civilian collaborator
oh and BTW, I'm pretty sure that Civies calling in the coordinates of coalition forces and spotting for mortar and artillery rounds aren't ****ing civies.
Just because many aspects of the game are not realistic does not mean we can't push to increase realism. By your logic, this game should turn into a copy of the AIX mod. Also, this idea is not at all realistic and therefore not actually acting as a Simulator.White Rock wrote: So is "respawning" at rallypoints, wrenches rebuilding bridges, piloting a tank with only two men or many other things in pr. It's because it's SIMULATING SOMETHING.
It also pisses me off how you play the maturity card when you react in this manner and bring up post count (which is honestly not at all reflective of one's intellect or the value of one's post).Ablack77 wrote: Clearly you didn't read through the suggestion properly
or even make any attempt at understanding why I made the suggestion,
maybe next time you should save yourself the embarrassment and not bother posting.
+1 to your sh*t post count though.
While I respect your intent McLuv it seems pretty complicated and not just for playersMcLuv wrote:Ablack, what do you think of my idea concerning dynamic punishments? It could be used with a "points" system so that each offense adds up during each life. IE tk once over 50 meters and kill a civi over 50 meters = insta-death punishment.
Maybe I've made my point is unclear. My main issue is when people try to bring in realism with no suggestion at gameplay, and any suggestions to actual gameplay is overshadowed by "THAT'S NOT HOW IT WORKS IN REAL LIFE!" repeated 15 times over.google wrote:
Just because many aspects of the game are not realistic does not mean we can't push to increase realism. By your logic, this game should turn into a copy of the AIX mod. Also, this idea is not at all realistic and therefore not actually acting as a Simulator.