McLuv wrote:Ablack, what do you think of my idea concerning dynamic punishments? It could be used with a "points" system so that each offense adds up during each life. IE tk once over 50 meters and kill a civi over 50 meters = insta-death punishment.
While I respect your intent McLuv it seems pretty complicated and not just for players
I imagine adding dynamic punishments for being inside a vehicle or not, <50m or 50+ etc
would either be impossible due to the bf2 engine or just too hard to implement for the dev's,
not to say your idea is a bad one it definitely has it's merits
and would end up being fairer than my suggestion on people who did accidentally kill civi's.
And I do get what you mean, I know I've killed a civi or two during my time and it's super easy when your in a vehicle
(especially if the vehicle in question doesn't have any zoom),
the adrenaline is pumping and your trying to kill every insurgent that might have an RPG before he get's you first.
But I guess out of the....say for example 1000 rounds of PR I've played (just guessing)
I could probably count on one hand how many civi's I've killed,
I get that you and your friends have all killed civi's by accident in the past and sometimes it can be hard to tell which ones are the civi's
but I really think if you knew the "you've been brought in for questioning" punishment was in place and peoples mindset changed
(which I believe such a punishment would do)
then there would be a lot less "accidents".
But don't take my comments on your idea too seriously McLuv,
it's not important whether or not I like your idea it's only important whether the dev's like it
(or in fact even read it, which most of the time I'm not sure they do)
Normally I try not to pass judgment on other people's suggestions
(there are exceptions and I will usually say something if I strongly disagree)
but since you asked what I thought, you got it.
The way I see it the suggestion forum is a tool for the dev's
but most seem to see it as a place to pass judgment on other people or their ideas and rarely do it with any respect.
But really mate any suggestion either of us make is moot as R-DEV Eddie Baker has stated[quote=""'[R-DEV"]Eddie Baker;896259']A collaborator is not a civilian, but an unarmed enemy combatant. Binoculars in your hand and by your eyes make you a legit target, because you could be spotting for indirect fire.[/quote]
(More confusion because they are referred to as
civi's, collaborators or
civilian collaborators depending on where you look)
I only wish his statement wasn't so short and he bothered to enlighten us all as to why you get a penalty for shooting a legit target.
I've been playing since 0.5 and thought I understood the whole civi thing but clearly I don't.
Maybe the dev's have overlooked the reasoning behind civi's because I can't seem to find much in the guide(s).
[quote="google""]It also pisses me off how you play the maturity card when you react in this manner and bring up post count (which is honestly not at all reflective of one's intellect or the value of one's post).[/quote]
Wasn't going to bother with this but,
Do you think if someone is rude and incredibly immature I should react with chocolates and roses?
Honestly, what did you expect?
"You get back what you give out" as the saying goes....
I removed a lot of what I really wanted to say because it would've been rude and unhelpful
which is more than I can say for R.J.Travis and his post.
Interesting how I piss you off but pathetic "Oh cry me a river" posts don't.