Page 3 of 4
Re: [Map] Asad Khal
Posted: 2009-01-19 15:46
by SuperTimo
This map is amazing i love it

how pr mapping should be.
Re: [Map] Asad Khal
Posted: 2009-01-19 16:13
by Japub
It'd be cool to have this map as a 4km map. But I guess it's okey in 1km as well.

Re: [Map] Asad Khal
Posted: 2009-01-19 16:18
by AnRK
Awesome, nice to have a pretty arid map where it isn't a mostly baron landscape and the sand isn't nobhead hairdressers car yellow.
Re: [Map] Asad Khal
Posted: 2009-01-19 16:49
by jbgeezer
Beutiful! Reminds me of a map in 0.5 US.vs.MEC cant remember the name, but a very similar map
Re: [Map] Asad Khal
Posted: 2009-01-19 17:05
by space
I love this map - CQB ftw!
Re: [Map] Asad Khal
Posted: 2009-01-19 17:20
by jeeao
This map looks like its based off of FarCry 2
Re: [Map] Asad Khal
Posted: 2009-01-19 17:21
by jbgeezer
jeeao wrote:This map looks like its based off of FarCry 2
Is that bad?
Re: [Map] Asad Khal
Posted: 2009-01-19 17:23
by jeeao
jbgeezer wrote:Is that bad?
no?
Re: [Map] Asad Khal
Posted: 2009-01-19 17:38
by Rangu
AWESOME!

Re: [Map] Asad Khal
Posted: 2009-01-19 19:03
by hall0
Inf fight

Re: [Map] Asad Khal
Posted: 2009-01-19 19:34
by marcoelnk
This map looks like its based off of FarCry 2
it was started way earlier

Re: [Map] Asad Khal
Posted: 2009-01-19 20:59
by ExisSellos
awsome o 3000
Re: [Map] Asad Khal
Posted: 2009-01-20 04:14
by Drop_Deadx
Wow amazing job Deer.
Insurgency is my favorite game type and this map looks outstanding for it

Re: [Map] Asad Khal
Posted: 2009-01-20 04:35
by CanuckCommander
SqnLdr wrote:I take it there's no chance of having a 64 layer version that's exactly the same as the 16 layer? Simply so it can be played on T&T without any issues (issues which I haven't seen explained but currently prevent us from playing Tad Sae)
IIRC, not having a 64 layer, DOES NOT mean it CAN'T be played by 64 players.
Re: [Map] Asad Khal
Posted: 2009-01-20 14:15
by HunterMed
looks very cool!
Re: [Map] Asad Khal
Posted: 2009-01-20 14:39
by SqnLdr
CanuckCommander wrote:IIRC, not having a 64 layer, DOES NOT mean it CAN'T be played by 64 players.
You're right, layer and player numbers are independant. My post was in reference to a more mysterious* serverside issue.
Forgot to say I'm really looking forward to playing this map
*word of choice due to lack of understanding my end
Re: [Map] Asad Khal
Posted: 2009-01-20 14:57
by BreepZz
Amazing map!! I love it yet!
Re: [Map] Asad Khal
Posted: 2009-01-20 17:25
by >para<
cant wait ahhhhhhh

Re: [Map] Asad Khal
Posted: 2009-01-20 22:00
by jbgeezer
[R-CON]marcoelnk wrote:it was started way earlier
Maybe they stole our idea? Bloody pirates!
Re: [Map] Asad Khal
Posted: 2009-01-21 09:09
by Kirq
I really like the atmosphere that shows on the screens, very promising map.