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Re: [Features] Project Reality v0.85

Posted: 2009-01-21 20:52
by dbzao
Missing the best feature of all:

Image

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 20:53
by J.F.Leusch69
some really nice stuff!!!

...also means i can spend hours on looking through all the files ;) , to get to know to it


hope to see some devs online friday

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 20:53
by D4rk_l0rdBR
wow so many changes... :D

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 20:55
by Incomplete Spork
Why doesn't the pilot have a gun? I thought all pilots had a gun incase of an emergency? Do they atleast get a knife so I can do my 1337 paradrops to knife enemy firebases?

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 20:59
by McBumLuv
Omg, I feel deceived :( What happened to my beloved Xs? I was finally starting to understand their true purpose in life.


...


Not :p

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:01
by jbgeezer
Lol, finally my changelog! Great work guys. Respect.

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:04
by flickflackingfligger
sweet :mrgreen: two more days!!! can you guys maybe put up a countdown on the server :mrgreen:

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:04
by nathanator8811
About the civilian epipen/med bag flag: does the civilian get flagged for even just equipping(as in he pressed f too many times), or is it that he has to use them?

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:09
by STORM-Mama
RPG-7 Tandem Warhead? Badass! Please don't hurry up replacing this ugly motherf**ker with the RPG-29, I want to make good use of it (maybe give it to the Chechens when the Ruskies get the '29?).

Many good changes - looking forward to the PF98! And wha will be the weapon of the Russian sniper? Don't see anything mentioning what he will be using :/ Please, no L96 placeholder! :(

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:10
by Spec
Imo he should have the same punishment for equiping the rocks.

But i think its indeed for equipping, not using it. Just dont use F to chose the equipment :p

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:15
by evya
well, cant wait for it, great jobs to all involves in make it, but..
i really would miss the specops kit especilly since that:
- Added (not by choice :P ) new consequences for picking up enemy weapons. Now if you pickup an enemy kit, you will also pick up their helmet, mag pouches and gear.
can explain me why you going remove it[as if it cause noobs take it to be leet, than they will probaly do the same with engineer kit now, and that change would be funny when you come near a corner after stealing enemy specops kits, than killing an enemy who didnt look at your body, giving you few more seconds to kill the **** out of him:>]

another change that annoy me is civilians, first spawn times will change[didnt go thourgh the fuel log yet, i will do it tommarow :-o ]?
also why when they with the medic bag[nice] and epipin[on insurgents, not like, make them feel much more as militya, really the biggest change i hate, but i will survive with it] they will be shotted, also some of them will take it, hold it for a minute and than come in fire of apc or something, as happend in 0.75, i say they should be shotted for 2 minutes if they hit US/british soldier or act aggresive[IE dropping stones in the way of the US/British or when they binucolers are out, but make them 2 seconds after weapon switch still killable with no penalty, so no "oh shot a me i got a medic bag in my hands"[quickly switch to rock][getting headshot][british/US soldier got kicked from server for killing too many civilians] :-x

also qinling as AAS v3, with changed flags? can hardly see places that are good out of the places allrdy are[maybe only the hills in the b2 area]

also will kashan desert training will be changed[again im sure that one is in the log, but dont have time to fuely read it :( ]

also shovel for cell leader? again thats will bring some less teamwork going on, but well, if the GL goes out+pistol with taliban kit i guess it will be at least as consolation prize

+is the wrench will change into another look, since it will be stupid to cut things with it-.-[hmm the traps and trips]

also[wow i need to stop writing also and learn another word in english that say the same] found that one:KITS: Rifleman AA, Anti-Tank and Crewman classes all given 6+1 mags because Eddie is a whiny little ***** (jaymz)
lol but still nice[though not really needed]

anyway, really good job for all the people who work for it, really hope you guys win the modDB prize ;-) hope all changes will work better than they sound on the paper

few more lols that i quickly found from log:
DEPLOYABLES: Razorwire updates from Fox (jaymz)
DEPLOYABLES: Removed new razorwire because it was causing the game to instantly crash as soon as the "create" button was clicked. (jaymz)
DEPLOYABLES: Razorwire fixes from Fox (will need texture update) (jaymz)
DEPLOYABLES: Fixed razorwire objects. Looks like it doesn't have a wreck geometry... spawning with 0 hitpoints but it just stays the same. It will just "bleed" out for 5 min until it disappears. (dbzao)
DEPLOYABLES: Even newer razorwire from Fox (jaymz)
DEPLOYABLES: Fixed razorwire objects... again... (dbzao)
DEPLOYABLES: Updated razorwire meshes. (dbzao)
DEPLOYABLES: Fixed razorwire materials order. (dbzao)

long post, sorry :-?

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:21
by Gore
I love it all. Always wanted to suggest the foxhole thingy, but it felt syupid :p

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:21
by Antonyo
Oh, this is gonna be so Sweet!

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:22
by Gore
Why do I always make typos in this forum...

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:25
by jbgeezer
Don ask me! I aslo do teh same eror :P

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:27
by STORM-Mama
Spec_Operator wrote:Imo he should have the same punishment for equiping the rocks.

But i think its indeed for equipping, not using it. Just dont use F to chose the equipment :p
Killing people for picking up frikkin' rocks? o.O

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:28
by crazy11
A special thanks to Deepsix, ReaperMac and crazyasian for assembling this comprehensive list of 0.85 features
Why thank you it took a while to compile the list.

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:28
by Jigsaw
This is gonna be an amazing release, think you must have the modDB prize in the bag :D
- Added (not by choice :P ) new consequences for picking up enemy weapons. Now if you pickup an enemy kit, you will also pick up their helmet, mag pouches and gear.
Cant say that I agree with keeping this in, but im so happy with the rest of the changes I cant bring myself to complain :p :mrgreen:

x <3 x

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:36
by Mora
Sorry but is this really needed? :/

- Added 1/2 second of silence to the start of air asset lock warnings. This means that AA missiles should be headed your way before you get the warning.

Like the air asset isn't nerved enough already.

Its just a shame...

Re: [Features] Project Reality v0.85

Posted: 2009-01-21 21:40
by Napoleon_TR
Woow :D Nice, Cant wait.