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Re: Project Reality v0.85 Features Update

Posted: 2009-01-22 03:52
by Guardian[]B()b
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That guy standing in the back above - there he is again in the back of the truck below with the rpg on the right!

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And again second from the right in this shot.
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These were just put up on Yahoo on the 17th of Jan, coincidence? I think not. :-o

Re: Project Reality v0.85 Features Update

Posted: 2009-01-22 03:58
by 00SoldierofFortune00
That man has a screwdriver.

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BTW,


Re: Project Reality v0.85 Features Update

Posted: 2009-01-22 03:59
by DkMick
Very nice content, looking forward to it.

Re: Project Reality v0.85 Features Update

Posted: 2009-01-22 05:05
by Rhino
Deadpool2894 wrote:is the US Army going to have the Apache
they already do in v0.8 and have had them for a few versions now... :roll:

Check Kashan AAS 32.

Re: Project Reality v0.85 Features Update

Posted: 2009-01-22 06:35
by RedAlertSF
Words can't even describe how I feel now.

OMGWTFBBQ

Still one day. :<

Re: Project Reality v0.85 Features Update

Posted: 2009-01-22 09:15
by Rhino
JacenSolo wrote:Why tomorrow is not today?? I can't wait anymore.
because it's not ready today.

I have still got to type up and prepare media for the news post about the release.

Slick still needs to get the files uploaded onto hosts and prepare the torrents.

and many more things like that. When its ready it will be released, but currently, its not.

Re: Project Reality v0.85 Features Update

Posted: 2009-01-22 09:47
by shifty66
we got a time to set our watches to? Midnight by chance? :p

Good thing is i just finished and got no more work till tuesday!!!

So yeah....Alot of time for PR.

Re: Project Reality v0.85 Features Update

Posted: 2009-01-22 10:17
by Stiller_001
[R-DEV]CodeRedFox wrote:Its a useless unrealistic class and doesn't belong in a PR's conventional army.

YES we under stand there is spec-ops in RL. But in PR its a Vanilla like character. The combat engineer is allot more realistic and useful. :-P

Will it ever make a return? Maybe, but it would need a map to go with it.
k cool thanks

Re: Project Reality v0.85 Features Update

Posted: 2009-01-22 10:30
by Gaz
shifty66 wrote:we got a time to set our watches to? Midnight by chance? :p
Friday ;) Lots of different time zones too, eh?

Re: Project Reality v0.85 Features Update

Posted: 2009-01-22 10:39
by Gyd
You guys rule again! Can“t wait for Friday!

Re: Project Reality v0.85 Features Update

Posted: 2009-01-22 11:04
by bulletslaughter
don giovanni, this is GREAT!!

Re: Project Reality v0.85 Features Update

Posted: 2009-01-22 12:22
by Fabryz
HELLS YEAH, i'm drooling :D

Re: Project Reality v0.85 Features Update

Posted: 2009-01-22 12:28
by Mitsotribal
Hooooah!!!

Re: Project Reality v0.85 Features Update

Posted: 2009-01-22 13:26
by Benvoilio99
Who wnats to do a bayonet charge? :P

Re: Project Reality v0.85 Features Update

Posted: 2009-01-22 13:56
by Rangu
Sweeeeet!!! :D Great update!

Re: Project Reality v0.85 Features Update

Posted: 2009-01-22 13:57
by D0S3
Wow looks really awesome! Awesome work there! 2 cookies if u let me download it early!
(This is my first post! :-P )

Re: Project Reality v0.85 Features Update

Posted: 2009-01-22 14:08
by GeneralNorth
Can't wait to fly the lynx and charge down the slopes with my bayonet on!

Re: Project Reality v0.85 Features Update

Posted: 2009-01-22 15:15
by jbgeezer
DankE_SPB wrote:wtf,
Quote:
This video is not available in your country or domain
Damn it same happened to me,what stupid rule is that?

Re: Project Reality v0.85 Features Update

Posted: 2009-01-22 15:51
by BlackMagikz
Even though there is no incremental update for this MOD :( , but still i have placed my vote for it. Since it is so awesome , i wouldn't mind D/L it again on my "off peak" data allowance. So far almost all of my PR experience is good and like very body else i'm going to love the new textures and other features....