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Re: Major Changes in 0.85
Posted: 2009-01-22 14:40
by OkitaMakoto
White Rock wrote:As i said before, making them more useful does not fix the frustration of playing as one and i am still gonna keep on the coalition side on Basrah/Ramiel.
I was referring to master of templars who said that nothing about them has changed, which is in fact very wrong.
Not saying everyone needs to love them, but things
are being worked on... INS is a work in progress... always has been. Its a big undertaking taking a faction that is VASTLY inferior and making them fun and effective to play as in a gaming environment[and still keeping them as an Insurgent force with a need for different tactics and such]

Re: Major Changes in 0.85
Posted: 2009-01-22 14:54
by Harrod200
The no instakill on headshot, I am 100% certain will fail and will be reverted in .95. As for the rest, will have to wait and see.
Re: Major Changes in 0.85
Posted: 2009-01-22 14:58
by gazzthompson
Harrod200 wrote:The no instakill on headshot, I am 100% certain will fail and will be reverted in .9
agree , dont see point in this... unrealistic and not needed.
but, we shall see.
though mora could maybe explain a bit more, i can see his point being a asset whore(no insult intended)
Re: Major Changes in 0.85
Posted: 2009-01-22 14:59
by daranz
Harrod200 wrote:The no instakill on headshot, I am 100% certain will fail and will be reverted in .95. As for the rest, will have to wait and see.
As a medic, I say yay to that.
Re: Major Changes in 0.85
Posted: 2009-01-22 15:02
by Harrod200
daranz wrote:As a medic, I say yay to that.
Ohh I'm sure it'll be GREAT to be revivable regardless, but what about when the squad you're engaging over the road keeps just reviving itself whenever you hit them?
I'll no longer be aiming for the head for a guaranteed put-down, I'll be aiming for the torso since it's a bigger target and puts them down just as hard.
Re: Major Changes in 0.85
Posted: 2009-01-22 15:07
by -CJ-
Real question is : Do they fixed all the PB bugs ?
PS : 0.85 look really nice but I stopped playing PR because of my old computer and all the PB bug.
Re: Major Changes in 0.85
Posted: 2009-01-22 15:11
by Mora
gazzthompson wrote:agree , dont see point in this... unrealistic and not needed.
but, we shall see.
though mora could maybe explain a bit more, i can see his point being a asset whore(no insult intended)
Non takin

Re: Major Changes in 0.85
Posted: 2009-01-22 15:12
by gazzthompson
i highly doubt the DEVs have any control other PB.
@mora , yea was only word i can think of descibing non infantry players. man, ive been talking to much with timo and alex

.
Re: Major Changes in 0.85
Posted: 2009-01-22 15:46
by daranz
Harrod200 wrote:Ohh I'm sure it'll be GREAT to be revivable regardless, but what about when the squad you're engaging over the road keeps just reviving itself whenever you hit them?
I'll no longer be aiming for the head for a guaranteed put-down, I'll be aiming for the torso since it's a bigger target and puts them down just as hard.
Currently, headshots aren't all that common. Personally, I tend to aim for center body mass, and I'd venture a guess that plenty of other players do as well.
Yet, I rarely have situations where the enemy squad reviving itself is much of an issue. Reviving people takes time, and the more people you have to revive, the longer it takes. Oftentimes, reviving isn't possible until you completely eliminate the enemy. If you put down most of an enemy squad and close in quickly, there isn't much that their medic can do. If you're too far away to eliminate the squad completely, they might as well come back from their rally, trading tickets for expedience (since reviving an entire squad would take longer).
So, I don't predict horrid zombie assaults of immortals. But, I guess we're gonna have to wait and see.
Re: Major Changes in 0.85
Posted: 2009-01-22 15:49
by Tartantyco
daranz wrote:Currently, headshots aren't all that common. Personally, I tend to aim for center body mass, and I'd venture a guess that plenty of other players do as well.
-My head seems to be a f*ckin' magnet...

Re: Major Changes in 0.85
Posted: 2009-01-22 15:55
by cyberzomby
Tartantyco wrote:-My head seems to be a f*ckin' magnet...
Was just about to say that! Last week almost all my deaths where headshots! Sometimes even within the first shot!
Re: Major Changes in 0.85
Posted: 2009-01-22 16:10
by markonymous
whats with making the AAs even more powerfull? i don't get that, they have been overpowered since 0.75...
Re: Major Changes in 0.85
Posted: 2009-01-22 16:18
by Alex6714
markonymous wrote:whats with making the AAs even more powerfull? i don't get that, they have been overpowered since 0.75...
The aa hasnt been overpowered, the aircraft are underpowered.
Re: Major Changes in 0.85
Posted: 2009-01-22 16:18
by sn1p3rslippinz
Currently, headshots aren't all that common. Personally, I tend to aim for center body mass, and I'd venture a guess that plenty of other players do as well.
Yet, I rarely have situations where the enemy squad reviving itself is much of an issue. Reviving people takes time, and the more people you have to revive, the longer it takes. Oftentimes, reviving isn't possible until you completely eliminate the enemy. If you put down most of an enemy squad and close in quickly, there isn't much that their medic can do. If you're too far away to eliminate the squad completely, they might as well come back from their rally, trading tickets for expedience (since reviving an entire squad would take longer).
So, I don't predict horrid zombie assaults of immortals. But, I guess we're gonna have to wait and see.
Thats how i figure it will play out, well said

Re: Major Changes in 0.85
Posted: 2009-01-22 16:26
by OkitaMakoto
I think this thread and a few others pretty much sum up why us DEV's don't release unXXXX'd change logs prior to releases
Heheh
Re: Major Changes in 0.85
Posted: 2009-01-22 17:12
by bosco_
'[R-DEV wrote:CodeRedFox;910681']
WE ARE CURRENTLY AT OMG


Re: Major Changes in 0.85
Posted: 2009-01-22 17:42
by daranz
[R-DEV]OkitaMakoto wrote:I think this thread and a few others pretty much sum up why us DEV's don't release unXXXX'd change logs prior to releases
Heheh
This thread isn't nearly as ZOMG as some threads that people post after playing for just 5 minutes. It's fairly tame, even if full of idle speculation.
The worst is yet to come.
Re: Major Changes in 0.85
Posted: 2009-01-22 17:46
by 00SoldierofFortune00
daranz wrote:Currently, headshots aren't all that common. Personally, I tend to aim for center body mass, and I'd venture a guess that plenty of other players do as well.
Not sure what game you are playing, but headshots make up about half my deaths in this game and my squad. Usually, it is by the G3 and least likely by the M16. It seems almost 2/3 of my death by the G3 at anything other than close range is an insta-headshot.
But I agree, this will probably be changed back. Everyone always complains about people medic whoring and reviving people back while being shot at again, yet it gets changed back?
As I said in another thread and what I want to know is though, is how are you supposed to have an Automatic Rifleman in your squad half the time when you can't request it from RPs? Seems contradictory to up the number of Automatic Riflemans then only make them requestable from supply boxes, apcs, and supply drops unless there is going to be one of those waiting for you when you respawn.
Fireteams are built around the Automatic Rifleman. IMO, it should be the only kit requestable from RPs along with the Grenadier.
Re: Major Changes in 0.85
Posted: 2009-01-22 18:49
by CodeRedFox
Could just give Mora a two week ban. That's a good time, about the same time the suggestion fourms will open back up and he can come back and make a sound judgment.

Re: Major Changes in 0.85
Posted: 2009-01-22 18:59
by Mora
Well, I'm just saying that the changes made to the aircrafts and towards aircrafts (aa and such) seem ridiculous I mean come on... Its not like they are hard to shoot down, and they are definitely not overpowered and yet they get more nerved with each new release.