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Re: [Static Model]Any one need a Church?

Posted: 2009-02-03 03:08
by GhostDance101
Rhino wrote:nice thou I was meaning for you to have some light coming though the windows using max to add the transparency in etc ;)
Hey that sounds cool but I don't know how to do it :(
When i was lightmaping it in max doing the sun pass, the light seemed to go though solid walls and was cast on all faces so there was no light patches for the windows . I'm not sure why?

Re: [Static Model]Any one need a Church?

Posted: 2009-02-03 03:20
by Rhino
GhostDance101 wrote:Hey that sounds cool but I don't know how to do it :(
When i was lightmaping it in max doing the sun pass, the light seemed to go though solid walls and was cast on all faces so there was no light patches for the windows . I'm not sure why?
can tell you now it wouldn't be easy, since ye, with just the default materials max will only see it as a solid face, thou I'm not 100% sure if this would work tbh I'm not certian if any method I have in my head will work 100% since it might screw up the LM or w/e but one should, but the simplest way that might work is to select the church model, then select the windows (unless the windows are a separate object otherwise just select them on there own), then apply a 3DsMax material to them and give it a transparency property that the Max Render system can pick up on and then try to render the LM and see how it turns out, may screw up big time :p

Re: [Static Model]Any one need a Church?

Posted: 2009-02-03 04:50
by HughJass
rhino, gtfo and have your vacation already! :)

Re: [Static Model]Any one need a Church?

Posted: 2009-02-03 06:07
by torenico
Rhino wrote:can tell you now it wouldn't be easy, since ye, with just the default materials max will only see it as a solid face, thou I'm not 100% sure if this would work tbh I'm not certian if any method I have in my head will work 100% since it might screw up the LM or w/e but one should, but the simplest way that might work is to select the church model, then select the windows (unless the windows are a separate object otherwise just select them on there own), then apply a 3DsMax material to them and give it a transparency property that the Max Render system can pick up on and then try to render the LM and see how it turns out, may screw up big time :p
You should not be here

*kicks him*

*rhino falls into a cage*

Cage locked.. muahaha *evil laugh*, now we can take the forum!

The church is so good, looks like the FH2 church, but the other one is more smaller and its more French church, awesome work bro!