[Weapon] M252 81mm Mortar

Locked
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Weapon] M252 81mm Mortar

Post by agentscar »

Nice model and texture..Hope it'll make it in eventually. :)
I support it being a deployable asset.
Image
Image
Image
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Weapon] M252 81mm Mortar

Post by McBumLuv »

[R-DEV]CodeRedFox wrote:I can finally replace the non textured version :-P

Just realize this wont be a Desert Combat kinda mortar (i.e. shoot it at people in front of you). Were currently working on the who, what, and wheres of how this works. But we wont be spilling any beans for while. And because PR cant have 16k maps we will make a system that is fair yet rewarding (but not in a noob kinda way).

Input is great but realize there not much to discuss until/if we unveil the project.
Hmmm, I was wondering how in FH2, there's the dial to the left that shows degrees, right? Maybe we could get it to the point where it does that, and we know how far it'll be launched per each degree, roughly. Glad this is being looked into though :D
Image

Image

Image
Froztbyte
Posts: 367
Joined: 2008-01-01 16:46

Re: [Weapon] M252 81mm Mortar

Post by Froztbyte »

Man that looks sweet dude,
Enjoy china :D
In-Game Name: Froztbyte_UK

Enlisted during Mini-Mod v0.25
DeadSmile187
Posts: 172
Joined: 2007-12-17 16:24

Re: [Weapon] M252 81mm Mortar

Post by DeadSmile187 »

Sweet :D i hope you DEVS put Smoke Shells inside for the Mortar :P
Image
Image
"We're surrounded. That simplifies the problem!"
"You don't hurt 'em if you don't hit 'em."
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Weapon] M252 81mm Mortar

Post by cyberzomby »

yep :) Hope it wont be like in castle wolfenstein enemy territory! And Im not that sure im looking forward to some indirect spam fire to ruin your assault or defense! :P I know its real and all, just saying it could be abused or really annoying :P :P (nah just whinig! How cool will it be to actually be able to call in mortar support trough the commander and go: DANGER CLOSE DAMNIT! 20 degrees further!)
ghOst819
Posts: 209
Joined: 2008-10-16 22:10

Re: [Weapon] M252 81mm Mortar

Post by ghOst819 »

My wish has come true.Good work guys
shifty66
Posts: 309
Joined: 2008-09-06 01:40

Re: [Weapon] M252 81mm Mortar

Post by shifty66 »

Howitzer wrote:Guess what will happen when a real life artillerymen will jump on it :mrgreen:


But Imho , a mortar isnt realy an artillery system
its much like an indirect firing infantry weapon

But its pretty dwmn close loll
Sweet mate im guessing your Canadian artillery? Beautiful always need more gun bunnies :)
Image[/img]
*14 sigs made for PR members Ingame name:supermannen6 Not making sigs anymore. Army life does not permit it! hah
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Weapon] M252 81mm Mortar

Post by Glimmerman »

WOW, look really nice, this would be awesome to make as a buildable object for near the firebase :)
para_hjs
Posts: 263
Joined: 2005-01-19 11:46

Re: [Weapon] M252 81mm Mortar

Post by para_hjs »

16 rounds/minute?
Image
frankboer
Posts: 13
Joined: 2009-01-12 17:14

Re: [Weapon] M252 81mm Mortar

Post by frankboer »

Awesome now all we need is de M109 Paladin and we'll all redefine the term 'Teamwork'

:)


Ingame: [B]| TG| Mr.47(NL)[/B]
George
Posts: 24
Joined: 2009-01-02 13:59

Re: [Weapon] M252 81mm Mortar

Post by George »

Does any one else think mortars will cause a tactical revolution?,

Rolling barrages anybody?
Imagine dropping mortar bombs on a flag for 1 minute while simultaneously an infantry squad advances, reaching the flag just as the mortars stop falling, with NO casualties! :grin:

Substantial Smoke Screening
Got a large expanse of cover and concealment free desert? No problem, if each smoke mortar bomb is equivalent to, in size at least 2 smoke 40mm grenade launcher shells, and we drop 4/5, that's alot of concealment! :grin:



2 Minor repeated before details but with a new Phenomenal result!

_FB deployable (not main base)
_Had a range of a 750m (cirlce of radius 750 around the mortar),

This would Force players defending a flag to employ more flexible defences, where they have to send out patrols in area around the flag, searching for enemy FBs and the mortars located close by.


Would this mean an End of camping forever?
Players would no longer be able to hold on to a flag by just sitting on it with a machine gun! Because unless they got off their asses and sent out some patrols they would soon have mortars bombs knocking on their door!

Think YOU could organize half of the players defending a flag to dig in while getting the other half to go on patrol? :wink:



So who else sees the new and exciting tactics mortars will bring to PR?
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: [Weapon] M252 81mm Mortar

Post by Hitman.2.5 »

Wa hey bout time IMO, you could use the way of aimimg the mortar on FH2 that worked pretty well, or you could just use the 100m, 150m, 200m...

Mayby a range of 1500m would be substantial? but thts me
Derpist
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: [Weapon] M252 81mm Mortar

Post by Hitman.2.5 »

George wrote:So who else sees the new and exciting tactics mortars will bring to PR?


Epic win?
Derpist
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: [Weapon] M252 81mm Mortar

Post by Hitman.2.5 »

Would this also be mounted in the back of a stryker?
Derpist
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: [Weapon] M252 81mm Mortar

Post by fuzzhead »

aimimg the mortar on FH2 that worked pretty well,
In order to be added to PR, the aiming system would have to be much more robust to the FH2 system, that system is completely unacceptable in a PR gameplay, sorry.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: [Weapon] M252 81mm Mortar

Post by Tirak »

[R-DEV]fuzzhead wrote:In order to be added to PR, the aiming system would have to be much more robust to the FH2 system, that system is completely unacceptable in a PR gameplay, sorry.
Is it the right click to see target area thing? If so, that's not so much a problem, removing that would a realistic and teamwork building way of doing it. SL lases target, Mortar team receives Coords and fires their barrage, SL radios back effect on target, rinse and repeat the PR way :D Maybe also add a CO designate system as well.
M.Warren
Posts: 633
Joined: 2007-12-24 13:37

Re: [Weapon] M252 81mm Mortar

Post by M.Warren »

[R-DEV]CodeRedFox wrote:Just realize this wont be a Desert Combat kinda mortar (i.e. shoot it at people in front of you). Were currently working on the who, what, and wheres of how this works. But we wont be spilling any beans for while. And because PR cant have 16k maps we will make a system that is fair yet rewarding (but not in a noob kinda way).
That takes me back... Although I never used the Mortars like that, I was much more intrested in the M270 MLRS and the M-109 Paladin. Artillery was one of my most favorite assets, even to the point that I enjoyed it much more than flying aircraft in that game.

Problem was that you always needed someone to spot targets with binoculars. The fact of needing a spotter wasn't the bad thing. It was just that the majority of the time the spotter was sighting targets that were too far away to see or the angle was bad.

... Of course, playing Omaha Beach and parking the Fletcher 2 all the way at the bottom of the map and lobbing shells towards the very top 2nd tier was a lot of fun. Everyone was like "ZOMG how's he getting those SHELLZ UP HEAR!11!one!!oneone!!11!"
[R-DEV]fuzzhead wrote:In order to be added to PR, the aiming system would have to be much more robust to the FH2 system, that system is completely unacceptable in a PR gameplay, sorry.
I'm assuming that if memory serves me well, FH2 had made an offshoot of the BF1942/Desert Combat artillery perspective. Essentially elevating a camera above the spotter and it tracks incoming projectiles towards the target.

Was always fun to watch the effects. But I certainly can do without.

Of course, atleast this will give Combat Engineers something to do in the meantime. You won't always be in a position to deploy mines and there is significant down-time after building all the assets. It then comes down to vehicle repairs and twiddling your thumbs, which is fine by me. I'd certainly enjoy manning a Mortar to pass the time by.
Take the Blue Pill or take the Red Pill?

Image
xatu miller
Posts: 431
Joined: 2008-05-01 12:38

Re: [Weapon] M252 81mm Mortar

Post by xatu miller »

Looks great!


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: [Weapon] M252 81mm Mortar

Post by markonymous »

Looks awesome
Image
Ainslie
Posts: 56
Joined: 2008-02-19 18:39

Re: [Weapon] M252 81mm Mortar

Post by Ainslie »

Schweet.

Image
Image
Image
The best armor is staying out of gun-shot.
-Italian proverb
Locked

Return to “2009”