Re: [Weapon] M252 81mm Mortar
Posted: 2009-01-26 02:57
Nice model and texture..Hope it'll make it in eventually. 
I support it being a deployable asset.
I support it being a deployable asset.
Hmmm, I was wondering how in FH2, there's the dial to the left that shows degrees, right? Maybe we could get it to the point where it does that, and we know how far it'll be launched per each degree, roughly. Glad this is being looked into though[R-DEV]CodeRedFox wrote:I can finally replace the non textured version
Just realize this wont be a Desert Combat kinda mortar (i.e. shoot it at people in front of you). Were currently working on the who, what, and wheres of how this works. But we wont be spilling any beans for while. And because PR cant have 16k maps we will make a system that is fair yet rewarding (but not in a noob kinda way).
Input is great but realize there not much to discuss until/if we unveil the project.
Sweet mate im guessing your Canadian artillery? Beautiful always need more gun bunniesHowitzer wrote:Guess what will happen when a real life artillerymen will jump on it
But Imho , a mortar isnt realy an artillery system
its much like an indirect firing infantry weapon
But its pretty dwmn close loll
George wrote:So who else sees the new and exciting tactics mortars will bring to PR?
In order to be added to PR, the aiming system would have to be much more robust to the FH2 system, that system is completely unacceptable in a PR gameplay, sorry.aimimg the mortar on FH2 that worked pretty well,
Is it the right click to see target area thing? If so, that's not so much a problem, removing that would a realistic and teamwork building way of doing it. SL lases target, Mortar team receives Coords and fires their barrage, SL radios back effect on target, rinse and repeat the PR way[R-DEV]fuzzhead wrote:In order to be added to PR, the aiming system would have to be much more robust to the FH2 system, that system is completely unacceptable in a PR gameplay, sorry.
That takes me back... Although I never used the Mortars like that, I was much more intrested in the M270 MLRS and the M-109 Paladin. Artillery was one of my most favorite assets, even to the point that I enjoyed it much more than flying aircraft in that game.[R-DEV]CodeRedFox wrote:Just realize this wont be a Desert Combat kinda mortar (i.e. shoot it at people in front of you). Were currently working on the who, what, and wheres of how this works. But we wont be spilling any beans for while. And because PR cant have 16k maps we will make a system that is fair yet rewarding (but not in a noob kinda way).
I'm assuming that if memory serves me well, FH2 had made an offshoot of the BF1942/Desert Combat artillery perspective. Essentially elevating a camera above the spotter and it tracks incoming projectiles towards the target.[R-DEV]fuzzhead wrote:In order to be added to PR, the aiming system would have to be much more robust to the FH2 system, that system is completely unacceptable in a PR gameplay, sorry.