Changed ROE for pilots

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DammitDan
Posts: 16
Joined: 2009-01-28 00:28

Re: Changed ROE for pilots

Post by DammitDan »

One of the biggest problems I've noticed re: pilots has been n00bs taking air vehicles, crashing them 2 minutes later by making a n00b mistake, then coming back and standing on the landing pad to grab the vehicle when it respawns and do it all over again.

How about placing a personal timer on the kit? As soon as the player selects the pilot kit and picks it up, a countdown timer starts (10-15-20 minutes) before he can select that kit again. If the pilot keeps himself alive long enough to run the timer down (assuming they are flying during this time), it shows they are competent enough to actually fly safely. If an experienced pilot crashes he will immediately be able to pick the kit up again to camp the pad waiting for a vehicle respawn. On the other hand, someone who "needs more practice" will grab the kit, crash the vehicle in the first minute or two, then have to wait until AFTER the vehicle has respawned before they can even request the pilot kit. This gives someone else who *may* have more experience the chance to fly.

Of course the best way to handle this would be to start the timer to when the pilot enters the vehicle, and limit the kit timer to the spawn time of the vehicle +1 minute. I don't know if this would be possible, but it sure would be nice.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Changed ROE for pilots

Post by Mora »

This would never work, in public that is. Even if you jump out before the massive exploding radius missile hits you, and don't hit the aircraft and be more then 300m off the ground. Then what? You have no weapons, and are in the middle of nowhere. Ask for a evacuation? Probably no one will even notice you and if they do they would just be like "zomg you noob whyyy did you need to crash that jet/chopper/whatever".
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Changed ROE for pilots

Post by R.J.Travis »

Alot of you are not understanding the point the [R-DEV]'s have made the Pilot a Unarmed man and in this since IRL in war you would not shoot a Unarmed man for any reason what so ever.

So please do read the full thread before you post.
Twisted Helix: Yep you were the one tester that was of ultimate value.
Blakeman
Posts: 450
Joined: 2007-11-21 20:49

Re: Changed ROE for pilots

Post by Blakeman »

R.J.Travis wrote:Alot of you are not understanding the point the [R-DEV]'s have made the Pilot a Unarmed man and in this since IRL in war you would not shoot a Unarmed man for any reason what so ever.

So please do read the full thread before you post.
IRL and game can only come so close. It is still a game and there are going to be rules that are not realistic. I feel the unarmed pilot was a good thing since 95% of the pilot pistol I saw used was in TK or 'messing about' on the runway.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Changed ROE for pilots

Post by R.J.Travis »

With the new helicopter hp to survive a crash allot more often and he still unarmed this thread's idea is more likely to happen even in a public server.
Twisted Helix: Yep you were the one tester that was of ultimate value.
asianator365
Posts: 45
Joined: 2007-06-03 20:27

Re: Changed ROE for pilots

Post by asianator365 »

Look...I am sick of the Project Reality line that "we made this element of gameplay more difficult to make it more realistic" yet things like pilots kits are FUBARed to "improve gameplay." Just give the damn pilots a weapon and let individual servers admin the teamkillers. It isn't something that the PR Devs should have to mod out at the cost of realism.
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: Changed ROE for pilots

Post by Spaz »

asianator365 wrote:Just give the damn pilots a weapon and let individual servers admin the teamkillers. It isn't something that the PR Devs should have to mod out at the cost of realism.
Thats not the reason why the weapon was removed from the pilot kit. People used the pilots as airborne troops something that the devs didn't want.

It has nothing to do with teamkilling.
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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: Changed ROE for pilots

Post by Tofurkeymeister »

Spaz wrote:Thats not the reason why the weapon was removed from the pilot kit. People used the pilots as airborne troops something that the devs didn't want.

It has nothing to do with teamkilling.
Yeah, pilots would be used as paratroopers. Its fun... but unfair, not that I ever did it ;)

In my opinion, just give the pilots a high ticket loss if captured/killed, instead of the vehicles having a ticket loss. Also, treat them under the civilian RoE.
503
Posts: 679
Joined: 2008-08-30 02:53

Re: Changed ROE for pilots

Post by 503 »

Noob pilots would never care about how much tickets their deaths cost their team. I say give them a longer spawn time when they die. Really long.
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Changed ROE for pilots

Post by bloodthirsty_viking »

i like this adea, and if you find a caped pilot, most squads would not shoot him becuse if he is killed, he can go kill more of them.

make it so if you suicide with a pilot kit, you have a major spwan, like 5 min, and it takes 5 min after joining a new squad to request the pilot kit, this is to stop the teamswapers.

like others have sead, if you kill the pilot, your team losses tickets, if your insurgents, you lose like a cache or something. thats incentice not to kill pilots on the ins server.
if the pilots have a gun out, or put one away within 30 seconds ago, he can be shot with no punishment to your team, but a ticket loss punishment to the pilots team.

mabey 30-50 tickets loss on aas for pilot suicide.
10-30 for knifed death
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FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: Changed ROE for pilots

Post by FuzzySquirrel »

Why can't you have two pilots kits? (I know someone suggested this just dont know who)
Helicopter Pilot-Pistol/SMG, Smoke, Field Dressing. ***No Parachute***
Jet Pilot-No Fire arm, Smoke, Field Dressing ***Parachute***

Done all problems solved.

This is a good idea, if it was realistic, but irl pilots at least have a sidearm...
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Threedroogs
Posts: 404
Joined: 2006-07-20 00:38

Re: Changed ROE for pilots

Post by Threedroogs »

FuzzySquirrel wrote:Why can't you have two pilots kits? (I know someone suggested this just dont know who)
Helicopter Pilot-Pistol/SMG, Smoke, Field Dressing. ***No Parachute***
Jet Pilot-No Fire arm, Smoke, Field Dressing ***Parachute***

Done all problems solved.

This is a good idea, if it was realistic, but irl pilots at least have a sidearm...
this is a good idea, especially if helicoptor crashes become more survivable. i cant wait for .86!
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Changed ROE for pilots

Post by McBumLuv »

Spaz wrote:Thats not the reason why the weapon was removed from the pilot kit. People used the pilots as airborne troops something that the devs didn't want.

It has nothing to do with teamkilling.
FuzzySquirrel wrote:Why can't you have two pilots kits? (I know someone suggested this just dont know who)
Helicopter Pilot-Pistol/SMG, Smoke, Field Dressing. ***No Parachute***
Jet Pilot-No Fire arm, Smoke, Field Dressing ***Parachute***

Done all problems solved.

This is a good idea, if it was realistic, but irl pilots at least have a sidearm...
Tada, problem solved. And if you're really that uptight about it, take jet pilot kits out of maps without jets on them.

Seriously, there's no viable argument against pilots getting realistic equipment. Game play isn't a possibility, either, because giving them SDW would at least allow them to get to a safe zone and wait for an extract without fearing that their wreck would be a big "Come shoot me" sign, or that trying to get to an extraction point would be too risky without any personal defense.
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unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: Pilots unarmed

Post by unrealalex »

[R-DEV]CodeRedFox wrote:how about his drop kits stays there for ever until BLUFOR gets it back :-D
This. THIS. THIIISSSSS!!
That would be so awesome! Adds a whole new element to the game.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: Pilots unarmed

Post by Masaq »

unrealalex wrote:This. THIS. THIIISSSSS!!
That would be so awesome! Adds a whole new element to the game.
Yes, it'd be called "CTF mode" :p

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bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Changed ROE for pilots

Post by bloodthirsty_viking »

but if that was a mode, the having to recaptire a kit, some ins dude will pick it up, go to there main, and to get it you have to go into the dome of death...
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Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: Changed ROE for pilots

Post by Sadist_Cain »

How about...

Knifing a Pilot
  • 4 Minute Spawn for the pilot
  • Unable to fly for 20(+/- ?) Minutes
Shooting enemy Pilot
  • 4 min spawn for the offender
  • Some kind of time/kit penalty?
It'd be cool to have some sorta bonus for the team "capturing" or rescuing a pilot but with newbie flyers itd destroy a game.

Would be cool though if you have a genuinely good pilot in game and he's shot down, you'll actually have a motivation to get him back to base and kitted out with a new chopper.

Me also be thinking pilot kit should be limited...

Hmmmm... limited pilot kit with 25 min reallocation time?

That way a lost pilot wouldn't be detrimental to tickets however it would mean the other team would be without a pilot kit for 25 mins so they wouldn't be able to use all air vehicles...

That'd be a large amount of motivation, especially with a good pilot in the fray
R.J.Travis wrote:IRL in war you would not shoot a Unarmed man for any reason what so ever.
If only everyone agreed...
Last edited by Sadist_Cain on 2009-05-25 21:31, edited 1 time in total.
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Changed ROE for pilots

Post by CodeRedFox »

bloodthirsty_viking wrote:but if that was a mode, the having to recaptire a kit, some ins dude will pick it up, go to there main, and to get it you have to go into the dome of death...
Ha personally I don't see the issue with that. Not very PR but I still don't see that as a problem. :twisted:
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FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: Changed ROE for pilots

Post by FuzzySquirrel »

FuzzySquirrel wrote:Why can't you have two pilots kits? (I know someone suggested this just dont know who)
Helicopter Pilot-Pistol/SMG, Smoke, Field Dressing. ***No Parachute***
Jet Pilot-No Fire arm, Smoke, Field Dressing ***Parachute***

Done all problems solved.
How about this? There's no need to have unarmed heli pilots, and on the jet maps the chances of you actually running into an enemy are little to none. With out a parachute you cant paratroop with out a weapon you cant paratroop. If you make the Pilots like the Civi it's just gona turn into Oh a pilot "Bang bang bang" Pilot has gazillion second spawn time and the other guy doesnt care.

also is this even close to realistic? Irl do people care who their shooting in war? No just because Forces like the US and UK and others behave under a roe that doesnt mean other forces do.
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