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Re: Armor Laser Targeting

Posted: 2009-02-13 23:58
by Nagard
I'm not sure, so correct me if I'm wrong, but didn't the DEVs brought up a projectile for the Lasermarker? The "Signature" of that Laserprojectile wasn't in vBF2 when I remember correctly and so isn't it possible to change that "signature" to bring up something like 2 different lasers (One for Surface-Surface-Combat and one for the Close-Air-Support)?

Re: Armor Laser Targeting

Posted: 2009-02-14 00:04
by Solid Knight
Having a laser object on an active vehicle simulates your painting the target with the helicopter's or whatever's built-in laser painter.

Re: Armor Laser Targeting

Posted: 2009-02-14 01:02
by CAS_117
Nagard wrote:I'm not sure, so correct me if I'm wrong, but didn't the DEVs brought up a projectile for the Lasermarker? The "Signature" of that Laserprojectile wasn't in vBF2 when I remember correctly and so isn't it possible to change that "signature" to bring up something like 2 different lasers (One for Surface-Surface-Combat and one for the Close-Air-Support)?
The sticky laser just has a laser target on a projectile. There's useable target types: TTHEAT, and TTLASER.

Re: Armor Laser Targeting

Posted: 2009-02-14 13:08
by Oddsodz
gclark03 wrote:We're not suggesting mobile artillery. The point of this suggestion is creating a mechanism where it does take a little skill to hit targets on the move, but not so much that it's as impossible as it has always been.
It's not impossible. I Have in the passed lazed a flying jet. I Am very skilled in lazing moving targets. I My self don't wish to see any real changes to the way the GLTD/SoFlam works. Sure I would like to see the laser move faster across the screen. But it's not a big issue at all when you think about all the other stuff the DEV's have to work on.

It's very easy really. Just treat like a sniper gun and predict the movement of the target. Depending on how far away the target is. The more time you have to allow for the laser to travel, hit and stick.

But back on topic.

I Like the idea of the driver of a tank having the ability to laze a target (Like the little bird co-pilot seat). As for the tank gunner having a tank shell that can hit a laser target is something I am not sure about. Maybe it would be just nice for the tank gunner to be able to see laser markers/boxs. But not have a shell that works like the jets/helos bombs work. It's not that heard to shoot a tank shell when of the move. It does take skill to do it but its not that impossible. This would also help out a little is cross coms tank squads.

Re: Armor Laser Targeting

Posted: 2009-02-14 13:10
by Oddsodz
PS. the edit button on the site os on the piss. I have some spelling mistakes in my above post. Must be a Firefox issue :(

Re: Armor Laser Targeting

Posted: 2009-02-14 13:15
by gclark03
I was talking about the tank shell, not the laser projectile. CAS_117 voided that part of the OP by bringing up the idea of all armor being pre-lazed anyway.

Back on topic, tanks have guidance systems so that it doesn't take that much skill to hit moving targets while moving. It's not that hard in real tanks, which typically have stabilizers and other systems that allow that type of combat to happen.

Also, don't forget that it would not be so sensitive that the gunner could have a target on the edge of his screen and hit it with laser assistance. There would be a fairly small lock area, small enough to ensure that the gunner actually has to try to line up the shot before the laser guidance takes over.

If you still don't like this idea, can you find a better substitute that emulates turret stabilization?

Re: Armor Laser Targeting

Posted: 2009-02-14 13:18
by Cptkanito
But implementing guidance systems in tanks just ruins tank combat in my opinion, cause basically all u have to do is fire and forget once its locked on...

Re: Armor Laser Targeting

Posted: 2009-02-14 13:25
by gclark03
If you fire and forget, you die in a tank battle.

There's really not much more to the current system, except that an 0.85 tank has to stop, verify the target through VoIP, line up the shot (which can be difficult, factoring in zoom lag and fidgeting drivers), take the shot, and prepare for the follow-up.

I understand that it's far more complex for a real-life tank gunner, but this part of it - verify and destroy targets - is made simple by modern guidance systems.

With this laser system, a tank gunner can easily find and destroy targets on the move, but it won't be 'fire and forget' because it's, as I've said multiple times, slight guidance of the shell - nothing near the accuracy of laser-guided bombs.

Re: Armor Laser Targeting

Posted: 2009-02-14 13:26
by Scot
'[R-DEV wrote:Undies;882363']IRL the turret 'talks' to the hull and vice-versa via one or more gyroscopic gimbles (on CR2 there are three) several thousand times per second.

The turret does not lock on to anything at any most of the firing sequence is still done manually, contrary to popular opinion. The bulk of what the computer tied to the turret/weapon system do is stabilising the gun (to a certain degree) and carrying out ballistic calculation to account for things such as wind, temperature, air pressure and barrel droop among other things.

The crux of the whole thing is that the gunner must still control the 'lay' of the turret using his controls, and he has some very similar problems to those faced in PR. The turret does go up and down and side to side as the driver negotiates different terrain, meaning he has to try and maintain that 'lay'.

The comments people make about 'bullet drop' do not really hold much water with a modern tank TBH. As i mentioned earlier, the computer makes allowences and adjusts the ballistic calculation to help achieve a first round hit. This includes bringing the weapon systems to the correct angle of elevation before it is fired, thus virtually eliminating 'bullet drop' and tanks firing. Of course it still happens but the gun is raised by the computer before firing to account for this.

The dispersion of the rounds at 2km is pretty tight.

Image

I have crewed CR1 and CR2 for 10 years now and trust me, the PR tanks arent far off. (Within the limits of a game)
Hope that answers a few questions in this thread. Thought it was quite relevant.

Re: Armor Laser Targeting

Posted: 2009-02-14 13:29
by gclark03
Does this apply to all armor? (I'm really not sure, but it probably does if something as modern as the CR2 doesn't have 'automated' guidance.)

Re: Armor Laser Targeting

Posted: 2009-02-14 13:32
by Scot
Seems so, look:
[R-DEV]Undies wrote:You are absolutely correct when you say tanks can effectively engage targets on the move, sorry if i mislead in any way.

Modern tanks can very effectively engage targets on the move, the point i am trying to make is that the gunner must still carry out manual lay of the sighting system and weapon system onto the target.

Someone kind of hit the nail on the head earlier on when they said the BF2 engine lets you though it is flawed in that it isnt vastly accurate. I think this is the problem, a limitation of the game engine and nothing else.

@Fubar++ They are slightly misleading articles or poorly worded, tanks are fitted these days with assisted lay or aided lay which is only automatic in that once the gunner has selected his target and laid the sighting systems onto it. If he (his tank) is moving, or the target is moving, or both are moving, then he will initially begin to manually track the target. Once the Fire Control System has calculated what it thinks is the best or most accurate tracking speed in whatever direction it is required, will conitnue to track along that line/direction. With the intention being that the gunner should only need to 'fine tune' his lay before firing.

If the target makes a sudden change of direction the gun will still 'track' along the direction it previously followed. This means the gunner needs to manually lay onto the target once more, and the process starts again. These systems aid the gunner massively in controlling a fast moving turret looking at small targets which could be some way off but unfortunately they are not automatic target trackers per'say.

Hope i didnt confuse anyone.

Re: Armor Laser Targeting

Posted: 2009-02-14 13:44
by Gore
Cptkanito wrote:But implementing guidance systems in tanks just ruins tank combat in my opinion, cause basically all u have to do is fire and forget once its locked on...
Yes.

People never remember that the enemy would be able to lock-on you and kill you just as easy. Think the other way around, please.

Re: Armor Laser Targeting

Posted: 2009-02-14 13:52
by Alex6714
I don´t know why everyone has the assumption locking on would be so uber and such.

If you had a small enough lock angle (1 - 1.5 times size of tank for example) plus a very slow turning projectile, then it could work very well.

We aren´t talking about AA lock on missiles that lock onto things you can´t even see and do 90º turns round things.

Would simulate real life quite well too.

Somewhat deals with what the FCS does with barrel drop and you still have to manually aim towards if not on top of the target.

Re: Armor Laser Targeting

Posted: 2009-02-14 14:57
by rampo
agree. Image

Re: Armor Laser Targeting

Posted: 2009-02-14 15:54
by fubar++
I'm sensing one problem here. If you can "laze" only heat source targets (?) the system would be missing all other targets which don't have heat source, is that correct?

Re: Armor Laser Targeting

Posted: 2009-02-14 16:30
by Alex6714
fubar++ wrote:I'm sensing one problem here. If you can "laze" only heat source targets (?) the system would be missing all other targets which don't have heat source, is that correct?
No reason you couldn´t shoot manually aswell.

Re: Armor Laser Targeting

Posted: 2009-02-18 00:55
by CAS_117
Ok here's a demo:


Re: Armor Laser Targeting

Posted: 2009-02-18 01:10
by PlatinumA1
Now remember guys, thats only the beginning...things will be corrected...things will be changed..

Re: Armor Laser Targeting

Posted: 2009-02-18 03:01
by McBumLuv
Damn, this thread passed from under my nose :|

This system looks quite good (so long as it's also applied with choppers too, of course. Not sure about jets).Have you tried using it while on the move yet? And perhaps a different audio cue would be worth while (say "I've got him sighted in!" or something), though of course that would be, as you've said, refined later.

Re: Armor Laser Targeting

Posted: 2009-02-18 03:53
by Flanker15
"Identified!" would be the most realistic fit for the lock message.

Problem I see with it is the tracking ability of the shell, IRL if a target changes speed or course after the shell is fired you're almost garunteed a miss. With guided shells, even if they turn slowly you'd probably still hit.