1: How many maps are added in PRv0.85 vs. bf2 original, and wich are the 4 most played/popular maps?
7 Gates
***Al Basrah
Al Kufrah Oilfield
Asad Khal
Assault on Mestia
Battle for Qinling
Bi Ming
EJOD Desert
***Fallujah West
***Fools Road
Jabal Al-Burj
Karbala
***Kashan Desert
***Korengal Valley
***Kozelsk
***Muttrah City
Operation Archer
Operation Barracuda
Operation Ghost Train
Qwai River
***Ramiel
Road to Kyongan'ni
Sunset City
Tad Sae
*** denotes popular
2: weapons
Kits [[Add mini images for each of these]]
Officer
Rifleman with Iron Sites
Rifleman with Scope
Rifleman Specialist
Combat Medic
Sniper
Anti Tank
Engineer
Anti Air
Rifleman AT
Automatic Rifleman
Grenadier
Designated Marksman
Crewman
Pilot
Civilian
Weapons [[Add mini images for each of these]]
AK Series
AK47 with Ironsite
AK47 with Scope
AK47 with UGL
AK74M with Ironsite
AK74M with Scope
AK74M with UGL
AK74 with Ironsite
AK74 with Scope
AK74 with UGL
AK74SU with Ironsite
SKS Carbine
AR15 Series
M16A4 with Ironsite
M16A4 with ACOG
M16A4 with UGL
M4 with Ironsite
M4 with ACOG
M4 with UGL
M14 with Scope
G3 Series
G3A3 with Ironsite
G3A3 with Scope
G3A3 with UGL
G3A3 SG1
QBZ-95 Series
QBZ-95 with Ironsite
QBZ-95 with Scope
QBZ-95 with UGL
SA80 Series
L85A2 with Ironsite
L85A2 with Susat
L85A2 with UGL
L86A2 DMR
Precision Rifles
M40 Sniper Rifle (updated from BF2)
SV-98 Sniper Rifle (updated from BF2)
M-14 Marksman Rifle
L115A1 LRR Sniper Rifle
Lee Enfield with Scope
Lee Enfield with Ironsite
Sub-machine Guns / Side Arms / Shotguns
MP5-N SMG (updated from BF2)
HK53A3 SMG (updated from BF2)
PPSH-41 SMG
Scorpion SMG
L9A1 Pistol
P226N Pistol
Light Machine Guns
RPK Al Quds
M249 SAW
M249 Para
HK21E LMG (updated from BF2)
Should Launched Weapons
Stinger MANPADS
SA-7 Grail
M136 AT4
RPG-26 with iron sights
RPG-7 with iron sights
PF-89 Light AT
PLA HAT
Non-conventional Insurgent Weapons
Molotov Cocktails
IED
Arty IED
Rocks
Cellphone
Other Weapons and Tools
KA-BAR Knife
F1 Frag Grenade
L109A1 Grenade
SLAM Timed Explosive
C4 Explosive (updated from BF2)
GLTD (Guided Laser Target Designator)
40mm launched smoke grenades
Colored Smoke Signal Grenade
BLUFOR Smoke Grenade (updated from BF2)
Russian Smoke Grenade
Trip Flare (Deployable)
E-Tool / Shovel
Binoculars
Grappling Hook (updated from BF2)
Field Dressing (different languages)
3:--------------Vehicles
Logistics Vehicles
M35 Transport (open)
M35 Logistics (closed)
Ural Transport (open)
Ural Logistics (closed)
British Vehicles
WMIK Landrover
Warrior IFV
Scimitar
Challenger 2 MBT
Lynx Helicopter
Merlin HC3 Helicopter
Stormer AAV
WAH-64 Apache Helicopter
Eurofighter (updated from vbf2)
Tornado GR4
Harrier
USMC/USA Vehicles
HMMWV 50cal
HMMWV Unarmed
HMMWV Avenger
HMMWV TOW
M2 Bradley
AH-6 Little Bird
MH-6 Little Bird
Huey Transport
Huey Attack
UH60 Blackhawk (updated from BF2)
Apache Helicopter
AH1 Cobra Helicopter (updated from BF2)
A-10 Warthog
F-16 Falcon
MEC Vehicles
UAZ Jeep
BRDM-2 Armoured Car
BRDM-Spandrel AT
BRDM-Gaskin AAV
BTR-60 APC
BMP-3 IFV
Eurocopter 635 (updated from vbf2)
Mi17 Transport Helicopter (updated from vbf2)
SU-25
MIG29 (updated from vbf2)
PLA Vehicles
Recon Jeep (updated from vbf2)
WZ-551 APC (updated from vbf2)
Type 99 MBT (updated from vbf2)
Mi9 Transport Helicopter (updated from vbf2)
WZ-11 Light Helicopter (updated from vbf2)
Chechen Rebel Vehicles
T-62 MBT
Technical with 50cal (updated from vbf2)
Insurgent Vehicles
Big Red Bomb Truck (updated from vbf2)
Civilian Car (updated from vbf2)
Civilian Bomb Car (updated from vbf2)
Dirt Bike
Technical with 50cal (updated from vbf2)
Other / Misc
M-167 Vulcan Air Defense System
ZIS-3 AT-Gun
ZPU-4 AAA
4:Features & GameModes
Overview
Project Reality (PR) is a modification for Battlefield 2 on the PC. Project Reality's aim is to create a more realistic combat environment than standard Battlefield 2, and place a greater emphasis on teamwork and cooperation.
Most aspects of Battlefield 2 that have the capacity to be modified (such as physical properties of weapons and vehicles) have been tweaked to reflect their real life counterparts. The properties of all vehicles and weapons have been modified for increased realism. Ballistics were adjusted to reflect those of real weapons, including characteristics such as deviation and bullet drop. Damage caused by weapons is much more realistic.
Game Modes
AAS
Insurgency
Skirmish
Command and Control
Training
Factions:
United States Marine Corps (updated from BF2)
Peoples Liberation Army (updated from BF2)
Middle East Coalition (updated from BF2)
British Army
Russian Forces
United States Army
Chechen Rebels
Taliban
Iraqi Insurgents
[b4]Gameplay[/b]
Innovative Spawn System – Project Reality has a new way to handle player respawns. There is no more spawning on flags or appearing around squad leaders like in regular Battlefield 2. Instead, the players now have the control of where they want their reinforcements to come in via deployable rally points and player built forward outposts.
Non-cluttered HUD - the Heads-Up Display has been heavily tweaked, keeping with a minimalist theme that only shows you what you need to see, and allowing the mod’s powerful updated graphics to be the most prominent feature instead of non-essential 2D information. No more
enemy name tags, hit & kill indication, health bar, ammo bar, crosshair, infantry mini-map or automatic infantry spotting. The Project Reality HUD allows you to focus on what matters.
Revamp of soldier equipment - Soldier classes now carry realistic equipment and useful tools such as: Bayonets, E-Tools, long lasting Smoke Grenades, Binoculars, Field Dressing, Incendiary Grenades. Gone are the unrealistic sidearms for all classes, the parachutes for all but pilots.
New main menu - Completely redone main menu for sleeker look and easier navigation as well as new features. Online and offline training mode is available as well as map overview previews before you join a server.
Close Air Support – Players can now take advantage of real modern equipment to coordinate close air support. Jets and attack helicopters across the board are now using the new laser designation system, allowing infantry units to designate targets for attack. In addition, squad leaders and Special Forces operators can call in air support via the commander in the form of a 2,000lb JDAM bomb.
Updated Map Screen Features - The map screen that players have access to has been tweaked drastically from BF2. The ability to "auto-spot" and track enemy units has been removed. In its place is a Contact Report system where squad leaders can call up the chain of command to the commanding officer, and have enemy units marked, deleted, and moved around at the whim of the commander. Player directional arrows have been removed and all vehicle icons have been updated to reflect the various new vehicle classes showcased in Project Reality. In addition to sending contact reports, squad leaders can more effectively communicate by placing markers for APC Transport Requests, Helicopter Transport Requests, Troop Reinforcements Requests, Resupply Requests, Build Order Requests.
Updated Commander Features - Commanders now play a vital role in Project Reality as the communications hub and central command organization of the team. Commanders are expected to give squads orders and oversee the entire battle strategy of the team. They are required to command the battle using the Command Post with the new Map Marker system. Commanders can place GPS laser markers for laser guided bombs, call in JDAM strikes, various forms of Artillery, and mark waypoints and minefields.
New Deployable Asset System - Never before seen in a realistic First Person Shooter, Project Reality has a unique building system. Squads can now deploy vital equipment and weapons on the battlefield to defend and control key areas. With the proper supplies; squads can assemble sandbag walls, create machine-gun nests, string razor-wire, build bunkers or firebases, and more. This allows the players to have control of how assets are placed, and control areas of strategic importance.
Unique Kit Request System - Unique to Project Reality, special powerful kits with specialized roles have now been limited and made available to squads that request them. By realistically rationing unique and powerful equipment, squads will now have more realistic loudouts, and have to use it effectively. These kits include: Officers, Snipers, Anti-Tank Specialists, Anti-Air Specialists, Designated Marksmen, Grenadiers, Combat Engineers, Automatic Riflemen, Riflemen Anti-Tank, Crewmen, Pilots.
Improved Logistics/Ammo System
Theres alot of stuff missing here, but gives a general idea... I dont think youll be able to put a summary of this stuff on the back of the box, maybe should look for a more general approach, or more pictures. Pictures speak 1000 words as they say.
So far great job looks very professional!