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Re: Allow Automatic Rifleman kit to be grabbed at rally.
Posted: 2009-02-25 12:05
by AnRK
They should always be part of a squad though that's the point. I think the idea of having a cap on specialised is a good idea though, 3 per squad might be a good balance (not sure how realistic that figure is), and given that grappling hooks seem to be far too abundant perhaps make the specialist one of these kits too (you'd have thought with that name it would have been anyway) and you can only have 1 of each.
So you'd have a spawnable Officer, Ironsight Rifle, Scoped Rifle, AR, GL, (maybe) Marksman, Medic and Rifle specialist; 4 of which would be limited based on the squads number of specialised kits, and 1 which is only spawnable by the SL, leaving 3 unlimited kits. So you can have a spawnable kits of which are so common to RL squads that they should always be a part of them AND get rid of the problem of squads that are made up of SL, GL, AR, Marksman, HAT, Combat Engineer... Not sure about the coding of something like that though, if there's a way of limiting these kits through request I can't imagine it'd be too hard to integrate it into spawnables though.
Re: Allow Automatic Rifleman kit to be grabbed at rally.
Posted: 2009-02-25 14:49
by Cassius
AnRK wrote:They should always be requestable for a squad though that's the point.
FIXED.
Like I said, the AR should not be unavaiable because the map makes ressuply difficult, like on Operation ghost train, but all other limitations should apply, so soldiers can take key assets out of the game, at least for a while.
Re: Allow Automatic Rifleman kit to be grabbed at rally.
Posted: 2009-02-25 15:13
by AnRK
The point is though they (and GLs and Marksmen - not so sure about marksmen but I'm gonna go along with them being as common as GLs and ARs for now) are such a key asset they should always be on the battlefield and you should be able to deal with it, there are only 3 of them on each team anyway.
Re: Allow Automatic Rifleman kit to be grabbed at rally.
Posted: 2009-02-25 15:37
by Blakeman
[R-CON]Outlawz wrote:No, request it from your nearest crate/APC that's what they're for.
When an piece of kit is in every squad for nearly every armed service in the world though, why should it be only gotten if the APC or Logistic Truck is on hand?
To many of us it is similar to if everyone spawned with no weapons and we had to select a normal rifle, why do that when every soldier/Marine has a rifle? Every infantry squad has an automatic rifle so why is it different?
It still will not take out enemy APCs, nor really destroy any moving vehicles so I feel as long as it could be kept to 'one per squad' then it should be employed.
Re: Allow Automatic Rifleman kit to be grabbed at rally.
Posted: 2009-02-25 15:45
by AnRK
Blakeman wrote:When an piece of kit is in every squad for nearly every armed service in the world though, why should it be only gotten if the APC or Logistic Truck is on hand?
To many of us it is similar to if everyone spawned with no weapons and we had to select a normal rifle, why do that when every soldier/Marine has a rifle? Every infantry squad has an automatic rifle so why is it different?
Precisely.
Re: Allow Automatic Rifleman kit to be grabbed at rally.
Posted: 2009-02-25 15:51
by Tannhauser
The only problem i'd see with this system, is that if somebody spawns with an AR and gets killed, whilst his AR gets stolen by Opfor/Insurgents, he will still respawn with one. This could lead to Opfor/Insurgents having squads full of ARs, and the same could apply to Blufor. The result would be spammy, very spammy, and disliked by many purists and regulars.
Not to spam an argument of mine, but the more I think of it and the less I like the idea.
Do you really want to see a full squad of Talibans armed with only M16-ACOG-M203 and M249s?
And anyway, in real life people don't «spawn» from a pile of bags they suddendly pooped a while ago. If a fully equipped squad in PR was decimated, it should need to resupply in order to be fully operational and not just come back so easily with the same stuff.
Like it was said previously by others, such a system will reduce the advantages of neutralising priority targets like SAW/LAT/DMR/Medic/Grenadier and favor a ''meatgrinder'' type of rushing tactic (we died, well let's just spawn back with our same kits, it doesn't matter cause we can have all of them on the spot). On the other hand the actual system makes players more careful about death because they don't want to lose said kits and don't want the enemy to steal them, preventing them from requesting the kit again.
Re: Allow Automatic Rifleman kit to be grabbed at rally.
Posted: 2009-02-25 15:53
by gazzthompson
Blakeman wrote:When an piece of kit is in every squad for nearly every armed service in the world though, why should it be only gotten if the APC or Logistic Truck is on hand?
To many of us it is similar to if everyone spawned with no weapons and we had to select a normal rifle, why do that when every soldier/Marine has a rifle? Every infantry squad has an automatic rifle so why is it different?
agree 100% i kind of made same thread here:
https://www.realitymod.com/forum/f18-pr ... -menu.html
not to take focus away from thread, but u can see some peoples points on similar subject
Re: Allow Automatic Rifleman kit to be grabbed at rally.
Posted: 2009-02-25 18:06
by AnRK
Yeah you did make that a while ago, just thought I'd help argue for your corner it seems like a much more sensible system.
For the whole "squads full of AR" thing; firstly a team full of ARs would get raped, they aren't manoeuvrable and they aren't that accurate, so I don't think people would be in a rush to steal a pile of them, they barely get requested still anyway. Secondly, I'm sure that would be taken into consideration when coding it anyway, kits are already non-requestable when the enemy steals them off you, I'm sure that could apply to a spawning system too.
I don't really see the spawning argument as being off-topic, I see it as just arguing for a system I thinks more effective, it still relates to the same concept.
Re: Allow Automatic Rifleman kit to be grabbed at rally.
Posted: 2009-02-25 18:42
by DeltaFart
Lets just drop the spawn with system and go with the request cuase I know when I was playing FH as a MG when I lost itand the enemy grabbed my kit I couldn't spawn until I changed kit
And I know that when Im in a city and an APC im escorting comes under attack I dont just run to the APC and come out with a SAW so yeah
Re: Allow Automatic Rifleman kit to be grabbed at rally.
Posted: 2009-02-25 19:53
by AnRK
DeltaFart wrote:Lets just drop the spawn with system and go with the request cuase I know when I was playing FH as a MG when I lost itand the enemy grabbed my kit I couldn't spawn until I changed kit
And I know that when Im in a city and an APC im escorting comes under attack I dont just run to the APC and come out with a SAW so yeah
Eh? That works out perfectly then, either way if the enemy has nicked all the kits or your team has too many then you can't spawn, if were going with that argument you might as well say that officers should request their kit cos when there are only 2 people in the squad he can't spawn in with it.
Re: Allow Automatic Rifleman kit to be grabbed at rally.
Posted: 2009-02-25 20:29
by DeltaFart
I'm looking through the internet for info on squad size for the US Army alone atm so that we can have an idea of what you get in a squad
Two M249s are issued per infantry squad.
8-10 soldiers
Typically Lead by a SGT or SSGT
Reg Inf 9 usually
Mech Upto 16 in 2 teams
Got to say it's hard finding any info this specific
Add to that the game inhibits us with the 6 man limitation
So basically we have to get by on what we have now
Re: Allow Automatic Rifleman kit to be grabbed at rally.
Posted: 2009-02-25 20:39
by Scot
Well if two are issued to to a team of 8 - 10, I think that a team of 6 would have at least 1 always

Re: Allow Automatic Rifleman kit to be grabbed at rally.
Posted: 2009-02-25 23:29
by Blakeman
When I was in (been a while) the USMC the 'standard' squad was 13 (14 with a Corpsman). There were 3 fire teams of 4 men, each with at least one automatic weapon, usually 2 fire teams with SAWs and one fire team with a 240g. A squad leader might get an M203 and possibly some of the fire team leaders depending on how the squad was set up.
Re: Allow Automatic Rifleman kit to be grabbed at rally.
Posted: 2009-02-26 00:23
by USMC_Cook
In response to worry about a whole team of insurgents with AR:
I think the request system only allows 6 AR kits out at a time. This would mean that there could only be six insurgents with US AR kits at one time.
I would even say up that to 8 kits should be allowed at a time. With 8 kits out, there would probably be no more than 2 insurgents with US AR kits at a time, while still allowing 6 squads to have AR kits throughout the game.
While it would be possible to run out of kits for all of the squads automatic rifleman, the shortage would probably be very short-lived. This would mean that we could have a designated squad AR that would actually have the AR available to him for 95 to 100% of the game without having to worry about an enemy team of 32 AR.
I don't really care exactly how the system is implemented (I'm just suggesting what I think would work pretty well), but I really would like to see this implemented. The AR is key to using small-unit tactics effectively. Being able to designate an AR and rifleman with ACOG as a cover team and the rest of the squad as an assault team would really make a difference in the level of tactical play. I've often tried to do this in PUB games, and it really works well until the AR loses his AR and can't get it back for 30 minutes.