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Re: We really need a change on Karbala

Posted: 2009-02-26 04:44
by ~KILL~Pirate
I have already made a few changes, as Fuzzhead said... The US Main is moved to a more secluded location and has a huge dome of death around it which will stop the baserape and killing of choppers as soon as they take off. Also, the number of SA-7's will be reduced from 3 to either 2 or 1. The current US Main will act as a regular area for caches etc...

I am also gonna expand parts of the city a bit to spread it out more and possible use more of the desert across the river near the slums area....

Thanks for the input guys and changes for the better are being made :)



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Re: We really need a change on Karbala

Posted: 2009-02-26 06:11
by Incomplete Spork
Dont give it a big dome of death. If the US wants to make sure their asset gets out securly they will take 30 seconds to check around the main base.

Re: We really need a change on Karbala

Posted: 2009-02-26 06:21
by R.J.Travis
Incomplete Spork wrote:Dont give it a big dome of death. If the US wants to make sure their asset gets out securly they will take 30 seconds to check around the main base.
Please give it a big DOD like you want its only fair because the INS like to ied / mine the exits witch is so lame when a pub loses both Combat engineer kits then your out of luck.

P.S. do the same with Fall West make that map a little bigger with a better DoD

Good Job

Re: We really need a change on Karbala

Posted: 2009-02-26 06:28
by Incomplete Spork
So you can go ahead and mine the mosque exits and camp it with a stryker but you cant do that on Insurgents because Insurgetns definatly don't attack US bases in real life :roll:

And I know some guy will say its your teams fault for not having hideouts built up but if your apache goes down early then its your teams fault for not securing the exits. If you hit a mine coming out of the main base its your teams fault and yours for not securing and watching the road.

Re: We really need a change on Karbala

Posted: 2009-02-26 06:43
by crazy11
Ok and in real life there would be people defending. They would not allow some guy to walk up and put an IED down.

I agree with the big dome of death.

Re: We really need a change on Karbala

Posted: 2009-02-26 07:01
by badmojo420
crazyasian11 wrote:Ok and in real life there would be people defending. They would not allow some guy to walk up and put an IED down.

I agree with the big dome of death.
Ramiel, for example has a huge dome of death. And what ends up happening is the insurgents camp/setup an ambush on the closest bottleneck to the base. And they end up kicking ***. Why? Because nobody wants to run 200m away from the base, on foot, to defend a bridge or road that isn't anywhere close to any cover or supplies. So, that area never gets covered. In real life, if a military was getting ambushed on a road leading to and from their base, they would send out patrols, to defend that area. Now, on a map like Karbala or Fallujah. They have setup defenses right in the gates, and still you say nobody defends. So.....how will moving that defense line 200m away from health and ammo, going to help with base defense?

I guess my point is, it's a lot easier to kill the people setting up ambushes, if you know where they are setting them up. You might be increasing the chances of vehicles leaving the main, but you'll be hurting their chances of ever returning.

Re: We really need a change on Karbala

Posted: 2009-02-26 07:15
by ralfidude
Guys its gonna change, topic closed.

Re: We really need a change on Karbala

Posted: 2009-02-26 07:32
by badmojo420
ralfidude wrote:Guys its gonna change, topic closed.
Oh, so you got your way. Now, nobody can discuss this issue?

Re: We really need a change on Karbala

Posted: 2009-02-26 09:07
by cyberzomby
winters101 wrote:Believe me guys, if there was people on T&T, i'll be there every time i play PR :D

Maybe i should try TG, but high ping on it :(
In the evenings its almost always filling up around 7/8'ish. If theres a CnC map on with only 4 people feel free to drop by and visit the shoutbox so one of us admins can change the map :)

Ontopic: Nice! Curious how the map will change. I havent got a problem with it how it currently is. But improvement is always a good thing imho!

Re: We really need a change on Karbala

Posted: 2009-02-26 09:32
by PFunk
badmojo420 wrote:Ramiel, for example has a huge dome of death. And what ends up happening is the insurgents camp/setup an ambush on the closest bottleneck to the base. And they end up kicking ***. Why? Because nobody wants to run 200m away from the base, on foot, to defend a bridge or road that isn't anywhere close to any cover or supplies. So, that area never gets covered. In real life, if a military was getting ambushed on a road leading to and from their base, they would send out patrols, to defend that area. Now, on a map like Karbala or Fallujah. They have setup defenses right in the gates, and still you say nobody defends. So.....how will moving that defense line 200m away from health and ammo, going to help with base defense?

I guess my point is, it's a lot easier to kill the people setting up ambushes, if you know where they are setting them up. You might be increasing the chances of vehicles leaving the main, but you'll be hurting their chances of ever returning.
Fair enough argument, but it doesn't dismiss the use of a Dome of Death, all it shows is that you need to think about how large it is and how the geography of the map around the Dome will affect game play.

Its just a matter of being thoughtful about it.

Why does everything have to be some mega extreme point of view? One or the other. Base rape allowed or insane dome of death? The common solution is a compromise, which is usually why many future release announcements are hated on by just about everybody.

If nobody likes a change then you're really starting to make progress.

Re: We really need a change on Karbala

Posted: 2009-02-26 10:12
by winters101
[R-DEV]~KILL~Pirate wrote:I have already made a few changes, as Fuzzhead said... The US Main is moved to a more secluded location and has a huge dome of death around it which will stop the baserape and killing of choppers as soon as they take off. Also, the number of SA-7's will be reduced from 3 to either 2 or 1. The current US Main will act as a regular area for caches etc...

I am also gonna expand parts of the city a bit to spread it out more and possible use more of the desert across the river near the slums area....

Thanks for the input guys and changes for the better are being made :)



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Very very nice, it looks like we canno't think what a DEV never think about :-P

Re: We really need a change on Karbala

Posted: 2009-02-26 10:38
by [ESS]Scots_Dragoon
PFunk wrote:
If nobody likes a change then you're really starting to make progress.
That is a good point right there.

Re: We really need a change on Karbala

Posted: 2009-02-26 14:26
by Alex6714
Changes sound good.


Imo the insurgents should have only 1 SA7 with a 20 min respawn to replicate their real life importance to the insurgents and rarity. The insurgents main anti air weapon should be the odd AAA gun and .50 cal. Those are the biggest threats.

When an aircraft comes over your head as insurgent, what you want to do is hide, ignore it. I don“t know why everyone has to stay out in the open thinking they can engage it. In real life they will in most cases drop their weapons and hide until it has gone.


I think 1 SA7 and 1 AAA gun are all thats needed, combine that with an Apache load charlie (300x 30mm, 24x hydra and 2x hellfire) and very high reload times (2-4 minutes) and you will get much more realistic behavior.

Re: We really need a change on Karbala

Posted: 2009-02-26 15:49
by Smegburt_funkledink
[R-DEV]~KILL~Pirate wrote:I have already made a few changes, as Fuzzhead said... The US Main is moved to a more secluded location and has a huge dome of death around it which will stop the baserape and killing of choppers as soon as they take off. Also, the number of SA-7's will be reduced from 3 to either 2 or 1. The current US Main will act as a regular area for caches etc...

I am also gonna expand parts of the city a bit to spread it out more and possible use more of the desert across the river near the slums area....

Thanks for the input guys and changes for the better are being made :)



...
TBH, there's a hell of a lot of changes needed to get this map on a par with the other new ones we've seen.

The fact that the 'city' doesn't hug the side of the river isn't exactly realistic, that in turn makes the road in the south east look strange.

The compund in the north west looks completly out of place...

The trees throughout the map don't look natural at all, they're all equidistant to one another and the desert texture needs breaking up, it looks asif it's the same texture on the whole map.

The main roads make no sense, they all kinda lead to nowhere, tbh, all of the roads look odd.

The compound in the south west needs roads, it's an industrial site.

Not intended to sound like a rant, take this as constructive criticism. :)