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Re: Collaborator poll: choose your solution.

Posted: 2009-03-04 19:39
by mosinmatt
HybridX wrote:The other night on our community server [T+T] we has 8 collabartors surrounding 1rpg running across the desert on karbala to atttack my squad... needless to say the rpg got picked off and we knifed all 8 collabs.... they just kept feeding us intel. Collabs are intel feeders and thats it
only if you knife (arrest) them though. I have never once been arrested as a collaborator. It is always shoot on sight.

Re: Collaborator poll: choose your solution.

Posted: 2009-03-06 14:35
by White Rock
MODERATORS PLEASE CLOSE THE POLL SINCE THE THREAD HAS DIED DOWN.

Since the poll has died of now I'm gonna calculate the percentages (the ones in the poll add up to more then 100%).

155 INDIVIDUAL VOTES
243 ACTUAL VOTES

Now if i take the actual votes, that means that:
Option 1: 13,1%
Option 2: 25,1%
Option 3: 26,7%
Option 4: 6,1 %
Option 5: 11,9%
Option 6: 15,2%
Option 7: 2,8%



Now depending if option 7 really counts or not the percentages might be an a little off, but it's all in a margin of error i'd say.
As you can see from the results, many favor reducing the spawn time or increasing the punishment.


BONUS
If you consider that the ones opting to reduce the time generally wants the same thing:
Reducing spawn times together:38,2%





THANKS FOR VOTING

Re: Collaborator poll: choose your solution.

Posted: 2009-03-06 14:40
by awqs
I like option 6 makes for more realisitic game play I think

Re: Collaborator poll: choose your solution.

Posted: 2009-03-06 17:25
by Saobh
Poll closed per the OP demand.