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Re: [MAP] Sangin - Update
Posted: 2009-03-03 16:48
by Rangu
WOW, Can't wait!!!

Re: [MAP] Sangin - Update
Posted: 2009-03-03 17:47
by G.Drew
I saw the the Opening post and I
Jizzed in my Pants
Cant wait for this map, tho my only worry is the Taliban will get owned on most of the map i.e. the open ground, but im only going by the minimap there and as you have said, this isnt the final version, so I could be wrong

Re: [MAP] Sangin - Update
Posted: 2009-03-03 17:52
by gazzthompson
they will have to fight in the green zone, like IRL

Re: [MAP] Sangin - Update
Posted: 2009-03-03 18:44
by Scot
Looks great mate! Keep it up

Re: [MAP] Sangin - Update
Posted: 2009-03-03 20:11
by jbgeezer
Rawr, me likes the look of this!
Re: [MAP] Sangin - Update
Posted: 2009-03-03 20:48
by cyberzomby
Now that is some gooooood stuff! That was worth a vote or 2!
Re: [MAP] Sangin - Update
Posted: 2009-03-03 21:05
by cyberzomby
Totaly forgot to do this:

Re: [MAP] Sangin - Update
Posted: 2009-03-03 21:35
by Arnoldio
Looks like arma long range fighting style...nice
Re: [MAP] Sangin - Update
Posted: 2009-03-03 23:06
by maverick551
Great stuff! Defiantly excited to check out this thing in game!

Re: [MAP] Sangin - Update
Posted: 2009-03-03 23:15
by McBumLuv

Loving the map. Chinooks are everything
Where will the base be if it's not the stuff in the lower right/left?
Re: [MAP] Sangin - Update
Posted: 2009-03-03 23:32
by Airsoft
that's one big hole in the wall

Re: [MAP] Sangin - Update
Posted: 2009-03-03 23:39
by TJ-XRL
CHNOOK CHNOOK !!!!!!!!!!!!!!! IM GOING TO KISS YOU CHONOOK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WOOT
Re: [MAP] Sangin - Update
Posted: 2009-03-03 23:41
by Dr Rank
McLuv wrote:

Loving the map. Chinooks are everything
Where will the base be if it's not the stuff in the lower right/left?
Cheers

Here ya go, British bases:
MT FOB = Main Town Forward Operating Base
Camp Bastion = Main base of operations
p.s. cheers for all the feedback so far lads!
p.p.s here's a bigger sized minimap for you to look at too
Re: [MAP] Sangin - Update
Posted: 2009-03-03 23:43
by Cptkanito
Cool, Bastion ftw... looks cool
Re: [MAP] Sangin - Update
Posted: 2009-03-03 23:46
by Hitman.2.5
Bastion?
*Sniff Sniff* I Smell Apache
Re: [MAP] Sangin - Update
Posted: 2009-03-03 23:46
by Pte.Paynter
wow looks great man keep up the good work PR
PR 4 Life xD:
Re: [MAP] Sangin - Update
Posted: 2009-03-03 23:49
by Rhino
hiberNative wrote:the ross kemp in afghanistan has some good shots.
tall "grass" <3

lol its not tall grass, its maze / sweet corn, what ranky is wanting me to make at the mo
hiberNative wrote:i dunno if you're planning to add that, but it needs more afghan buildings, trenches, dense tree areas and 2 meter tall grass.
but why 4x4km? that's just unnecessarily big imo. make it korengal size.
he said in his first post, compounds will be mainly coming later on.
As for 4km x 4km, why not? The map is going to play very differently to Korengal because its going to need to rely on its helicopters to transport the troops around vast areas of ground and it will all be compound fighting etc, very much like the real life conflicts in this part of the world today. The only way to do this map realistically is to have it as large as possible. Really its scaled down a hell of a lot from r/l as Camp Bastion (the base in the bottom left) is quite some way away from Sangin, where on the map its only like 2.5kms away from the FOB. It will still thou give a very realistic combat with it even being that close

Re: [MAP] Sangin - Update
Posted: 2009-03-03 23:55
by Wilkinson
4km map would be awesome. Basically its a wide combat area. I think it will be hella fun
Re: [MAP] Sangin - Update
Posted: 2009-03-03 23:59
by Cptkanito
[R-DEV]Rhino wrote:...Really its scaled down a hell of a lot from r/l as Camp Bastion (the base in the bottom right) is quite some way away from Sangin...
Isn't it the bottom left....?

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Re: [MAP] Sangin - Update
Posted: 2009-03-04 00:00
by Scot
WHY WOULD YOU COMPLAIN ABOUT 4km?!
Seriosuly, 4km is the ownage, we need more, not less.