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Re: [New map/Terrain] Fox Trap [WIP]

Posted: 2009-03-11 08:28
by greenfire07
nice lookin map, I hope you include enough tanks to completely destroy that beautiful countryside!

Re: [New map/Terrain] Fox Trap [WIP]

Posted: 2009-03-11 11:50
by AnRK
Agent Parker wrote:The photos I use for the field patterns are actually from England. I stitched together a 4096 Image from many hi res photos to have a clear photo in the editor. (I had to stich together about 27 photos).

The faction selection will be Russia vs US Army. I do not want Russia vs Chchen because they are just too similar. Also I want to have 2 factions with optics on the rifles. because of the hills and fields the view will be very open, which would really mess up gameplay for any low tech faction. I do not care much about actual backstory. In a game like this writing more than 1 sentence of backstory for a map is wasted time.
Oh yeah totally, it just looked pretty Mediterranean to me before, looks a bit more believable as part of Eastern Europe now you've posted those other pics. Where in England are those samples from by the way? Looks like somewhere in the west country, with their bloody sun and being warm and all that **** the lucky buggers.
Tannhauser wrote:*sigh* .... :roll:
Agent Parker wrote:That was before China had strategic missiles. And the UK is not a super power anymore. And believe it or not, chinese emperor Zheng He (1371 -1433) created a large fleet and started expeditions around the world. However his successor scrapped the fleet because it was too expensive. One can speculate that if they had kept exploring they might be the ones to colonize America first. Imagine what the world would be like today instead
That was a joke y'know, NATO would have their work cut out invading China, but I wouldn't say it'd be impossible, their technology may be advancing now but it's still seems to be a fair bit behind UK/German/U.S. etc technology. That China colonising the states would have been interesting though... plenty of Chinese ended up there either way but not exactly in the most comfortable of circumstances :? ??:

Re: [New map/Terrain] Fox Trap [WIP]

Posted: 2009-03-11 12:31
by Gore
Looks nice, like a Normandy countryside, wich is über awesome. Wish I knew how to map.

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-11 19:58
by Agent Parker
Image

This will be the central bunker of the forticication near the center of the map. It is on a soft hill that overlooks the whole area. I plan to add gun pits facing each direction that faces a nearby town.
Btw, is is possible to have preplaced HMGs that can be used by any faction? I se them in the common folder, however the gun itself was no displayed. Is that normal and would it be acceptable for PR to have pre-setup HMGs?
Oh yeah totally, it just looked pretty Mediterranean to me before, looks a bit more believable as part of Eastern Europe now you've posted those other pics. Where in England are those samples from by the way? Looks like somewhere in the west country, with their bloody sun and being warm and all that **** the lucky buggers.
I think it was from central southe england.Near the coast. The area is an endless pattern of fields with small villages.

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-11 20:32
by J.F.Leusch69
preseted HMGs are not common in PR (so far) maybe go for normal mgs or those AT guns which you can see on fools road and mestia.

anyway your map looks really good, but i want to point out that you may need to retexture the map, cos using photos as texture is not the best way(?). you might be able to get some custum textures for the ground.

i would love to see the german once on this map... but i am just dreaming :D

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-11 23:11
by Agent Parker
The textures will be completely overpainted. This is just the layout plan. btw I noticed that the militia now do have riflemen with optics. Means I would likely use Chchen instead of russians. I was also thinking of making it a defense type map. Like the Chchen start with some flags in their possesion and get forward spawn locations.

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-11 23:21
by IronTaxi
id liek to see what you rbase image looks like with the grid off..

Im wondering if its detailed enough to be used as the colour map only..

im assuming not.. but it looks pretty good in the hedgerows..

if we could get a bit higher res imagery we could certainly use it..

I used very high res mars images for my Offworld:fall of mars mod and it looked pretty damn good..(thanls to the ESA for the free high res imagery! yeah!)

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-12 01:46
by Agent Parker
The base image is very hi-res. I took photos of the area at the highest detail level in google earth on a 22" monitor and stitched them together to a 4096 image. However I am not going to use it as a colormap. It works great as a layout and for getting ideas. After all painting the map is part of the fun. Also one has to consider that we never can translate a satellite image 1:1 to Bf2. Because the static objects limit the extent.

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-12 23:18
by Agent Parker
Image

I may go for aritificially dug anti tank trenches instead of the large swamps, because I am not sure If I can get it to look right.

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-13 00:02
by IronTaxi
thats would be a shame IMO...

if you need some help laying out a swamp/bog id be more than happy..

upload the map and give me an area to have a go and ill give you an example..

PM me if you are game..

Irontaxi

Your call.. I have the time.

:)

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-13 00:28
by Agent Parker
Thanks for the offer, however I have to get this done myself. Besides I have really slow upload speed. The main problem is getting the water to look like I want. No matter what I set it is always a solid color without any transparency.

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-13 00:31
by IronTaxi
easily fixable

copy exisitng water settings from a water.con file of an existing map into your map..

just pic some water you like.. copy and paste values..

bingo..

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-13 00:32
by 9cookie_monster
Try to set up an Envmap... That will help with the water. Follow this.

https://www.realitymod.com/forum/f189-modding-tutorials/8159-tutorial-envmaps.html

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-13 00:41
by Agent Parker
Image

Updated Minimap with locations

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-13 00:53
by Maxfragg
if you want one advise, take all help that irontaxi can give you and your map will get into the game, like koregal and ramiel did, otherwise join into the bunch of abdoned projects

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-13 13:29
by AnRK
No need to be that cynical man, there are maps in game that were mostly done without the help of established mappers aren't there?

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-13 13:36
by Maxfragg
i don't know any map that is still in PR that was not created with help of a [R-Dev] or by a [R-Dev] , and when the masters of battlefield 2 mapping offer their help for free, why not simply take it. don't missunderstand me, all i want is, to see your map in pr in the best way i can be

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-13 13:41
by marcoelnk
Looking good :)
PM me for any questions .

Re: [New map/Terrain] [WIP] Fox Trap

Posted: 2009-03-13 20:13
by icemannor
Jonny wrote:That looks nothing like any countryside I've ever seen. Far too much is forested IMO.
http://static4.bareka.com/photos/medium/12683255.jpg

Re: [New map/Terrain] [WIP] Fox Trap

Posted: 2009-03-14 11:12
by marcoelnk
Jonny wrote:That looks nothing like any countryside I've ever seen. Far too much is forested IMO.
... lol