Page 3 of 4
Re: grappling hook unrealistic?
Posted: 2009-03-18 21:37
by FluffyBunny89
I tend to state that the grappling hook and its application are manufactured in such a ridiculous way, I would love to see it vanish.
Yes, it provides additional battlespace. That is an awesome thing. Yet, I would prefer a ladder on every second building instead of the glitching tool. The grappling hook's deployed state looks weird, I doubt it would work in real combat situations with usual combat gear anyway (let alone the fact that the hook in reality would not actually suffice to just lie somewhere in order to climb!!!) and you can actually find yourself miraculously falling from any of the items you encounter on the way to the rooftop (signs, window boards etc. etc.) if the rope did not stretch out or something.
Yes, it may be looked as an metaphor for getting access to the bulding and going to the roof.
That is, in fact, a cool thought: We could just as well play pong with 64 players in tournament mode, taking it as a metaphor for being shooting at eachother.
Of course we gotta rely on metaphors...the shovel thingy, the repair station, blah. But at least these seem to be appropriate to display what they ought to display.
Yet, the grappling hook is way too much of a grappling hook! What do I mean here? Applying the grappling hook is too much of "people crawling on the outside of a building" to make it an metaphor for "advancing inside the building"!
Furthermore,you cannot throw it up 40 stories or on top of a hotel-like building, because the rope is not long enough or something like that. So does this metaphor fail on high buildings? Why?!
Additionally, it doesn't stay in place although I think it should be in place forever until the building is finally deconstructed if it was a metaphor for gaining access and passing the interior of the building (I mean...stairways usally work both ways, don't they?).
So please remove this failed piece of equipment and replace it. With ladders on every second building, I wouldn't mind. Or with a squad carriable or mountable ladder, as someone mentioned. (Are we supposed to take this as a ladder then or should we finally come to think that it is just a metaphor for taking a walk with one's spouse?). Or with a commo rose item "Get access to the building and advance to the roof", with a second item "Use the access we gained an hour before, walk downwards and leave the building"! But don't let this pain in the eye of humankind prevail. Please!
Re: grappling hook unrealistic?
Posted: 2009-03-18 23:05
by Spec
Ladders on every second building are not possible. There is a limit to, what was it, 1000 or so usable objects per map, including vehicles, players, mines, ropes, ladders, probably even field dressings. That doesn't leave enough room for ladders on every building. Stairs would be possible of course, but that would mean remodeling every building.
Also, the hook can not only be used for buildings but also for other objects, except from terrain itself. Just think of the mountain at Archer. Or any static object that could be overcome in real life but not in game.
Re: grappling hook unrealistic?
Posted: 2009-03-18 23:55
by 666planer
I think the grapple hook is fine as it is, but I also think it should be restricted to only certain kits and certain factions.
Re: grappling hook unrealistic?
Posted: 2009-03-19 00:47
by nick20404
The grappling is fine how it is. There is no need for a change and the poll shows it.
Re: grappling hook unrealistic?
Posted: 2009-03-19 03:41
by crazy11
You can only have like 250 ladders total on a map otherwise the server will crash.
Re: grappling hook unrealistic?
Posted: 2009-03-31 05:19
by OkitaMakoto
Might not be 100% realistic but just think:
in PR not all buildings are enterable...whereas in real life you bust into a house and get on their roof.. especially the office buildings in PR/bf2 that would have easy roof access...
Otherwise PR becomes that much more flat.
Sure itd be nice to have ALL enterables and ALL stairs to roofs, etc. But the lack of stair to roof access coupled with the ladders per map limitations... yeah...
Grapple should stay, imo
@Specops, the ladder limit is its own limit not counted with the dynamic objects. 250 or maybe 256, I forget, been a few months...
Re: grappling hook unrealistic?
Posted: 2009-03-31 14:15
by Spec
[R-DEV]OkitaMakoto wrote:the ladder limit is its own limit not counted with the dynamic objects. 250 or maybe 256, I forget, been a few months...
Yea, I keep forgetting that. You two are right of course, the limit is a different one. Point stands, their number can't be that high, though 250 is quite a lot actually. Still, it would look odd with all those ladders in a city, and then they'd have to be on each side of the building to allow access from all possible directions.... They're very limiting so yea, hook should stay. If only it would work on terrain...
Re: grappling hook unrealistic?
Posted: 2009-03-31 14:17
by OkitaMakoto
I needed Rhino to tweak some buildings to have "no ladder" variations for Ramiel because it was WELL over the allowed amount

Re: grappling hook unrealistic?
Posted: 2009-03-31 14:24
by Spec
Okay, but Ramiel is really huge

I was thinking of smaller maps than Ramiel or Basrah. Whatever, the hook is good.
Re: grappling hook unrealistic?
Posted: 2009-03-31 15:47
by Anderson29
yeah, cuz every building...nah, every structure ever built in real life has roof access.<<<<<fact
hell, i'd say at least 70% of buildings in city maps have roof access w/o using ropes
in a lot of games i play i mainly use and see others use the ropes for gaining access to compounds so we don't have to use our breaching shotgun and give away our position. or if we know that there is a good defense set up in a certain area we can just come in the back using the rope and shoot everyone in the back.
i don't know about you all but i miss the big firefights that use to go on when a place was heavily defended with only 1 or 2 entry points.......now those mean nothing....u can just go over any obstacle and enter anywhere and everywhere. and you can trust me in saying that if this mod got rid of or limited the rope to snipers this REALISM mod would benefit from it, IMO
and if you believe that first statement....then something is wrong with you...mentally wrong
Re: grappling hook unrealistic?
Posted: 2009-03-31 18:09
by gazzthompson
Anderson29 wrote:
hell, i'd say at least 70% of buildings in city maps have roof access w/o using ropes
id say its about 25% or less
Re: grappling hook unrealistic?
Posted: 2009-03-31 20:03
by abbadon101
I must say that I prefer the breaching shotgun carried by the Rifleman Specialist, it is much more realistic (shoot door down clear building) than just roping up to the top.
I would feel happier with it issue to limited kits (Combat engineer + Sniper/spotter?)
My ideal solution would be to add more entrances to building on urban maps so you can access them without a grapnel.
Then the Grapnel would be a much more valuable asset for attacking compounds so engineers get used a bit more.
Then you could add buckshot(12-15 shots) to the specialist and rename it "Point-man" or something and then it would be a useful asset in the forest maps, but without making it over powered.
My two cents.
Re: grappling hook unrealistic?
Posted: 2009-03-31 20:30
by gazzthompson
they cant just add more doors to vbf2 statics though
Re: grappling hook unrealistic?
Posted: 2009-03-31 21:04
by abbadon101
Thats why I said IDEAL
Re: grappling hook unrealistic?
Posted: 2009-04-03 06:21
by amazing_retard
So wait even if u could make every building, in a 4km map enterable, you would still need the rope for those 3 ft walls...... The rope is unrealistic because BF2 engine sucks, but we need it for more realistic game play. Other wise we will be walking a few blocks, because a 3 ft wall is blocking our way...
Re: grappling hook unrealistic?
Posted: 2009-04-16 22:55
by 503
abbadon101 wrote:I must say that I prefer the breaching shotgun carried by the Rifleman Specialist, it is much more realistic (shoot door down clear building) than just roping up to the top.
I would feel happier with it issue to limited kits (Combat engineer + Sniper/spotter?)
My ideal solution would be to add more entrances to building on urban maps so you can access them without a grapnel.
Then the Grapnel would be a much more valuable asset for attacking compounds so engineers get used a bit more.
Then you could add buckshot(12-15 shots) to the specialist and rename it "Point-man" or something and then it would be a useful asset in the forest maps, but without making it over powered.
My two cents.
An awesome idea, but you would need a hell lot more building statics.
Re: grappling hook unrealistic?
Posted: 2009-04-17 16:54
by ivan_the_bad
I see Brtish commandos in real life carrying ladders, to gain access to rooftops to me the grapple hook simulates that action.
So in my opinion, Although the grabble hook isnt exactly realistic, it fills in for the inability to code a deployable ladder.
If you could make every rooftop/building accessable there wouldnt be a need for grapple hooks but since the BF2 engine is limited, im glad they are there.
Re: grappling hook unrealistic?
Posted: 2009-04-17 21:35
by Rudd
I see Brtish commandos in real life carrying ladders, to gain access to rooftops to me the grapple hook simulates that action.
how many stories (edit, stories = floors...what an odd phrase) does the ladder go up?
I think you are talking about the ladders that were used in Northern Island and have been used and trained with since afaik, and they would only get you over a 8ft wall I think (require confirmation)
Re: grappling hook unrealistic?
Posted: 2009-04-17 22:06
by gazzthompson
Re: grappling hook unrealistic?
Posted: 2009-05-05 23:47
by dominator200
i think ppl have gotta keep in mind that this is a game in real life soliders would take off there kits and ferry them up nd down then climb however as it is a game this is one of the most realistic mods i hve played i played arma and however realistic it maybe the element of arcade style isnt there so the fun isnt