My ideas that may or may not be doable.
1) Give the commander sliders showing the time that kits will become avaliable in the pool again (like how it shows the Area Attack is charging etc) This at least allows him to have an extra job of saying "HAT kit avaliable" or even better, if he knows a squad is being attacked by armour he can say "Squad X, HAT is avaliable." so the relevant squad can have a headstart on getting it.
2) Spilt the Area Attack (arty and mortars) in to around 3 smaller strikes consisting of around 3 rounds.
Have them warm up 5 minutes after eachother, the first at 20mins. Forget Jdam its not good really, if it hits a static the explosion just goes wierd.
3) Augment 2) to mortars and arty, 2 of mortars, 1 of arty. mortars = 5 rounds each, arty = 3. Mortars have a wider area of effect, but that also means less chance of hitting what you wanted. Arty is more precise and thefore armour becomes a target for it.
4) Get that build order recharging FASTER, its a hinderance that the commander cannot afford.
5) SL needs more ways to quickly and easily inform the commander what is happening.
you see to avoid interrupting important coms (I'm only concerning vbf2 VOIP in this) I and others usually go "commander, sq X, over" and wait for aknowledgement. Otherwise the commander can end up having 5 voices in his head at once and can't hear anything. afaik IRL on a radio net of 9 section leaders they would all hear eachother's transmissions to the OC, which is why this suggestion is working around this difference in coms since so many people aren't using TS/Mumble/whatever.
anyway, the suggestion is a new comrose with SL activity. I don't think the game can actually know what squad ur in from the comrose, But I dunno.
anyway, it would be like this.
the selection would result in
Rudd_Medicman : "squad moving" etc
ofc it would mean alot of voice work, or not since its not really needed since its just info.