-But you can't directly tell the pilot of the chopper you're in where you want him to go, you have to relay the information. Which is the point.HybridX wrote:1)+2)IF you bother to joina teamspeak server for the game server often youll find (iun [T&T] case anyway... squadleaders talking to each other and telling pilots where to go etc).. so yes teamspeak can offer this.
-No, if I tell two of my SMs to go on a flanking mission then they're not lonewolfing, and if they have some way of communicating directly without delays and without having to transmit that to players to which the information is irrelevant then they will be more able to perform their task.3) You shouldnt be lonewolfing with some random blue smurf..... you should be with your squad, so your point is futile.
-Again, something I have not witnessed.4) maybe not but its increased the amount of cheating....
-People who oppose mumble are people who are being willfully dense, or people who just don't get it. It's so damn obvious what the software can do for the game, both in organized play and public play, that I find it extremely annoying to even debate this subject. If you don't see what a massive advantage it is to be able to communicate with anyone directly in the game then you should sit down and think about it for a while. You can warn anyone in your proximity about incoming grenades, point out hostiles, be able to split up your squad without having to deal with the issue of overlapping conversations, tell your pilot where to go, warn him about things you see, etc, etc, into oblivion.
-With positional audio you also get the ability to prioritize information according to relevance. For instance, your squad is engaged in a firefight and spread out over 30m and one of them yells "grenade". With in-game VOIP or TS there is no way to identify this person's position in relation to you and whether or not you're anywhere near the grenade is impossible to figure out. With Mumble you will hear what direction and how far away the person who just yelled "grenade" is, and based on that information you can act according to the actual situation.
-Saying something as simple as "follow me" could prove difficult at times with VOIP or TS because the position of "me" is not something that is communicated to you. However, with Mumble you don't have this problem. I could go on and on about this but unless you "get it" you're just going to miss the obvious. The fundamental ability to communicate directly to anyone in the game, just like in real life, should be a pretty obvious advantage.




