Assault rifle Deployed mode.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Assault rifle Deployed mode.

Post by R.J.Travis »

Dev1200 wrote:I've been playing PR since .75
Stand-Prone has a short delay, bringing up the sights has a short delay, and it takes ~3 seconds to stabilize yourself to minimize deviation.
Never played vBf2, bought BF2 for PR.
So if your ambushed and you go prone to get a better shot, you deserve to die? =\

Myself, as well as other players, (Dr2B Rudd, Sentinel) have pointed out the fact that you need to take out an inventory item to compensate for the "deployed" mode. You suggested taking out the smoke grenades entirely, but giving them only to SL or medic. SL has a rifle as well.. so are you going to take away his patches? GLTD? knife? etc.

Cheditor said, post #16

"In real life standing up the rifle is harder to aim, i know this as i have use a rifle and many of my friends say the same thing. Going prone is a much easier way to hold the rifle and generally is more comfortable, well this is what i find in real life."

Also posted by Cheditor, Post #7

"if you are prone you are more accurate."

Your response:

"THIS is a LIE"

..


I myself have used hunting rifles of many varieties, and laying prone effects your aim greatly. Military snipers lay prone so they are harder to see, as well as improving their aim. Try standing up and hitting a target down range 500m with a rifle.. not so easy to do.




I'm not "shooting hate into your thread", I'm giving you valid reasons why your suggestion won't positively effect gameplay. Realisticly speaking here, if you dive into prone and shoot someone, your probably going to be killed in the first place, due to the stance change, which will lower your accuracy anyway because of deviation. What your suggesting is that they are forced to be killed by forcing them to change to a "deployed" mode. TBH, I don't think this is a realistic way of solving the problem. "Dolphin Diving", you could say, Is hardcoded into players.

It'll cause more problems than it will fix, IMO.

Also posted by Cheditor, Post #7

"if you are prone you are more accurate."

Your response:

"THIS is a LIE" if your looking up at a target 5-10m in front of you and not down range.

I would remove the SL frag grenades as he make's having a rifleman pointless besides his ammo bag.

I also said give the Grenadier more smokes as this is the kit you should be using to lay down forward smoke for your squad.

you could Also give the SAW gunner more smokes or frags or ammo bag he has many open slots.

If you do everything right there is zero delay in laying down prone and firing your weapon you only get a delay standing back up.

This will not cause any problem's and would GREATLY affect game play people would start realistically start using crouch and not insta prone diving and shooting like in vbf2.
Last edited by R.J.Travis on 2009-03-25 08:13, edited 1 time in total.
Twisted Helix: Yep you were the one tester that was of ultimate value.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Assault rifle Deployed mode.

Post by Dev1200 »

Okay, lets equally agree not to post quotes. My middle finger hurts from scrolling up and down the page with my mouse wheel D:


It's better to stand/crouch anyway, I don't know why people dolphin dive. Your ability to get a headshot is way better since your not looking up right away, and you get a better view of the target. Also, they don't aim when they dolphin dive? That's pointless.. your bullets would then go around the target instead of through him xD

Remember, not everyone in the squad can be an officer.. riflemen aren't pointless at all. The kits are just similar.

It makes more sense that the riflemen get the spare ammo bags, since they are the bulk of the squad in most cases they have to support it.

Still, sometimes you need to prone in a hurry, say to hide behind low cover. In a combat situation, you would have to keep switching from deployed to undeployed to deployed while you change your cover.. See how it's a negative now??


I guess it would solve this annoying "dolphin diving" situation.. but there's so much that is effected by it.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Assault rifle Deployed mode.

Post by R.J.Travis »

Dev1200 wrote:Okay, lets equally agree not to post quotes. My middle finger hurts from scrolling up and down the page with my mouse wheel D:


It's better to stand/crouch anyway, I don't know why people dolphin dive. Your ability to get a headshot is way better since your not looking up right away, and you get a better view of the target. Also, they don't aim when they dolphin dive? That's pointless.. your bullets would then go around the target instead of through him xD

Remember, not everyone in the squad can be an officer.. riflemen aren't pointless at all. The kits are just similar. its easy to get a full squad of officer kits and 1 medic just switch your kit to officer as a rifleman and let the medic revive you after 30 secs.

It makes more sense that the riflemen get the spare ammo bags, since they are the bulk of the squad in most cases they have to support it.

In most cases THERE not used there replaced by a better kit and you request ammo drops when needed.

Still, sometimes you need to prone in a hurry, say to hide behind low cover. In a combat situation, you would have to keep switching from deployed to undeployed to deployed while you change your cover.. See how it's a negative now??

No i don't see why you would ever go into deployed mode that away I would simply use un deployed mode

I guess it would solve this annoying "dolphin diving" situation.. but there's so much that is effected by it.
I edited my answers in your post in bold/underline
Twisted Helix: Yep you were the one tester that was of ultimate value.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Assault rifle Deployed mode.

Post by Dev1200 »

R.J.Travis wrote:I edited my answers in your post in bold/underline
Kthx


1. Lol @ bug find. You can't use a shovel though, and I'm almost sure that you get less grenades. Maybe 1 less, but I'll have to check into it.

2. I guess you could, but the extra ammo is supposed to be reserved for tight situations.. say your L-AT kills a target but needs another rocket to hit another target.. a supply drop VIA helicopter would take a good minute or two.. instead of a couple seconds with the supply bag.

3. You would lose a lot of flexibility. Say you prone in a hurry under low cover to avoid fire, and someone comes around the corner. IRL, you could shoot the person.. but you don't get that option with your suggestion.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Assault rifle Deployed mode.

Post by R.J.Travis »

Dev1200 wrote:Kthx


1. Lol @ bug find. You can't use a shovel though, and I'm almost sure that you get less grenades. Maybe 1 less, but I'll have to check into it.

The bug was not found by me and is well known.

2. I guess you could, but the extra ammo is supposed to be reserved for tight situations.. say your L-AT kills a target but needs another rocket to hit another target.. a supply drop VIA helicopter would take a good minute or two.. instead of a couple seconds with the supply bag.

Most SL have a ammo box via hummer apc or air drop with in 300m of a cache or flag area before moving in.

3. You would lose a lot of flexibility. Say you prone in a hurry under low cover to avoid fire, and someone comes around the corner. IRL, you could shoot the person.. but you don't get that option with your suggestion

Yes you do granted your Accuracy won't be great but if your lucky you may kill him yes he has the upper hand but your the one under fire with poor cover he should kill you.

.
I edited your quote with my answers in blod/underline
Twisted Helix: Yep you were the one tester that was of ultimate value.
Axel
Posts: 264
Joined: 2007-07-25 07:54

Re: Assault rifle Deployed mode.

Post by Axel »

Dev1200 wrote:Two reasons right there, as well as more stated below.



I've been playing PR since .75
Stand-Prone has a short delay, bringing up the sights has a short delay, and it takes ~3 seconds to stabilize yourself to minimize deviation.
Never played vBf2, bought BF2 for PR.
So if your ambushed and you go prone to get a better shot, you deserve to die? =\

Myself, as well as other players, (Dr2B Rudd, Sentinel) have pointed out the fact that you need to take out an inventory item to compensate for the "deployed" mode. You suggested taking out the smoke grenades entirely, but giving them only to SL or medic. SL has a rifle as well, same with the medic. so are you going to take away SL's patches? GLTD? knife? What about the medic's Patches? his knife?

Cheditor said, post #16

"In real life standing up the rifle is harder to aim, i know this as i have use a rifle and many of my friends say the same thing. Going prone is a much easier way to hold the rifle and generally is more comfortable, well this is what i find in real life."

Also posted by Cheditor, Post #7

"if you are prone you are more accurate."

Your response:

"THIS is a LIE"

..


I myself have used hunting rifles of many varieties, and laying prone effects your aim greatly. I'm sure many PR players have had experience with weapons before, and will tell you the same thing. Military snipers lay prone so they are harder to see, as well as improving their aim. Try standing up and hitting a target down range 500m with a rifle.. not so easy to do.




I'm not "shooting hate into your thread", I'm giving you valid reasons why your suggestion won't positively effect gameplay. Realisticly speaking here, if you dive into prone and shoot someone, your probably going to be killed in the first place, due to the stance change, which will lower your accuracy anyway because of deviation. What your suggesting is that they are forced to be killed by forcing them to change to a "deployed" mode. TBH, I don't think this is a realistic way of solving the problem. "Dolphin Diving", you could say, Is hardcoded into players.

It'll cause more problems than it will fix, IMO.

Snipers yes, defensive positions, I do not think it is a good manuever to jump flat on your stomach when you engage and enemy withing 300 meters or so with an assault rifle, ever tried that in real life? Travis' idea would definitely improve gameplay and realism, crouching would be the offensive stance when engaging and going prone would be the defensive, which in my opinion reflects reality alot better than the awkward stomach leap.
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