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Re: PR "Resumes"

Posted: 2009-03-31 11:08
by UntenablePosition
OUT FOX EM wrote:Well the reality of this idea is, if this "feature" were implemented, I just simply wouldn't play PR. There's a lot of other people who wouldn't play it either, especially most of the new people.

If your reaction to that statement was something along the lines of "Good, get lost" then that's the type of attitude that will destroy a community, not build one.

I'm glad to see that the developers also don't like this idea.
OUT FOX EM wrote: At the end of the day, I'm glad you're not developing the game, that way everyone gets a fair shot. 8)
You predicted a response and had a counter-response about destruction of the community, that didn't sound friendly to me.
Go back a year or two and look at some of the locked suggestion threads and count how times people said " if you don't do X, I won't play and neither will all my friends and your mod will implode ".
That sort of comment followed every new version that made the game more difficult than vanilla BF and yet the community continues to grow.
The game as it stands rewards those who read the manual, and this would only extend that concept.
You could still play without all these bells and whistles, but you would not be as effective, the only difference is that here it would be a little more codified.

I don't think I have been clear in posts because, as others have mentioned, this is not to keep new players from getting kits.
I think you could easily qualify to carry most infantry weapons with the basic skills you may have learned in another game and so you would not feel any limitations for basic play.
But it is highly unlikely that you will get in a helo or a jet and fly effectively, if it all, with 0 hours in type.

I drove the LAV around Abadan for 2 weeks before I figured out there were HEAT rounds.
I'm sure many people have other such experiences.
Hell, it was Sunday night that I clicked something as CO and was able to see all the blue dots as kit icons.

But I guessed I missed that function in the manual and I have been playing CO for more than a few minutes. Would it have made a difference ?
I don't know and since there is NEVER any competition for the CO slot at this point it doesn't matter.

The point is to ensure a bare minimum of competence, not to make elite squads or punish new players.
I would be happy to see this system applied to pilots only as I do not think the learning curve in armor is as steep and I really just don't care much about snipers either way.




I disagree that you can "know" the good players and "know" what they are good at, there are too many people for that.

I think actually knowing, at a glance, that any given pilot is qualified to not only take off, but to land, would be a boon for everyone, more so new players who haven't had time to learn the 500-600 regular players names yet.





Admins are still required for smooth game play but so is the community spirit of welcoming and encouraging new players.
I have gone through several phases of that, from willing to explain every detail to simply typing RTFM ( .5/.6 ) when the amount of question became overwhelming, to the current state where I don't jump to explain things but I am willing to answer as many questions as you have until the squad hits contact.
I know for a fact that I am not alone in this behavior and that is the community organizing that needs to be in place to support any certification system.

In closing, I would just like to say that some vague hierarchy of skills in not elitist and does not discriminate against new players.


If you don't know how to fly PR helicopters, then you won't, simple as that.

But you will waste 5 or more tickets and who knows how many lives learning that and that doesn't seem fair to the other players, regardless of whether they are retired DEVs who have been playing since .001 or players that downloaded the game minutes ago.






But after re-reading this post for spelling errors ( what happened to spelll check ?), I have come to the conclusion that while I like this idea, it will never work.
The reason it won't work is simply the workload required to make it even exist.
There would have to be a whole group of people dedicated to running this, pretty much 24/7, for it to catch on.
It is one thing to expect a DEV to work endless hours, for no pay, to create something for other people to enjoy, it is a whole other thing to expect me to do that :0 :)
But seriously, if ABR collapsed I can't see something like this surviving even if there was more public support for it, which seems lacking anyway.

Re: PR "Resumes"

Posted: 2009-04-01 02:32
by OUT FOX EM
Well that was a much friendlier post than your last. I wasn't threatening to stop playing the game if they do such a thing, I was just stating a fact. If I had to make appointments with someone just to prove myself, I wouldn't play the game. It's just that simple. I'm sure a lot of new players, and possibly, some experienced vets, wouldn't be willing to do that either.

I think the way it is now is good. I don't know how to fly a chopper, but I wouldn't dare enter one on a Deployment server until I knew how. Why? Because most servers say it on the loading screen, and they say it during the 3 minute load period as well. Also, if someone asks "how do I get the pilot kit?" they're immediately told not to fly in a public server. The community seems to handle this issue just fine. Sure it's not fool proof, but no system is.

And you're right that expecting the Devs (or other elected members) to have to enforce these "licenses" is unrealistic at best, and probably a tad selfish just so you don't have to deal with the frustration of being killed in a chopper by a n00b pilot.

In any case, I'm done with this topic now, but I wanted to weigh in with some feedback myself to let it be known that not everyone will be happy with such an idea. See you on the battlefield. :-D

Re: PR "Resumes"

Posted: 2009-04-01 03:09
by LudacrisKill
You do know platinum comes after gold not the other away around...

Re: PR "Resumes"

Posted: 2009-04-01 10:37
by UntenablePosition
It is all about me of course ! :)
Seriously though, do you play video games solely for the enjoyment of others ?
I have, on more than one occasion, taught somehow how to fly from the co-pilot's seat.
Sure I know I'm going to die soon but in those cases the helo wasn't being used and sometimes the horse does learn to sing.
It is only a game after all.


The stat counters in regular BF show total time in any given position so if only that info was able to be displayed then you could decide based on that info alone, as BadMojo420 said, it's all about the hours.

But again I don't know if the stats can be imported to the game and you are right in that I don't think the DEVs would take the time to code it based on the scant community support.

Re: PR "Resumes"

Posted: 2009-04-03 01:27
by TF6049
OUT FOX EM wrote:Well that was a much friendlier post than your last. I wasn't threatening to stop playing the game if they do such a thing, I was just stating a fact. If I had to make appointments with someone just to prove myself, I wouldn't play the game. It's just that simple. I'm sure a lot of new players, and possibly, some experienced vets, wouldn't be willing to do that either.

I think the way it is now is good. I don't know how to fly a chopper, but I wouldn't dare enter one on a Deployment server until I knew how. Why? Because most servers say it on the loading screen, and they say it during the 3 minute load period as well. Also, if someone asks "how do I get the pilot kit?" they're immediately told not to fly in a public server. The community seems to handle this issue just fine. Sure it's not fool proof, but no system is.

And you're right that expecting the Devs (or other elected members) to have to enforce these "licenses" is unrealistic at best, and probably a tad selfish just so you don't have to deal with the frustration of being killed in a chopper by a n00b pilot.

In any case, I'm done with this topic now, but I wanted to weigh in with some feedback myself to let it be known that not everyone will be happy with such an idea. See you on the battlefield. :-D
I understand. But like the USAF link said, you should have to have some reasonable certs, so people know who can do what. Again, it's not an anti-new-player thing,

A. They can test immediately
B. Even without a test they can still snag assets. This just allots preferential treatment to those who pass, or notifies SL's of who is qualified.

Heck, I'd be happy with an awareness test. [rant] I HATE PEOPLE WHO DONT LISTEN TO COMMANDS WHEN TOLD MULTIPLE TIMES AND ARE LIKE "WTF" AFTER!!!!!!!!!!!!!!!!!!! :evil: :evil: :evil: :evil: :evil: :evil: :evil: [/rant]

Re: PR "Resumes"

Posted: 2009-04-03 21:16
by UntenablePosition
Every time I hear "situational awareness" I think of Apocalypse Now when he is describing the crew on the boat and says " I think the light and space of Vietnam just freaked him out ".