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Re: Machine gun versatility

Posted: 2009-04-26 16:39
by CyrusPI
As of now, the AR kit is so useful and great laying down suppressive fire, and when the time calls for it, you can send an accurate spray right at the enemies, especially those running medics and wounded running to cover.

I take it the PKM and RPK will not be getting the 4x zoom treatment like the conventional forces. ;) It'd look odd, I bet. :p

These changes sound great. Hopefully it will get more people to use the ARs, so at the opportune moments people actually using them can provide greater suppressive fire accurately. :)

Re: Machine gun versatility

Posted: 2009-04-26 17:34
by Jaymz
zephyr89s wrote: THANK GOD!!!! now all you need to do is 1.5 or 2x for every iron sight gun; because the range of a saw should be only a little bit better because it is firing the same round from the same size barrel as an m4. i know that an mg has a farther range because it is a bullet hose rather than a plinker. more bullets = better chance of hitting something when you can't see sh**. please see my other post about iron sights. just search my profile. I'm too lazy to hyperlink it. it is the post just before this one.
Same barrel length as an M4? It's six inches longer (but only one inch longer than an M-16).

The maximum effective range of MG's nearly doubles that of rifles in most cases. Though certain contributing factors to that are things we can't model in BF2 (like terrain deflection).

Re: Machine gun versatility

Posted: 2009-04-26 17:59
by Eddie Baker
[R-DEV]Jaymz wrote:Same barrel length as an M4? It's six inches longer (but only one inch longer than an M-16).
Not on the Minimi-Para short barrel. Is is almost exactly the same length as the M4; only off by a couple of 10ths of an inch, IIRC. I think the Mk-46 Mod 1 might use a slightly longer barrel.

Re: Machine gun versatility

Posted: 2009-04-26 20:24
by ReadMenace
CyrusPI wrote:As of now, the AR kit is so useful and great laying down suppressive fire, and when the time calls for it, you can send an accurate spray right at the enemies, especially those running medics and wounded running to cover.

I take it the PKM and RPK will not be getting the 4x zoom treatment like the conventional forces. ;) It'd look odd, I bet. :p

These changes sound great. Hopefully it will get more people to use the ARs, so at the opportune moments people actually using them can provide greater suppressive fire accurately. :)
I believe the PKM will be getting an optic for the Russians only (Notice Jaymz said Conventional MGs), while the Insurgents, Militia and Taliban will be without. We'll need to model a new PKM so we can mount a 1P29 on it. :mrgreen:

-REad

Re: Machine gun versatility

Posted: 2009-04-26 22:19
by SkaterCrush
[R-DEV]Eddie Baker wrote:Oh God, please tell me that is a photoshop of a dog's head onto a pig, because that is just animal abuse, if not. :shock:
No...no....I think thats just a dog....its effing hilarious too

Re: Machine gun versatility

Posted: 2009-04-27 17:24
by eenis
my only concern is if your in a building on the second floor just watching a road through a window, you are not going to be standing right next to the window but probably 5 to ten feet back standing with a bipod deployed. It is better then what now is in its just a shame the bf2 engine is so limiting.

Re: Machine gun versatility

Posted: 2009-05-31 03:41
by barbdwyer22
[R-DEV]Jaymz wrote:It's the same as it is now except you can shoot in any stance. The deviation is the same for all stances. Of course this means that you could stand in the middle of nowhere, wait eight seconds and have deadly accuracy. But in the majority of cases, there'll be some kind of cover that in reality, you'd be using for weapon stability.
I am glad they finally took this into consideration. Good way to compensate for using objects to stabilize your weapon. I mean, you do this with your rifle too, not just ARs, but this is a step in the right direction.

Heck, a standard issue item for Marines now is a Gripod, which has a built in bipod.

Re: Machine gun versatility

Posted: 2009-05-31 07:46
by Killer-Ape
eenis wrote:my only concern is if your in a building on the second floor just watching a road through a window, you are not going to be standing right next to the window but probably 5 to ten feet back standing with a bipod deployed. It is better then what now is in its just a shame the bf2 engine is so limiting.

One could argue that you might use furniture and other stuff inside the building to rest your weapon on. Seeing as you won’t find any furniture in PR one needs to look at it as a metaphor . Anyway, resting your weapon directly at the window might be a bit reckless and is usually avoided in real life as showing part of your weapon might give away your position.

Re: Machine gun versatility

Posted: 2009-05-31 08:26
by nedlands1
[R-MOD]Bob_Marley wrote:Depends what is realistic, for example the US and UK both issue 4x scopes on thier LMGs (Eclans, ACOGs and SUSATs)
According to ELCAN, the SpecterOS3.4x and SpecterM145 have magnifications of only 3.4x. These looks the ones the US and the UK forces use. As far as I can see, the only 4x optic made by ELCAN is the SpecterDR.

Re: Machine gun versatility

Posted: 2009-05-31 08:35
by barbdwyer22
The SpecterOS3.4x looks exactly like the sight we put on our SAWs in the MC, but we just call it a "MGO" or Machine Gun optic. The M145 and DR is not familiar to me in the MC, even though it says the US Army uses the M145.

Re: Machine gun versatility

Posted: 2009-06-19 18:04
by Idiosincrasia
Killer-Ape wrote:Ahh yes the celestial wink :wink:

Sinn_Ah_Taggh: Its not 100% implemented, yes you can stand up bu it won't let you fire.
PLEASE OBLIGATE THIS ANIMAL TO CHANGE THE PHOTO, DONT OBLIGATE PEOPLE TO SEE BRUTALITY WITH ANIMALS IS ILLEGAL!!!!

If u like this shit for retards you have all t net, i dont care

Some people dont see funny this, WITH REASON

Re: Machine gun versatility

Posted: 2009-06-19 19:48
by Solid Knight
^ What photo? There's only two and neither were posted by him.

Re: Machine gun versatility

Posted: 2009-06-20 11:16
by Killer-Ape
Idiosincrasia wrote:PLEASE OBLIGATE THIS ANIMAL TO CHANGE THE PHOTO, DONT OBLIGATE PEOPLE TO SEE BRUTALITY WITH ANIMALS IS ILLEGAL!!!!

If u like this shit for retards you have all t net, i dont care

Some people dont see funny this, WITH REASON
Respectfully, if you felt offended by my avatar and wanted it removed, ask politely, I am not here to offend people and would remove it for you.

And [R-MOD]dunehunter please read your pm.

Re: Machine gun versatility

Posted: 2009-06-20 11:34
by Dunehunter
Infraction given for Idiosincrasia for disrespecting another forum member. Back on-topic please folks.

Re: Machine gun versatility

Posted: 2009-06-20 12:50
by Freelance_Commando
I think it's nice enough just having more people use the Auto Rifleman kit now. It makes them important and spices up the kit load out vastly, but what I love the most is the change in perspective for the undeployed iron sight MG, IT'S BLOODY FANTASTIC.