Re: [Map] 2 Towns, Afghanistan [WIP]
Posted: 2009-05-03 17:03
Ah great info there again - thank you jonny!
Good you remind me of the lod1/lowDetail call up. I just got away lucky because the doorframes (long stuff at the top of them) inside the buildings, that i remove for my lod1's, is not part of the soldier-col
(my vehicle-cols are simple boxes in the shape of the buildings)
oh yes destroyed & destructible buildings and stuff are a big todo. I am planning on swapping some of my final buildings against destroyable versions once i get there
And then: OhhOhhh: my walls are .2 m only...
PLEASE ADVICE:
personaly i always took that feature of the engine as it is, keeping it in mind when moving around.
atm it would still be relative easy to start it all over again
- should i start that of now or can "we" live with my thin walls ?
Not sure atm how i will solve it when it comes to cross that bridge,
but i will change sky/clouds/light/fog/gamemode by day1,day2,... concept refering to the files back in day 1 map from the others. (if that still works as it should) if neccesary i will just put up different complete maps - but thats atleast months in the future...
sg
Good you remind me of the lod1/lowDetail call up. I just got away lucky because the doorframes (long stuff at the top of them) inside the buildings, that i remove for my lod1's, is not part of the soldier-col
(my vehicle-cols are simple boxes in the shape of the buildings)
oh yes destroyed & destructible buildings and stuff are a big todo. I am planning on swapping some of my final buildings against destroyable versions once i get there
And then: OhhOhhh: my walls are .2 m only...
PLEASE ADVICE:
personaly i always took that feature of the engine as it is, keeping it in mind when moving around.
atm it would still be relative easy to start it all over again
Not sure atm how i will solve it when it comes to cross that bridge,
but i will change sky/clouds/light/fog/gamemode by day1,day2,... concept refering to the files back in day 1 map from the others. (if that still works as it should) if neccesary i will just put up different complete maps - but thats atleast months in the future...
sg
