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Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 16:15
by Rissien
Great news about the medic, though sometimes we've had 2 medics in the squad due to high losses it still works fine. Now the AR kit in the kit selection is even better. That is something I have been hoping for awhile now. Been many times weve needed the support from one but unable to get it because theres no crates nearby.
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 16:30
by Rudd
having only one medic will make the battleground alot harsher, which is good I guess.
The rest, great work. Great to have the choice of a no scope officer.
I hope scoped LMG will have a CQB mode as well, so that you can use those tiny ironsights on top of the scope or something.
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 16:46
by -=TB=- Sturmjaeger
=QTF= always uses 1 medic/squad.
We are not =QTF=
We use 2 medics in our squad. It`s just safer.
In my opinion 2 medics are better. Like it is usually on public server a medic which is not in your sqaud dont heal or get you. Therefore 2 medics a safer and better.
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 16:50
by Alex6714
3 or 4 medics is even safer. In fact 6 is better.
Nice to see something done with the medic system.

Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 16:51
by Farks
Me likey very muchey!

Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 16:55
by CodeRedFox
With one medic per squad I guess the medic will have to be careful, stay back and not be the first one in (which I've seen allot in multiple medic squads)
Hopefully with one medic per squad we will see less zombie squads attacking over and over.
"WTF I killed almost every guy, how did they revive so fast?"
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 16:57
by Jaymz
Just so everyone is aware, that's an ELCAN on the M249. It's the only MG optic that will be ready for 0.86 but they are planned for almost every faction (we'll change it to a SUSAT for the Brits in time).
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 17:05
by -=TB=- Sturmjaeger
[R-DEV]CodeRedFox wrote:With one medic per squad I guess the medic will have to be careful, stay back and not be the first one in (which I've seen allot in multiple medic squads)
Hopefully with one medic per squad we will see less zombie squads attacking over and over.
"WTF I killed almost every guy, how did they revive so fast?"
Dont know what you thinking, but it`s a combat medic kit. Iam not waiting for a kill. I go out and kill something. And by the way I heal and revive my people

Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 17:06
by Threedroogs
Lt Mic wrote:Great but only 1 med per sq? 2 is better...
i never want two medics in my squad. i love this change. now i dont even have to worry about looking up after a few new guys join my squad and seeing 3 medics.
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 17:14
by Nitneuc
Will Russians/CMO/Chineses get the x4 ironsight zoom thingy on their LMG or did you guys finally decided to let the ironsighted gun the way they are (x1 zoom).
I hope you'll choose the second solution, asymetrical balance and more realistic choice IMO (+ I like the ironsight LMG :smile

.
Good job with the kits, can't wait for the Ironsight officer on forest maps and 1 medic max/squad is defintily a must have for realism sake and a good anti-revive spam feature.

Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 17:19
by Sadist_Cain
Alex6714 wrote:3 or 4 medics is even safer. In fact 6 is better.
Nice to see something done with the medic system.
Exactly!
We've all died again...
Shall I spawn as medic?
Yes everyone spawn as medic
How about we try changing tactics and staying alive?
NO! MORE MEDICS!!!!
and AR as spawn kit, YAY!

Medic, AR, L-AT = SEX
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 17:36
by LeChuckle
Nitneuc wrote:Will Russians/CMO/Chineses get the x4 ironsight zoom thingy on their LMG or did you guys finally decided to let the ironsighted gun the way they are (x1 zoom).
I hope you'll choose the second solution, asymetrical balance and more realistic choice IMO (+ I like the ironsight LMG :smile

.
Good job with the kits, can't wait for the Ironsight officer on forest maps and 1 medic max/squad is defintily a must have for realism sake and a good anti-revive spam feature.
i agree on no zoom on the ironsights
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 17:39
by CyrusPI
Those L85s look different, and so compact. Maybe it's because I play on a widescreen monitor.

Everything looks good.
However, I wonder if the PR team have changed anything else to avoid bothersome bugs. With the LMG kit now part of the spawn screen, a bug highlighted by the community and mentioned in the .856 bug list, it may be possible for a full squad of AR kits.
"- when critically wounded, if your kit expires (the one near your body) you can select any kit from the spawn screen and if a medic revives you, you will come back with that kit."-R-Dev fuzzhead
Since the team is aware of this bug, I trust they have taken steps to prevent this kind of thing from happening.

Adding the LMG to the spawn screen was the last thing I'd imagine. I hope people can't abuse this new addition in a way the team hasn't foreseen. We'll see when it's released, of course.
Thanks for the news.

Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 17:51
by hx.bjoffe
Great change!
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 17:59
by supahpingi
Outlawz wrote:Err, no, it's going to be in 0.86?
whatever,lest just call it "the next version"
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 18:07
by Zrix
Awesome, love it!
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 18:20
by Axel
Yeah, good stuff!
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 18:52
by DeltaFart
I'm curious about the unlimited AR kit also, though I think this is awesome! SHame the Grenadier didnt make it but whatever this is an improvement over the current set up
Re: [Hud] Limited kits on spawn menu
Posted: 2009-04-28 18:58
by hiberNative
i appreciate the medic limitation, but i'd also like headshots that kill instead of wound.