Demonic wrote:Unrealistic? Civilian Doctors don't tag along the Insurgents to take care of there wounds.
And medics don't heal fatal bullet wounds with epi-pens. However, there's no reason to believe that doctors and other people with medical training wouldn't collaborate with the insurgency. Do you assume civilian collaborators consist solely of disgruntled taxi-drivers or something?
I don't know if you have ever played the Insurgency mode but they are not handicapped.
Clearly you haven't, then. Otherwise you'd've enjoyed the five minutes wasted walking around desperately trying to get shot-up because there's no way to stop bleeding out because there's no-one playing civvy. "Oh, I've been wounded, must try to get myself killed so I can respawn", really realistic.
The Civ medic is fun but last time I checked this was Project Reality not Project Fun
Civ collaborator isn't fun, which is why if you check any INS server you'll find 0 of them, maybe one person will do it for 5 mins before getting fed up of the massive spawns and quitting. And fun beats realism hands down every time, if you don't have that one squared away, re-read the forums and see what the conclusions of the realism vs fun debates are every single time.
and in real-life you don't just happen to have professional doctors with there medical kits walking by assisting the insurgents while there is a gun fire going on. The best they would get is some caring citizens willing to bandage them up and in earlier patches PR had given them bandages before and not medic bags and it works out just the same.
That's an argument for removing medic bags from corpsmen, why do both still have medic-bags? Gameplay reasons. Civs are already nerfed by being denied a weapon, and by massive spawn times. When the "bug" gets fixed, they'll be further nerfed by being killable when performing their ONLY real duty. Your great solution to this imbalance is to nerf them further? Ingenious.
What's the difference between having to walk on a bandage to heal rather than having to sit there while the civ with the medic bag heals you? They both will get you healed enough for action in time and infact the bandages I believe even heal you faster and tell me how that effects the balance and game-play?
What do you think the medic bag represents? It's not SUPPOSED to represent a magic token you wave at someone and they're perfectly fine; it's supposed to represent typical medical paraphenalia that a corpsman / civ might have on them; IE field dressings, etc. When a civ / corpsman is using the medic bag, the NOISES YOU HEAR should give you the clue that they are APPLYING FIELD DRESSINGS, ETC.
Your suggestion is "replace the field dressings and medical care provided by a civ who may well have a degree of medical training IRL; with a limited number of individually packed field dressings to be applied by Abdul the Jihadist." As you point out, the only difference is that with the former the civs are useful as something other than a dispensor, and they don't have to constantly lead coalition forces directly to a cache running forwards and backwards dodging bullets to do so.
Civs are already totally gimped, making them even MORE handicapped is hardly a wise suggestion.