Uber necro bump!
I'm bumping this thread with more-or-less the same suggestion - the commander controls which assets spawn on the battlefield, except this time cannot control what squad gets the assets, unlike as suggested by the original post. Anyway, here's the idea in its entirety for a new game mode
separate from AAS.
The commander places team assets as he (or she :!

would a FOB, except they
must be placed within the immediate vicinity of the team's main base using a magical asset-spawning radio similar to the officer kit has (it would require a new "commander" kit or something along those lines).
In other words, with this radio the commander spawns Stryker APCs instead of FOBs.
In this mode, instead of tickets being lost whenever a vehicle is destroyed, now they are lost whenever a vehicle is spawned onto the battlefield. Like before, different ticket values are lost depending on what vehicle is spawned (a tank would cost far more than an unarmed jeep, of course). Some sort of flood control similar to the existing controls on the numbers of TOW/AA deployables available to the team would be in place preventing the commander from spawning in eight tanks at once.
Other than that, the entire game would play the same as conventional AAS, except with more or less infinite replay value and significantly more strategic depth.
Things that would have to be accounted for/problems with this idea...
90 percent of PR's maps wouldn't work for this mode because their either too small or built with a specific scenario in mind (Barracuda wouldn't work, for example, thing as the Chinese having access to tanks would neither make sense nor be balanced). Still, all the four kilometer maps would likely work fine (Kashan, Burning Sands, Wanda Shan, etc, etc) thing as there would be enough room for all the assets to be in-play without any of them being imbalanced.
Assets available would have to be similar across the armies (something I've admittedly been pushing for for a while now) for balance/gameplay reasons. This would mean only a few "complete" armies would be initially available for this mod - in other words, armies that essentially can be described as having all the assets required for the mode to work in-game (a main battle tank, anti-air vehicle, APC, IFV, attack helicopter, etc, etc).
The commander would have to be competent enough to manage an absolute ton of stuff while still keeping the game fun for all the players; therefore, only the best run servers could really make this work. Nods go out to PRT and TG. Note: I am not suggesting this mode replace AAS.
A huge rebalancing of the game's assets and the game itself would likely be required for this to run properly and remain enjoyable.
Certain assets would be difficult to have spawn correctly, namely helicopters and jets, as they would need to spawn on a runway/helipad and face the right direction.