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Re: PR v0.86 patch - super mini status update
Posted: 2009-05-12 22:50
by CyrusPI
TJ-XRL wrote:why wasent this posted on the devs direys
p.s. i hate downloading patches have you considerd puting pr on steam
Welcome to Steam
Because as fuzzhead mentions, it's a super mini status update.
A formal news article will appear soon, as he mentions.
Sounds like fun. If not much has changed with .866, I should already have the installer from when AncientMan asked for stress testers that night.

Staying up a few minutes later can get you some late night forum specials.

Re: PR v0.86 patch - super mini status update
Posted: 2009-05-12 23:59
by amazing_retard
KingLorre wrote:Amazing...
Noes, R-dev ninjad.
Sorry I miss read the posts. Didn't mean to offend the world and break the internetz

Will I ever need to download the 1.5 patch? (for .9 or so). Thanks for the reply :/
Re: PR v0.86 patch - super mini status update
Posted: 2009-05-13 00:16
by CodeRedFox
LOL jesus christ, don't reply to his second post guys. Here you go
amazing_retard all your questions are answered here.
Re: PR v0.86 patch - super mini status update
Posted: 2009-05-13 00:47
by IAJTHOMAS
[R-DEV]dbzao wrote:Fastropes take 5 GB, so it's up to the community to decide what they want...
8 GB and a AC-130 you can paradrop out of and you have yourself a deal

Re: PR v0.86 patch - super mini status update
Posted: 2009-05-13 04:23
by Canofwhoop
this is goin to be great!
I guess its up to EA to release the public patch 1.5...
Re: PR v0.86 patch - super mini status update
Posted: 2009-05-13 06:07
by Snazz
IAJTHOMAS wrote:8 GB and a AC-130 you can paradrop out of and you have yourself a deal
Don't forget a subscription service for dual wielded mini guns with heat seeking ultra-high explosive rounds.
Those who buy a year of subscriptions also receive jetpacks.
Re: PR v0.86 patch - super mini status update
Posted: 2009-05-13 06:44
by Farks
Have you fixed the M1 Abrams armor/model?
Re: PR v0.86 patch - super mini status update
Posted: 2009-05-13 07:08
by Scar
i hope they do fix the armor of the tanks
Re: PR v0.86 patch - super mini status update
Posted: 2009-05-15 06:35
by fuzzhead
Have you fixed the M1 Abrams armor/model?
Can you be more specific?
Re: PR v0.86 patch - super mini status update
Posted: 2009-05-15 06:43
by Cpl.Small
I'm gueesing he means the 1 hit kill bug on Kashan
Re: PR v0.86 patch - super mini status update
Posted: 2009-05-15 06:47
by HughJass
[R-CON]creepin wrote:i got a big line,
no probs, icanhazfastropez nau?
he meant RAM
Re: PR v0.86 patch - super mini status update
Posted: 2009-05-15 12:05
by TheLean
J.F.Leusch69 wrote:for me the same...while loading the 2-3 map (after starting gaming) and also some random CTDs
This is due to battlefield not being able to use more than 2gb of ram and it should be changed in the new 1.5 patch. However, there is a fix that you can download already to solve this problem (worked for me). I cant remember the adress but im sure someone else does or you can just search the support forums.
Re: PR v0.86 patch - super mini status update
Posted: 2009-05-15 12:19
by Demonic
So this is just a patch released bug fixes, game-play updates? Possible new maps?
Although that is incredibly great and can't wait to get my hands on it and see the changes. Hopefully will prevent squad bugs, server/player crashes. I got my hopes up and was hoping the Canadian Forces faction was released earlier than expected.
Re: PR v0.86 patch - super mini status update
Posted: 2009-05-15 18:03
by fuzzhead
No new maps/factions.
Mainly just bug fixes and some gameplay tweaks (some information has already been releases in dev journals/blogs)
Re: PR v0.86 patch - super mini status update
Posted: 2009-05-16 12:17
by sakils2
Weapons
- added M249 with Elcan Scope for USMC, USA and GB.
- changed all faction LMG's to now have 4x zoom on the deployed mode, and no zoom on undeployed (all conventional factions will eventually get scoped LMG's).
- changed all DM rifles to now use their own ammo variant (no tracers, "zeroed" out to 600m).
- added new 1p animations for all Sniper Rifles and the ironsights No. 4 enfield.
- added new 1p reload animations for the QBZ 95 LMG.
- increased Insurgent/Taliban SVD Dragunov mag count from 3 to 12.
- increased AKS74U recoil by 50% and deceased accuracy by 30%.
- decreased AK47 accuracy - 30% less accurate than conventional army rifles.
- increased Pistol damage drop-off.
- changed G3A3 series mag count from 8+1 to 6+1 and from 6+1 to 4+1 for supporting classes.
- improved all PDW/SMG deviation to be more realistic.
- increased AT mine max limit to 30 in world at one time per life.
- tweaked 1p M203 reload.
- tweaked 1p M4/M16 reload.
- decreaseed Epipen damage from 1000 down to 10.
- changed Alquds to automatic fire mode by default.
- added "hold bolting until button release" function on the Ironsight enfields.
- changed all LMG undeployed deviation to handle better in CQB.
- changed all LMG deployed deviation to handle better at long range (effective up to 800m).
- changed all LMG deployed deviation so it now takes eight seconds to settle, but they can be fired from all stances.
- decreased all LMG sight in time for undeployed to 0.6 seconds.
- changed Insurgent/Taliban RPG deviation - Increased settle time to 4 seconds (from 2). Accuracy reduced to 25% of what it was.
- increased all conventional L-AT weapons deviation settle time from 2 seconds to 4 seconds.
- decreased L-AT/RPG splash radius from 10m to 6m.
- standardized reload/firing times on Hellfire missles.
- removed crosshair from binoculars.
- removed startup delay for cobra/apache cannons.
- changed USMC Officer & Heavy AT classes to now use M4 variants.
- changed US Army combat medic to have ironsights M4.
- tweaked all recoil animations to be 'snappier' and make fully automatic fire slightly harder to aim with.
Why? WHY?????
Re: PR v0.86 patch - super mini status update
Posted: 2009-05-16 15:23
by nedlands1
sakils2 wrote:Why? WHY?????
Weight probably.
I imagine 7 full 20 round magazines of 7.62x51mm NATO ammunition is closer in weight to 9 full 30 round magazines of 5.56x45mm NATO ammunition.
Re: PR v0.86 patch - super mini status update
Posted: 2009-05-16 15:46
by sakils2
But.... what happened to gameplay?
I thought PR was about gameplay>reality.
Re: PR v0.86 patch - super mini status update
Posted: 2009-05-17 21:21
by Smegburt_funkledink
PR - It's in the name.
Re: PR v0.86 patch - super mini status update
Posted: 2009-05-18 00:46
by thebeanie
Soo... Whens the expected release date?
Re: PR v0.86 patch - super mini status update
Posted: 2009-05-18 01:03
by [MPN]Slouch2
- tweaked 1p M203 reload.
- tweaked 1p M4/M16 reload.
What does the '1p' mean?