Alex6714 wrote:You know, about the deviation, I will say 2 things:
1) 0,6 kind of deviation, very accurate = I am much more willing to open fire constantly on the enemy, its likely a shot will hit but I can keep firing accurately.
2) 0.8, 0.85 deviation = best approach is to just wait for an accurate shot and boom. This is because of the short view distance (easy to take an accurate shot after the wait) and the deviation added from moving/shooting.
And add into this fact that as said, people won´t fear fire, medics are too effective, even when limited, rallies are near also.
Solution imo:
1) Deviation a la 0.6 with prone diving penalties 1.5 patch will bring and a very slight movement penalty.
2) View distance raised.
3) Revive removed (it already takes 2/3 shots to kill someone, if you get hit once, just pull back and get medical attention.
Now someone will come and say "well thats just going to remove teamwork".
No.
As we have found out in combined arms, much more deadly and realistic weapons tends to make it more necessary to work together and more importantly will make it fun to do so. You are the owner of a deadly weapon so not completely useless but you will want that extra help and to help the others. Especially since increased view distance makes seeing things more difficult and the deadliness of the enemy means you really need that support.
I can vouch for the combined arms statement about bringing more teamwork given realistic equipment.
My example would be the Apache vs Tunguska in Desert Rats 32 (Kashan 32) in CA (combined arms). In CA,
Apache has:
1) A-G radar which allows it do see armor targets from very far away.
2) Guided hellfires that lock onto armor targets with no delay from 2km, since all armor has laser targets on them, so no lasing required
3) Both pilot and gunner have magified FLIR optics to help find targets on radar, visually
Tunguska has:
1) A-A radar which allows it to see and ENGAGE air threats from very far away. Sometimes even beyond view distance.
2) Homing cannons that will shred any aircraft within 1 second
That all sounds like an even match up right? No!
Victory Determining factor:
1) In CA, flares no longer have Heat signatures attached to them. This means that aircraft can't just sit there and pop flares to automatically distract the missile for a sure miss. In CA, you'd have to take evasive maneuvers, and THAT won't guarantee survival. Plus, the homing shells of the tunguska are almost 100% effective if aircraft is in range and NO COUNTERMEASURES can make them miss.
What this ^^ means is that in a head-on battle the Tunguska outmatches the Apache by MANY MANY FOLDS!
So, according to PR's current logic, these assets seem TOO POWERFUL in their own respects right? And would discourage "teamwork" because 2 people or 1 person in Apache and Tunguska, respectively, would "PWNZORS" everything else, right? Wrong!
Now, Apaches have to rely on friendly armor to take out Tunguskas, and Tunguskas will need protection from friendly tanks against enemy tanks. TEAMWORK right there!