Project Reality: Combined Arms Ver .96

General discussion of the Project Reality: BF2 modification.
burghUK
Posts: 2376
Joined: 2007-10-18 13:33

Re: Project Reality: Combined Arms Ver .96

Post by burghUK »

It would be nice to see some of this stuff in PR but combined arms looks a bit arcadey and it doesn't have the balance that regular PR does.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Project Reality: Combined Arms Ver .96

Post by CAS_117 »

Yeah ballistics are really unrealistic... Same with this:



But don't worry, I have full assurance from the PR community that you are not seeing this.
Last edited by CAS_117 on 2009-06-03 23:34, edited 2 times in total.
Robbi
Posts: 3564
Joined: 2008-07-05 14:53

Re: Project Reality: Combined Arms Ver .96

Post by Robbi »

ooops ^^ :p
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Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: Project Reality: Combined Arms Ver .96

Post by Maverick »

crAck_sh0t wrote:It would be nice to see some of this stuff in PR but combined arms looks a bit arcadey and it doesn't have the balance that regular PR does.


Let me assure you, that Combined Arms IS NOT ARCADEY. How is Radar gamey? How is LAser Designators gamey? How is ANYTHNING is Combined Arms GAMEY? Please Explain.
Robbi
Posts: 3564
Joined: 2008-07-05 14:53

Re: Project Reality: Combined Arms Ver .96

Post by Robbi »

503 wrote:I would have to agree. Laser targets on every vehicle kind of makes things way too easy.
Well if everything has it then its way to 'still balanced'....
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Antonious_Bloc
Posts: 348
Joined: 2007-11-20 05:57

Re: Project Reality: Combined Arms Ver .96

Post by Antonious_Bloc »

I can't figure out how to get this to work. I tried changing the general.con and I'm able to play desert rats in a local training server, however none of the other maps show up and I CTD once the online server finishes loading. Is this version just borked?

Also, with the American jet fighter (I don't know what kind it is), where has the throttle reading gone? I'm used to hanging around 40% while approaching the runway, but I didn't see the reading at all, so I guessed and slammed pretty hard into it, bounced, and 'sploded.
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Project Reality: Combined Arms Ver .96

Post by CAS_117 »

[R-TEC]Robbi187 wrote:ooops ^^ :p
Oh I bet. :-)
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Project Reality: Combined Arms Ver .96

Post by Solid Knight »

The thing about putting laser target objects on vehicles is that it works around the issues of laser designation in BF2. If we had laser designators that worked realistically it'd just be a matter of pointing your crosshair at the target and clicking a button to designate and another to fire. Having a laser target on a vehicle just assumes that you've lased them yourself. And really, with the small lock angle and the lack of unlocked lock boxes it's not that much of a problem.
J.Burton[EEF]
Posts: 125
Joined: 2009-04-05 16:21

Re: Project Reality: Combined Arms Ver .96

Post by J.Burton[EEF] »

I've lol'd at some of the comments in this thread. CA is not "Arcady".. Without wanting to cause a rift in the force PR is arcadey.. With regards to the balance issue - You're wrong, I strongly suggest you actually play CA so you can see that it's balanced much more realistically.

Exiting things on the horizon for CA
Wh1tE_Dw4rF
Posts: 119
Joined: 2008-05-06 20:58

Re: Project Reality: Combined Arms Ver .96

Post by Wh1tE_Dw4rF »

Real life isn't balanced, so neither is any mod trying to be like real life. ;)
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: Project Reality: Combined Arms Ver .96

Post by Sniperdog »

Antonious_Bloc wrote:I can't figure out how to get this to work. I tried changing the general.con and I'm able to play desert rats in a local training server, however none of the other maps show up and I CTD once the online server finishes loading. Is this version just borked?

Also, with the American jet fighter (I don't know what kind it is), where has the throttle reading gone? I'm used to hanging around 40% while approaching the runway, but I didn't see the reading at all, so I guessed and slammed pretty hard into it, bounced, and 'sploded.

You have the bad installer from last night. Delete it and completely uninstall combined arms. Do this by going into add/remove programs and uninstalling combined arms there, then going to C:/Program Files/EA GAMES/Battlefield 2/mods and making sure pr_ca is not there. Finally delete the combined arms shortcut from your desktop if it is still there. DL the proper version from the first page of this thread and install that. All problems fixed...
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Will Stahl aka "Merlin" in the Squad community
J.Burton[EEF]
Posts: 125
Joined: 2009-04-05 16:21

Re: Project Reality: Combined Arms Ver .96

Post by J.Burton[EEF] »

Wh1tE_Dw4rF wrote:Real life isn't balanced, so neither is any mod trying to be like real life. ;)
Well said that man :grin:

CA is balanced in the way that each side gets assets to counter the opposite sides, but if one team uses the correct tactics, it's going to turn into one embarrassment after another for the team who chooses not too
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Project Reality: Combined Arms Ver .96

Post by CAS_117 »

Solid Knight wrote:The thing about putting laser target objects on vehicles is that it works around the issues of laser designation in BF2. If we had laser designators that worked realistically it'd just be a matter of pointing your crosshair at the target and clicking a button to designate and another to fire. Having a laser target on a vehicle just assumes that you've lased them yourself. And really, with the small lock angle and the lack of unlocked lock boxes it's not that much of a problem.
No actually its just that aircraft have been capable of tracking ground vehicles since the Vietnam war so I figured it was about time to catch up.
Antonious_Bloc
Posts: 348
Joined: 2007-11-20 05:57

Re: Project Reality: Combined Arms Ver .96

Post by Antonious_Bloc »

Good answer.

Is there a thread where we can discuss exactly what we'd like/dislike from combined arms being implemented in normal PR?
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Antonious_Bloc
Posts: 348
Joined: 2007-11-20 05:57

Re: Project Reality: Combined Arms Ver .96

Post by Antonious_Bloc »

Bumpz.

And just so I have something to say, does the frogfoot no longer have bombs?
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Napoleon_TR
Posts: 303
Joined: 2008-03-18 13:10

Re: Project Reality: Combined Arms Ver .96

Post by Napoleon_TR »

you guys have a CA server?
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Project Reality: Combined Arms Ver .96

Post by CAS_117 »

Antonious_Bloc wrote:Bumpz.

And just so I have something to say, does the frogfoot no longer have bombs?
Hmm it is supposed to have 2 dumb bombs. Not sure where they went.
Napoleon_TR wrote:you guys have a CA server?
Yeah it should how up assuming you have the right files installed.
burghUK
Posts: 2376
Joined: 2007-10-18 13:33

Re: Project Reality: Combined Arms Ver .96

Post by burghUK »

We need more people playing, just checked and only 2 people were on.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Project Reality: Combined Arms Ver .96

Post by CAS_117 »

We'll schedule a round this Saturday. But yeah its still the Beta test.
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Project Reality: Combined Arms Ver .96

Post by Punkbuster »

hello guys,
I got my PR CA to work but cant figure out where to find jets :S
can someone tell me please??
In-game name: =[BF]= Rudy_PR
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