It would be nice to see some of this stuff in PR but combined arms looks a bit arcadey and it doesn't have the balance that regular PR does.
Re: Project Reality: Combined Arms Ver .96
Posted: 2009-06-03 22:25
by CAS_117
Yeah ballistics are really unrealistic... Same with this:
But don't worry, I have full assurance from the PR community that you are not seeing this.
Re: Project Reality: Combined Arms Ver .96
Posted: 2009-06-03 23:28
by Robbi
ooops ^^
Re: Project Reality: Combined Arms Ver .96
Posted: 2009-06-03 23:28
by Maverick
crAck_sh0t wrote:It would be nice to see some of this stuff in PR but combined arms looks a bit arcadey and it doesn't have the balance that regular PR does.
Let me assure you, that Combined Arms IS NOT ARCADEY. How is Radar gamey? How is LAser Designators gamey? How is ANYTHNING is Combined Arms GAMEY? Please Explain.
Re: Project Reality: Combined Arms Ver .96
Posted: 2009-06-03 23:33
by Robbi
503 wrote:I would have to agree. Laser targets on every vehicle kind of makes things way too easy.
Well if everything has it then its way to 'still balanced'....
Re: Project Reality: Combined Arms Ver .96
Posted: 2009-06-03 23:44
by Antonious_Bloc
I can't figure out how to get this to work. I tried changing the general.con and I'm able to play desert rats in a local training server, however none of the other maps show up and I CTD once the online server finishes loading. Is this version just borked?
Also, with the American jet fighter (I don't know what kind it is), where has the throttle reading gone? I'm used to hanging around 40% while approaching the runway, but I didn't see the reading at all, so I guessed and slammed pretty hard into it, bounced, and 'sploded.
Re: Project Reality: Combined Arms Ver .96
Posted: 2009-06-03 23:45
by CAS_117
[R-TEC]Robbi187 wrote:ooops ^^
Oh I bet.
Re: Project Reality: Combined Arms Ver .96
Posted: 2009-06-04 00:18
by Solid Knight
The thing about putting laser target objects on vehicles is that it works around the issues of laser designation in BF2. If we had laser designators that worked realistically it'd just be a matter of pointing your crosshair at the target and clicking a button to designate and another to fire. Having a laser target on a vehicle just assumes that you've lased them yourself. And really, with the small lock angle and the lack of unlocked lock boxes it's not that much of a problem.
Re: Project Reality: Combined Arms Ver .96
Posted: 2009-06-04 00:25
by J.Burton[EEF]
I've lol'd at some of the comments in this thread. CA is not "Arcady".. Without wanting to cause a rift in the force PR is arcadey.. With regards to the balance issue - You're wrong, I strongly suggest you actually play CA so you can see that it's balanced much more realistically.
Exiting things on the horizon for CA
Re: Project Reality: Combined Arms Ver .96
Posted: 2009-06-04 00:27
by Wh1tE_Dw4rF
Real life isn't balanced, so neither is any mod trying to be like real life.
Re: Project Reality: Combined Arms Ver .96
Posted: 2009-06-04 00:28
by Sniperdog
Antonious_Bloc wrote:I can't figure out how to get this to work. I tried changing the general.con and I'm able to play desert rats in a local training server, however none of the other maps show up and I CTD once the online server finishes loading. Is this version just borked?
Also, with the American jet fighter (I don't know what kind it is), where has the throttle reading gone? I'm used to hanging around 40% while approaching the runway, but I didn't see the reading at all, so I guessed and slammed pretty hard into it, bounced, and 'sploded.
You have the bad installer from last night. Delete it and completely uninstall combined arms. Do this by going into add/remove programs and uninstalling combined arms there, then going to C:/Program Files/EA GAMES/Battlefield 2/mods and making sure pr_ca is not there. Finally delete the combined arms shortcut from your desktop if it is still there. DL the proper version from the first page of this thread and install that. All problems fixed...
Re: Project Reality: Combined Arms Ver .96
Posted: 2009-06-04 00:54
by J.Burton[EEF]
Wh1tE_Dw4rF wrote:Real life isn't balanced, so neither is any mod trying to be like real life.
Well said that man
CA is balanced in the way that each side gets assets to counter the opposite sides, but if one team uses the correct tactics, it's going to turn into one embarrassment after another for the team who chooses not too
Re: Project Reality: Combined Arms Ver .96
Posted: 2009-06-04 01:43
by CAS_117
Solid Knight wrote:The thing about putting laser target objects on vehicles is that it works around the issues of laser designation in BF2. If we had laser designators that worked realistically it'd just be a matter of pointing your crosshair at the target and clicking a button to designate and another to fire. Having a laser target on a vehicle just assumes that you've lased them yourself. And really, with the small lock angle and the lack of unlocked lock boxes it's not that much of a problem.
No actually its just that aircraft have been capable of tracking ground vehicles since the Vietnam war so I figured it was about time to catch up.
Re: Project Reality: Combined Arms Ver .96
Posted: 2009-06-04 04:31
by Antonious_Bloc
Good answer.
Is there a thread where we can discuss exactly what we'd like/dislike from combined arms being implemented in normal PR?
Re: Project Reality: Combined Arms Ver .96
Posted: 2009-06-04 17:26
by Antonious_Bloc
Bumpz.
And just so I have something to say, does the frogfoot no longer have bombs?
Re: Project Reality: Combined Arms Ver .96
Posted: 2009-06-04 17:55
by Napoleon_TR
you guys have a CA server?
Re: Project Reality: Combined Arms Ver .96
Posted: 2009-06-04 18:11
by CAS_117
Antonious_Bloc wrote:Bumpz.
And just so I have something to say, does the frogfoot no longer have bombs?
Hmm it is supposed to have 2 dumb bombs. Not sure where they went.
Napoleon_TR wrote:you guys have a CA server?
Yeah it should how up assuming you have the right files installed.
Re: Project Reality: Combined Arms Ver .96
Posted: 2009-06-04 18:14
by burghUK
We need more people playing, just checked and only 2 people were on.
Re: Project Reality: Combined Arms Ver .96
Posted: 2009-06-04 18:27
by CAS_117
We'll schedule a round this Saturday. But yeah its still the Beta test.
Re: Project Reality: Combined Arms Ver .96
Posted: 2009-06-04 19:42
by Punkbuster
hello guys,
I got my PR CA to work but cant figure out where to find jets :S
can someone tell me please??